Dungeons and Dragons Monkey 3.5 PBP RPG

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Monkey

Monkey

Tiny Animal

Hit Dice:

1d8 (4 hp)

Initiative:

+2

Speed:

30 ft. (6 squares), climb 30 ft.

Armor Class:

14 (+2 size, +2 Dex), touch 14, flat-footed 12

Base Attack/Grapple:

+0/-12

Attack:

Bite +4 melee (1d3-4)

Full Attack:

Bite +4 melee (1d3-4)

Space/Reach:

2-1/2 ft./0 ft.

Special Attacks:

-

Special Qualities:

Low-light vision

Saves:

Fort +2, Ref +4, Will +1

Abilities:

Str 3, Dex 15, Con 10, Int 2, Wis 12, Cha 5

Skills:

Balance +10, Climb +10, Hide +10, Listen +3, Spot +3

Feats:

Weapon Finesse

Environment:

Warm forests

Organization:

Troop (10-40)

Challenge Rating:

1/6

Advancement:

2-3 HD (Small)

Level Adjustment:

-

The statistics presented here can describe any arboreal monkey that is no bigger than a housecat, such as a colobus or capuchin.

Combat

Monkeys generally flee into the safety of the trees, but if cornered can fight ferociously.

Skills: Monkeys have a +8 racial bonus on Balance and Climb checks. They can always choose to take 10 on Climb checks, even if rushed or threatened. They use their Dexterity modifier instead of their Strength modifier for Climb checks.


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Latest RPG Post

Morgaine noticing that her group as moved closer to the middle moves forward a bit to keep close enough to her group and still be in melee range, if she is unable to get that close will switch to bow.

Out of Character: will do both scimitar and bow rolls, use whichever is needed. I do 2 attacks per rnd, thus the 4 rolls.

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