Dungeons and Dragons Pony, War 3.5 PBP RPG

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Pony, War

Pony, War

Medium Animal

Hit Dice:

2d8+4 (13 hp)

Initiative:

+1

Speed:

40 ft. (8 squares)

Armor Class:

13 (+1 Dex, +2 natural), touch 11, flat-footed 12

Base Attack/Grapple:

+1/+3

Attack:

Hoof +3 melee (1d3+2)

Full Attack:

2 hooves +3 melee (1d3+2)

Space/Reach:

5 ft./5 ft.

Special Attacks:

-

Special Qualities:

Low-light vision, scent

Saves:

Fort +5, Ref +4, Will +0

Abilities:

Str 15, Dex 13, Con 14, Int 2, Wis 11, Cha 4

Skills:

Listen +5, Spot +5

Feats:

Endurance

Environment:

Temperate plains

Organization:

Domesticated

Challenge Rating:

1/2

Advancement:

-

Level Adjustment:

-

Warponies are bred for strength and aggression, and are similar to light warhorses.

Combat

A warpony can fight while carrying a rider, but the rider cannot also attack unless he or she succeeds on a Ride check.

Carrying Capacity: A light load for a warpony is up to 100 pounds; a medium load, 101-200 pounds; and a heavy load, 201-300 pounds. A warpony can drag 1,500 pounds.


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I can see a short adventure scenario happening in one room.

First impulse, the players wake up chained within with no idea how they've got there. Getting out of their bonds requires getting to know each other and working together. Getting out of the room requires some rather clever teamwork. The scenario would keep giving reasons for the players to mistrust each other.

I might even tell the others from the start that someone in the room is a traitor to the others. The traitor's job of course is to survive in spite of suspicions.

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