Dungeons and Dragons Bear, Polar 3.5 PBP RPG

Thu, 20th September, 2018 - 12:17 pm GMT
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Bear, Polar

Bear, Polar

Large Animal

Hit Dice:

8d8+32 (68 hp)

Initiative:

+1

Speed:

40 ft. (8 squares), swim 30 ft.

Armor Class:

15 (-1 size, +1 Dex, +5 natural), touch 10, flat-footed 14

Base Attack/Grapple:

+6/+18

Attack:

Claw +13 (1d8+8)

Full Attack:

2 claws +13 melee (1d8+8) and bite +8 melee (2d6+4)

Space/Reach:

10 ft./5 ft.

Special Attacks:

Improved grab

Special Qualities:

Low-light vision, scent

Saves:

Fort +10, Ref +7, Will +3

Abilities:

Str 27, Dex 13, Con 19, Int 2, Wis 12, Cha 6

Skills:

Hide -2*, Listen +5, Spot +7, Swim +16

Feats:

Endurance, Run, Track

Environment:

Cold plains

Organization:

Solitary or pair

Challenge Rating:

4

Advancement:

9-12 HD (Large)

Level Adjustment:

-

These long, lean carnivores are slightly taller than brown bears.

Combat

Polar bears fight just as brown bears do.

Improved Grab (Ex): To use this ability, a polar bear must hit with a claw attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity.

Skills: A polar bear has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. *A polar bear's white coat bestows a +12 racial bonus on Hide checks in snowy areas.


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Grant jumps into the air and comes down on a startled Hobgoblin doing 30 damage to it as he kills it. Rachel casts SNA 2 and a hippogriff appears to attack the Hobgoblins. Jonathan heads out but misses as does Travis, Jason sends out a fireball into the ranks of hobgoblins that are rushing to try and block your escape to the east. Many go down as others are able to resist part of the fireball. The Hobgoblins attack. One hits Rachel for 4 damage, one hits Vickie for 5 damage, One hits Jonathan for 3 damage. Vickie misses with her attack, Ghost bites one for 7 damage killing it The hippogriff attacks one for 8 damage killing it. Thalica hits one for 4 damage as Be helps her out and hits it for another 4 killing it. The two elf teens brings up the rear shooting at them but miss.

Round two. Grant is able to hit one for 19 damage killing it. Rachel hits the one by Ghost for 4 damage. Jonathan hits for 8 damage killing another one as Travis misses again. Jason shoots one for 1 damage. The Hobgoblins attack again Only two hit one on Travis for 5 damage and one on Jason for 6 damage. Vickie misses with her attack but Ghost bites another for 6 damage killing it. The hippogriff scores another good attack hitting one for 14 damage killing it. Thalica hits and kills another one as everyone breaks through the line and heads east. As the teens clear the line Be tosses a fireball among them it is bigger than Jason's was and you hear the screams of many Hobgoblins as they die.

You are in the clear and heading east. What do you decide to do now?

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