Dungeons and Dragons Bear, Brown 3.5 PBP RPG

Wed, 19th December, 2018 - 1:16 pm GMT
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Bear, Brown

Bear, Brown

Large Animal

Hit Dice:

6d8+24 (51 hp)

Initiative:

+1

Speed:

40 ft. (8 squares)

Armor Class:

15 (-1 size, +1 Dex, +5 natural), touch 10, flat-footed 14

Base Attack/Grapple:

+4/+16

Attack:

Claw +11 melee (1d8+8)

Full Attack:

2 claws +11 melee (1d8+8) and bite +6 melee (2d6+4)

Space/Reach:

10 ft./5 ft.

Special Attacks:

Improved grab

Special Qualities:

Low-light vision, scent

Saves:

Fort +9, Ref +6, Will +3

Abilities:

Str 27, Dex 13, Con 19, Int 2, Wis 12, Cha 6

Skills:

Listen +4, Spot +7, Swim +12

Feats:

Endurance, Run, Track

Environment:

Cold forests

Organization:

Solitary or pair

Challenge Rating:

4

Advancement:

7-10 HD (Large)

Level Adjustment:

-

These massive carnivores weigh more than 1,800 pounds and stand nearly 9 feet tall when they rear up on their hind legs. They are bad-tempered and territorial. The brown bear's statistics can be used for almost any big bear, including the grizzly.

Combat

A brown bear attacks mainly by tearing at opponents with its claws.

Improved Grab (Ex): To use this ability, a brown bear must hit with a claw attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity.

Skills: A brown bear has a +4 racial bonus on Swim checks.


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The Text Role-playing Game Creator was originally used to invite Members to start and run games using a simplified system to record their information while playing in a Play By Post format. The main problem with this system was that games on the whole relied heavily on the availability of the Member as Dungeon Master / GM and more especially how they perceived games should be conducted.

Various perspectives and agendas made what should have been a simple system to jump into role-playing a complex one. Additionally, sometimes great games would start and then suddenly end because real life issues affected the Dungeon Master / GM. Most Dungeon Masters / Game Masters became wrapped up with work, issues at home ("Honey you are spending way too much time on that game!"), and health issues. We even had one of our former Game Masters die in hospital. While there he was still trying to keep up the game but could not - what a soldier, may he rest in peace.

Therefore, without a consistent committed Dungeon Master / GM the game falls flat as mentioned in many of my videos for ROK II. This over reliance on a Member Dungeon Master / GM to conduct a role-playing game here has been a consistent weakness. That is why in 2016 we started working on ROK II to replace the Text Role-playing Game Creator. ROK II and the engine that will soon come will be the new and only system of play here.

As such we are phasing out the current system to encourage an automated one so people can simply role-play without having to wonder how to play, varying rules, consistency, if the Dungeon Master / GM will be active, etc. There will be just one custom system that will enable Players to come and go as they please without having to conform to any one Game, method or Role-playing Game system. Current Role-playing Games using the Text Role-playing Game creator will be allowed to continue until their Campaigns are completed, then they will be locked.

Threads related to the Text Role-playing Game Creator about methods of being a Dungeon Master / GM will be locked to avoid confusion with the upcoming system.

More about how the new system will work will be Discussed here: Ruler of Kings 2 Text Role-playing Game General Discussion and in future Role-playing Game Newsletters as the new open system rolls out. Those looking for new games or to create a Character can start here: ROK II Start & Rules.

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NOTE: In the case of D&D, Wizards holds the copyright for its material. The versions most Players in our Community tend to use Dungeons & Dragons 2-3.5 although others may use higher versions.


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