Dungeons and Dragons Monsters (Animals) 3.5 PBP RPG

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Monsters (Animals)

This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.

This section provides statistics and basic information for many common kinds of mundane animals. These creatures generally operate on instinct, driven by simple needs such as food and reproduction. Most animals, even predators, do not attack unless they or their young are threatened.

Animals are not capable of detailed reasoning, although with the Handle Animal skill it is possible to tame an animal and teach it to perform certain tricks.

Some herbivorous animals do not normally use their natural weapons to attack. As such, their natural weapons are treated as secondary attacks. The animal's attack and damage entries note this fact, with an explanatory footnote.

Animal Traits: An animal possesses the following traits (unless otherwise noted in a creature's entry).

  • Intelligence score of 1 or 2 (no creature with an Intelligence score of 3 or higher can be an animal).

  • Low-light vision.

-Alignment: Always neutral. Animals are not governed by a human sense of morality.

-Treasure: None. Animals never possess treasure.

Ape

Ape

Large Animal

Hit Dice:

4d8+11 (29 hp)

Initiative:

+2

Speed:

30 ft. (6 squares), climb 30 ft.

Armor Class:

14 (-1 size, +2 Dex, +3 natural), touch 11, flat-footed 12

Base Attack/Grapple:

+3/+12

Attack:

Claws +7 melee (1d6+5)

Full Attack:

2 claws +7 melee (1d6+5) and bite +2 melee (1d6+2)

Space/Reach:

10 ft./10 ft.

Special Attacks:

-

Special Qualities:

Low-light vision, scent

Saves:

Fort +6, Ref +6, Will +2

Abilities:

Str 21, Dex 15, Con 14, Int 2, Wis 12, Cha 7

Skills:

Climb +14, Listen +6, Spot +6

Feats:

Alertness, Toughness

Environment:

Warm forests

Organization:

Solitary, pair, or company (3-5)

Challenge Rating:

2

Advancement:

5-8 HD (Large)

Level Adjustment:

-

These powerful omnivores resemble gorillas but are far more aggressive; they kill and eat anything they can catch. An adult male ape is 5-1/2 to 6 feet tall and weighs 300 to 400 pounds.

Combat

Skills: Apes have a +8 racial bonus on Climb checks and can always choose to take 10 on Climb checks, even if rushed or threatened.


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I’d be very interested to see how this pans out.

A thought would be that it would be nice if character progression could be had without increasingly dangerous conflicts.

In many games, despite there being a broad range of skills (Many of which come into play later) many of the quests involve fighting tougher and harder enemies thus making it essential to ignore more character building stuff in favour of advanced combat prowess.

I’d suggest that this was even more relevant in a system similar to Traveller where you could build a great scientist or diplomat but ‘in game’ have very little opportunity to develop skills above and beyond those that you selected in the beginning.

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