Dungeons and Dragons Squid 3.5 PBP RPG

Sat, 26th May, 2018 - 7:17 pm GMT
Home WoM D&D Pathfinder Gwynedd RoK +

Check Out: Ruler of Kings II Text RPG Solo Play by Post
D&D Basics Races Classes Skills Feats Combat Equipment Adventuring Spells Psionics Monsters Divine Sitemap Create Character Other RPGs

Squid

Squid

Medium Animal (Aquatic)

Hit Dice:

3d8 (13 hp)

Initiative:

+3

Speed:

Swim 60 ft. (12 squares)

Armor Class:

16 (+3 Dex, +3 natural), touch 13, flat-footed 13

Base Attack/Grapple:

+2/+8*

Attack:

Arms +4 melee (0)

Full Attack:

Arms +4 melee (0) and bite -1 melee (1d6+1)

Space/Reach:

5 ft./5 ft.

Special Attacks:

Improved grab

Special Qualities:

Ink cloud, jet, low-light vision

Saves:

Fort +3, Ref +6, Will +2

Abilities:

Str 14, Dex 17, Con 11, Int 1, Wis 12, Cha 2

Skills:

Listen +7, Spot +7, Swim +10

Feats:

Alertness, Endurance

Environment:

Temperate aquatic

Organization:

Solitary or school (6-11)

Challenge Rating:

1

Advancement:

4-6 HD (Medium); 7-11 HD (Large)

Level Adjustment:

-

These free-swimming mollusks are fairly aggressive. They are more feared than sharks in some locales.

Combat

Improved Grab (Ex): To use this ability, a squid must hit an opponent of any size with its arms attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and automatically deals bite damage. *A squid has a +4 racial bonus on grapple checks.

Ink Cloud (Ex): A squid can emit a cloud of jet-black ink 10 feet high by 10 feet wide by 10 feet long once per minute as a free action. The cloud provides total concealment, which the squid normally uses to escape a losing fight. All vision within the cloud is obscured.

Jet (Ex): A squid can jet backward once per round as a full-round action, at a speed of 240 feet. It must move in a straight line, but does not provoke attacks of opportunity while jetting.

Skills: A squid has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line


Sponsor Ads:

Latest RPG Post

"I am sorry beyond what words could bear, it seems that we will be able to do even less for your people than we had hoped. We could erect a small memorial if you wish, something carved in a large stone perhaps. That way, there will be at least some trace of what was lost here. Would that help, or would you prefer to simply depart this place?"

Regardless of how the elves take this suggestion, I'll give Ping instructions to fly back to the stronghold for a visit, with a recorded message for Lord Douglas, "My Lord Douglas, Jason reporting in, we have reached the site of the elven village. All trace of it appears to have been deliberately scoured away, down to the bedrock. This was not the work of goblins. I have concluded that whatever force was responsible could pose a major threat to the stronghold. We will find out what else we can before returning. If you speak to the construct it will deliver your words to me."

I'll suggest that we scout a little further out around the site, hoping to find some trace of what did this, or signs that other survivors might have come here in the past. A slim hope, but one worth looking into.

Out of Character: An Expeditious Messenger can record a five minute conversation exactly as heard for such purposes. Fly speed of 100', and as a construct, it can maintain a run speed indefinitely without getting tired. That works out to about 270 miles in a day if it doesn't run into anything to slow it down. The thing lives up to its name. If we covered around 20 miles a day coming up here, it should get home and back to me in about a day and a half.

See Similar Topics


Top

NOTE: In the case of D&D, Wizards holds the copyright for its material. The versions most Players in our Community tend to use Dungeons & Dragons 2-3.5 although others may use higher versions.


Share:


Search via our Community for:

Dungeons and Dragons Squid - D&D 3.5 PBP RPG Coded by: BGID®  |  ALL RIGHTS RESERVED Copyright © 2004-2018
Disclaimer  |  Privacy  |  Report Errors / Contact  |  Credits

Register/Login via:

RPG Info

Latest Game Topics

Video: Mad Weapon Skills

Highlights

RPG Newsletters: This is a copy of the RPG Newsletters sent to your Email address. By JB 3rd May, 2018 - 2:25pm
Embedded Dice Support: What are your thoughts about this Topic? By JB 15th Mar, 2018 - 7:51pm
Justice League: What are your thoughts about this Topic? By Staple 12th Feb, 2018 - 1:19am
Romance In Role-playing Games: What are your thoughts about this Topic? By DarkScribe 30th Dec, 2017 - 9:46pm
RPG Marching Order: What are your thoughts about this Topic? By KNtoran 30th Dec, 2017 - 8:27pm
Using Alignment In Role-Playing Games: What are your thoughts about this Topic? By KNtoran 10th Sep, 2017 - 3:10am
Text RPG Creator's Gems: Gems enable your Character to have special powers or enhancements. By KNtoran 9th Sep, 2017 - 11:08pm
Don't Break A New Player's Enthusiasm: Make sure to welcome those brand new Players wanting to get their Character created. By KNtoran 9th Sep, 2017 - 10:56pm
Kung Fu Yoga: What are your thoughts about this Topic? By Factual 28th Mar, 2017 - 10:44am
Dependable Game Master / Dungeon Master: The root of the game is the Game Master. While Players contribute it is the GM that decides how it all pans out. By Txtrpg 31st Jan, 2016 - 2:34pm

This site uses cookies to dispense or record information with regards to your visit. By continuing to use this site you agree to the terms outlined in our Privacy and Disclaimer pages.