Dungeons and Dragons Octopus 3.5 PBP RPG

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Octopus

Octopus

Small Animal (Aquatic)

Hit Dice:

2d8 (9 hp)

Initiative:

+3

Speed:

20 ft. (4 squares), swim 30 ft.

Armor Class:

16 (+1 size, +3 Dex, +2 natural), touch 14, flat-footed 13

Base Attack/Grapple:

+1/+2

Attack:

Arms +5 melee (0)

Full Attack:

Arms +5 melee (0) and bite +0 melee (1d3)

Space/Reach:

5 ft./5 ft.

Special Attacks:

Improved grab

Special Qualities:

Ink cloud, jet, low-light vision

Saves:

Fort +3, Ref +6, Will +1

Abilities:

Str 12, Dex 17, Con 11, Int 2, Wis 12, Cha 3

Skills:

Escape Artist +13, Hide +11, Listen +2, Spot +5, Swim +9

Feats:

Weapon Finesse

Environment:

Warm aquatic

Organization:

Solitary

Challenge Rating:

1

Advancement:

3-6 HD (Medium)

Level Adjustment:

-

These bottom-dwelling sea creatures are dangerous only to their prey. If disturbed, they usually try to escape.

Combat

Improved Grab (Ex): To use this ability, an octopus must hit an opponent of any size with its arms attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and automatically deals bite damage.

Ink Cloud (Ex): An octopus can emit a cloud of jet-black ink 10 feet high by 10 feet wide by 10 feet long once per minute as a free action. The cloud provides total concealment, which the octopus normally uses to escape a losing fight. All vision within the cloud is obscured.

Jet (Ex): An octopus can jet backward once per round as a full-round action, at a speed of 200 feet. It must move in a straight line, but does not provoke attacks of opportunity while jetting.

Skills: An octopus can change colors, giving it a +4 racial bonus on Hide checks. An octopus also can squeeze and contort its body, giving it a +10 racial bonus on Escape Artist checks. An octopus has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.


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Times when you were back at home with your grandma. You doubt yourself and if you should have even begun this journey. "Why leave the safety of where you grew up to now put yourself in danger?" she asks herself with a big sigh. She looks back to see if the imp is coming as she continues her thoughts, "You should have stayed home, maybe grandma needs help!" she debates with herself but she knows its just cowardice creeping in.

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