Dungeons and Dragons Octopus, Giant 3.5 PBP RPG

Wed, 19th December, 2018 - 2:02 pm GMT
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Octopus, Giant

Octopus, Giant

Large Animal (Aquatic)

Hit Dice:

8d8+11 (47 hp)




20 ft. (4 squares), swim 30 ft.

Armor Class:

18 (-1 size, +2 Dex, +7 natural), touch 11, flat-footed 16

Base Attack/Grapple:



Tentacle +10 melee (1d4+5)

Full Attack:

8 tentacles +10 melee (1d4+5) and bite +5 melee (1d8+2)


10 ft./10 ft. (20 ft. with tentacle)

Special Attacks:

Improved grab, constrict

Special Qualities:

Ink cloud, jet, low-light vision


Fort +7, Ref +8, Will +3


Str 20, Dex 15, Con 13, Int 2, Wis 12, Cha 3


Escape Artist +12, Hide +12, Listen +4, Spot +6, Swim +13


Alertness, Skill Focus (Hide), Toughness


Warm aquatic



Challenge Rating:



9-12 HD (Large); 13-24 HD (Huge)

Level Adjustment:


These creatures are aggressive and territorial hunters, with arms reaching 10 feet or more in length. Their tentacles are studded with barbs and sharp-edged suckers.


An opponent can attack a giant octopus's tentacles with a sunder attempt as if they were weapons. A giant octopus's tentacles have 10 hit points each. If a giant octopus is currently grappling a target with the tentacle that is being attacked, it usually uses another limb to make its attack of opportunity against the opponent making the sunder attempt. Severing one of a giant octopus's tentacles deals 5 points of damage to the creature. A giant octopus usually withdraws from combat if it loses four tentacles. The creature regrows severed limbs in 1d10+10 days.

Constrict (Ex): A giant octopus deals 2d8+6 points of damage with a successful grapple check.

Improved Grab (Ex): To use this ability, a giant octopus must hit an opponent of any size with a tentacle attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict.

Ink Cloud (Ex): A giant octopus can emit a cloud of jet-black ink 20 feet high by 20 feet wide by 20 feet long once per minute as a free action. The cloud provides total concealment, which the octopus normally uses to escape a losing fight. All vision within the cloud is obscured.

Jet (Ex): A giant octopus can jet backward once per round as a full-round action, at a speed of 200 feet. It must move in a straight line, but does not provoke attacks of opportunity while jetting.

Skills: A giant octopus can change colors, giving it a +4 racial bonus on Hide checks. A giant octopus also can squeeze and contort its body, giving it a +10 racial bonus on Escape Artist checks. A giant octopus has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.

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Latest RPG Post

I can sort of see both sides here being a new player myself who just had to create his second character after only playing the game for 24 hours… because I died 7 times by level 3..

Yes there are rules, yes one should be patient when reading those rules, and diligent when following them. However, one must not forget that at the end of the day people play Role-playing Game's because they want to be (At least mentally) adventurers. As an adventurer you can't be afraid to take a step forward just because there might be some danger. You boldly take action when you think you should and try your best to deal with the consequences when they happen.

As a new player to this game, no matter how much the initial welcome paragraphs try to caution you and tell you to tread lightly, this is not some stealth game, it's a fantasy themed role playing game based on Dungeons & Dragons. Ofcourse many of us are going to STILL go and attempt to explore our adventurous imaginations.

The problem I see is that when we do, not only are the consequences "In game" extremely harsh, but also when you bring this up in forums all anyone tells you is "Why didn't you pay attention to the rules or advisor" and this kind of response is really not helpful. Anyone who plays Dungeons & Dragons at all is already not some normal no imagination non-reading individual, such main stream people would never be attracted to these kinds of games. You aren't talking to normies here, you are talking to hardcore nerds who are just as interested in new experiences as the next guy. It would be nice if people didn't try to make you feel like an idiot just for not playing the game the precise way that's prescribed. Who ever plays a game the precise way it's fed to you anyways? Again, when you come into this kind of game you sincerely expect that you'll be able to completely be the kind of adventurer you want to be, in reality every corner you turn down in this game might kill you and you know what, it takes some deaths to really understand how different this game is.

So instead of making people feel stupid, you could always just mention that this is a normal process in this game that many others have also experienced and provide some positive advice that doesn't make the player want to rage quit. That's my 2 cents. If I had to summarize my understanding of this game now on my second character. I wouldn't really say the game is stupidly hard, rather as someone who has played Baldurs Gate on PC (Where you literally can party wipe from fighting the very first monster you run into at level 1), this game feels like I'm playing that game but without a party. When I think of this as basically Dungeons & Dragons being played where the situations you get put in are obviously meant for entire parties to deal with (Or they would be in Dungeons & Dragons ) but in this game you will deal with those kinds of situations by yourself. And that makes this feel like a super hard version of Dungeons & Dragons that I've never played before. No type of cautionary introduction will prepare you for it. You just gotta find out by playing and then pick yourself up when you destroy yourself and try things differently *laugh*.

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