Dungeons and Dragons Lizard, Monitor 3.5 PBP RPG

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Lizard, Monitor

Lizard, Monitor

Medium Animal

Hit Dice:

3d8+9 (22 hp)

Initiative:

+2

Speed:

30 ft. (6 squares), swim 30 ft.

Armor Class:

15 (+2 Dex, +3 natural), touch 12, flat-footed 13

Base Attack/Grapple:

+2/+5

Attack:

Bite +5 melee (1d8+4)

Full Attack:

Bite +5 melee (1d8+4)

Space/Reach:

5 ft./5 ft.

Special Attacks:

-

Special Qualities:

Low-light vision

Saves:

Fort +8, Ref +5, Will +2

Abilities:

Str 17, Dex 15, Con 17, Int 1, Wis 12, Cha 2

Skills:

Climb +7, Hide +6*, Listen +4, Move Silently +6, Spot +4, Swim +11

Feats:

Alertness, Great Fortitude

Environment:

Warm forests

Organization:

Solitary

Challenge Rating:

2

Advancement:

4-5 HD (Medium)

Level Adjustment:

-

This category includes fairly large, carnivorous lizards from 3 to 5 feet long.

Combat

Monitor lizards can be aggressive, using their powerful jaws to tear at prey or enemies.

Skills: A monitor lizard has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. Monitor lizards have a +4 racial bonus on Hide and Move Silently checks. *In forested or overgrown areas, the Hide bonus improves to +8.


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I don't think that dice rolls have a huge impact either. I agree with what the player said to you. A Dungeon Master isn't going to let a campaign go totally off track because of a bad roll or two. You can't control a random dice roll. That shouldn't have a huge impact. A bad roll or two could cause the death of a character though. Bad decisions by the characters however…

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