Dungeons and Dragons Squid 3.5 PBP RPG

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Squid

Squid

Medium Animal (Aquatic)

Hit Dice:

3d8 (13 hp)

Initiative:

+3

Speed:

Swim 60 ft. (12 squares)

Armor Class:

16 (+3 Dex, +3 natural), touch 13, flat-footed 13

Base Attack/Grapple:

+2/+8*

Attack:

Arms +4 melee (0)

Full Attack:

Arms +4 melee (0) and bite -1 melee (1d6+1)

Space/Reach:

5 ft./5 ft.

Special Attacks:

Improved grab

Special Qualities:

Ink cloud, jet, low-light vision

Saves:

Fort +3, Ref +6, Will +2

Abilities:

Str 14, Dex 17, Con 11, Int 1, Wis 12, Cha 2

Skills:

Listen +7, Spot +7, Swim +10

Feats:

Alertness, Endurance

Environment:

Temperate aquatic

Organization:

Solitary or school (6-11)

Challenge Rating:

1

Advancement:

4-6 HD (Medium); 7-11 HD (Large)

Level Adjustment:

-

These free-swimming mollusks are fairly aggressive. They are more feared than sharks in some locales.

Combat

Improved Grab (Ex): To use this ability, a squid must hit an opponent of any size with its arms attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and automatically deals bite damage. *A squid has a +4 racial bonus on grapple checks.

Ink Cloud (Ex): A squid can emit a cloud of jet-black ink 10 feet high by 10 feet wide by 10 feet long once per minute as a free action. The cloud provides total concealment, which the squid normally uses to escape a losing fight. All vision within the cloud is obscured.

Jet (Ex): A squid can jet backward once per round as a full-round action, at a speed of 240 feet. It must move in a straight line, but does not provoke attacks of opportunity while jetting.

Skills: A squid has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line


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Sticking by his tried-and-true, Lawrance launches another Firebolt at the raging thug, just adding to the injuries and letting Pol do his job. After his attack, he calls into the room "Who do you want to get the healing, Lora?"
Specific Action: Fire Bolt standard (No advantage AFAIK).

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