Dungeons and Dragons Mule 3.5 PBP RPG

Fri, 23rd August, 2019 - 10:39 pm GMT
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Mule

Mule

Large Animal

Hit Dice:

3d8+9 (22 hp)

Initiative:

+1

Speed:

30 ft. (6 squares)

Armor Class:

13 (-1 size, +1 Dex, +3 natural), touch 10, flat-footed 12

Base Attack/Grapple:

+2/+9

Attack:

Hoof +4 melee (1d4+3)

Full Attack:

2 hooves +4 melee (1d4+3)

Space/Reach:

10 ft./5 ft.

Special Attacks:

-

Special Qualities:

Low-light vision, scent

Saves:

Fort +6, Ref +4, Will +1

Abilities:

Str 16, Dex 13, Con 17, Int 2, Wis 11, Cha 6

Skills:

Listen +6, Spot +6

Feats:

Alertness, Endurance

Environment:

Warm plains

Organization:

Domesticated

Challenge Rating:

1

Advancement:

-

Level Adjustment:

-

Mules are sterile crossbreeds of donkeys and horses. A mule is similar to a light horse, but slightly stronger and more agile.

Combat

A mule's powerful kick can be dangerous.

Carrying Capacity: A light load for a mule is up to 230 pounds; a medium load, 231-460 pounds; and a heavy load, 461-690 pounds. A mule can drag 3,450 pounds.

Skills: Mules have a +2 racial bonus on Dexterity checks to avoid slipping or falling.


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international QUOTE (Strellers)
A thought would be that it would be nice if character progression could be had without increasingly dangerous conflicts.

Yes, FT2 will have a faster Character creation build than ROK II similar to Traveller. FT2 will be more about creating a Character and then getting into a game as fast as possible. It will be less about visiting NPCs and getting to know a 'town' although if I were really to gain the needed funding I would develop things that will allow for play as a solo player as well.

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