Dungeons and Dragons Lizard 3.5 PBP RPG

Tue, 13th November, 2018 - 4:06 pm GMT
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Lizard

Lizard

Tiny Animal

Hit Dice:

1/2 d8 (2 hp)

Initiative:

+2

Speed:

20 ft. (4 squares), climb 20 ft.

Armor Class:

14 (+2 size, +2 Dex), touch 14, flat-footed 12

Base Attack/Grapple:

+0/-12

Attack:

Bite +4 melee (1d4-4)

Full Attack:

Bite +4 melee (1d4-4)

Space/Reach:

2-1/2 ft./0 ft.

Special Attacks:

-

Special Qualities:

Low-light vision

Saves:

Fort +2, Ref +4, Will +1

Abilities:

Str 3, Dex 15, Con 10, Int 1, Wis 12, Cha 2

Skills:

Balance +10, Climb +12, Hide +10, Listen +3, Spot +3

Feats:

Weapon Finesse

Environment:

Warm forests

Organization:

Solitary

Challenge Rating:

1/6

Advancement:

-

Level Adjustment:

-

The statistics presented here describe small, nonvenomous lizards of perhaps a foot or two in length, such as an iguana.

Combat

Lizards prefer flight to combat, but they can bite painfully if there is no other option.

Skills: Lizards have a +8 racial bonus on Balance checks. They also have a +8 racial bonus on Climb checks and can always choose to take 10 on Climb checks, even if rushed or threatened. Lizards use their Dexterity modifier instead of their Strength modifier for Climb checks.


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I agree with you Kyrroeth, I think the player being available and consistent is vital. We all know life can sometimes, be turned upside down. There can be challenges, change of job, sickness etc.

Open communication is the key, especially with the Dungeon master, who has a lot of responsibility.

The last thing players need.
Usually occurring during a big battle, against powerful monsters. Facing incredible odds etc.

Is suddenly without any communication the player, is suddenly vacant. Without, even a post, to explain why?

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