Dungeons and Dragons Initiative 3.5 PBP RPG

Thu, 26th April, 2018 - 12:53 pm GMT
Home WoM D&D Pathfinder Gwynedd RoK +

Check Out: Ruler of Kings II Text RPG Solo Play by Post
D&D Basics Races Classes Skills Feats Combat Equipment Adventuring Spells Psionics Monsters Divine Sitemap Create Character Other RPGs

Initiative

Initiative Checks: At the start of a battle, each combatant makes an initiative check. An initiative check is a Dexterity check. Each character applies his or her Dexterity modifier to the roll. Characters act in order, counting down from highest result to lowest. In every round that follows, the characters act in the same order (unless a character takes an action that results in his or her initiative changing; see Special Initiative Actions).

If two or more combatants have the same initiative check result, the combatants who are tied act in order of total initiative modifier (highest first). If there is still a tie, the tied characters should roll again to determine which one of them goes before the other.

Flat-Footed: At the start of a battle, before you have had a chance to act (specifically, before your first regular turn in the initiative order), you are flat-footed. You can't use your Dexterity bonus to AC (if any) while flat-footed. Barbarians and rogues have the uncanny dodge extraordinary ability, which allows them to avoid losing their Dexterity bonus to AC due to being flat-footed.

A flat-footed character can't make attacks of opportunity.

Inaction: Even if you can't take actions, you retain your initiative score for the duration of the encounter.

Surprise

When a combat starts, if you are not aware of your opponents and they are aware of you, you're surprised.

Determining Awareness

Sometimes all the combatants on a side are aware of their opponents, sometimes none are, and sometimes only some of them are. Sometimes a few combatants on each side are aware and the other combatants on each side are unaware.

Determining awareness may call for Listen checks, Spot checks, or other checks.

The Surprise Round: If some but not all of the combatants are aware of their opponents, a surprise round happens before regular rounds begin. Any combatants aware of the opponents can act in the surprise round, so they roll for initiative. In initiative order (highest to lowest), combatants who started the battle aware of their opponents each take a standard action during the surprise round. You can also take free actions during the surprise round. If no one or everyone is surprised, no surprise round occurs.

Unaware Combatants: Combatants who are unaware at the start of battle don't get to act in the surprise round. Unaware combatants are flat-footed because they have not acted yet, so they lose any Dexterity bonus to AC.


Sponsor Ads:

Latest RPG Post

Sometimes the world needs heroes, but sometimes, the world takes anyone it can get. Whether you’re playing an unhinged wizard armed with dark magic or a valiant champion fighting in the name of the New God, a shifty-eyed changeling, or a malicious goblin, in these dark times, all must come together if the Demon Lord would be stopped. Now is your time to make a difference, to take a stand against the demon, the cultist, the monster, and the chaos. It falls to you and a group of mismatched others to do your part to save the world.

See Similar Topics


Top

NOTE: In the case of D&D, Wizards holds the copyright for its material. The versions most Players in our Community tend to use Dungeons & Dragons 2-3.5 although others may use higher versions.


Share:


Search via our Community for:

Dungeons and Dragons Initiative - D&D 3.5 PBP RPG Coded by: BGID®  |  ALL RIGHTS RESERVED Copyright © 2004-2018
Disclaimer  |  Privacy  |  Report Errors / Contact  |  Credits

Register/Login via:

Decide now: Free Text RPG Start ROK II

Current Leaders

Hunter

Hunter (15)
Krusten

Krusten (11)
Chynacat

Melodie (11)
Wizard

Merlin (10)
Stacia

Charmain (7)
Seraphina

Alana (5)


Video: See

Video: FAQ

Aspiring Leaders

Beowolf / Norskman (4)
Anronrosby / Relvarth (2)
Play by post / Tanis (1)
DarkScribe / Lendore (1)
Ammon / Ammon (0)
Auser / Allistair (0)

Ready To Rule?

Are you here yet or still hiding? Come out of your cave and become a Ruler... a Ruler of Kings.

RPG Highlights

Text RPG Creator Pre-rolled Characters: What are your reviews for this Topic? By play by post 13th Mar, 2018 - 6:34am
Right Amount Of Role-Players: What are your reviews for this Topic? By Abnninja 13th Dec, 2017 - 12:22am
Melodramatic Role-Play Gamers: What are your reviews for this Topic? By JoePublic 9th Dec, 2017 - 1:12pm
Managing Intelligent Monsters In Role-Playing Games: What are your reviews for this Topic? By Abnninja 11th Sep, 2017 - 5:54pm
Maps & Mapping For Role-Playing Games: What are your reviews for this Topic? By JB 9th Sep, 2017 - 8:23am
Game Masters Looking For RPG Play By Post Players: What are your reviews for this Topic? By JB 6th Aug, 2017 - 3:24pm
Game Master's Schedule Or Stop Waiting On Slow Players Guide: What are your reviews for this Topic? By LitRPG 19th Mar, 2017 - 8:26pm
Game Masters That Cannot Follow Posting Rules: What are your reviews for this Topic? By JB 16th Mar, 2017 - 10:47pm
Game Master's Nag Player Button: What are your reviews for this Topic? By Txtrpg 27th Nov, 2016 - 2:10pm
Game Master's Rules & Policies Thread: What are your reviews for this Topic? By Txtrpg 26th Jan, 2016 - 12:54pm