Dungeons and Dragons Squid, Giant 3.5 PBP RPG

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Squid, Giant

Squid, Giant

Huge Animal (Aquatic)

Hit Dice:

12d8+18 (72 hp)

Initiative:

+3

Speed:

Swim 80 ft. (16 squares)

Armor Class:

17 (-2 size, +3 Dex, +6 natural), touch 11, flat-footed 14

Base Attack/Grapple:

+9/+29

Attack:

Tentacle +15 melee (1d6+8)

Full Attack:

10 tentacles +15 melee (1d6+8) and bite +10 melee (2d8+4)

Space/Reach:

15 ft./15 ft. (30 ft. with tentacle)

Special Attacks:

Constrict 1d6+8, improved grab

Special Qualities:

Ink cloud, jet, low-light vision

Saves:

Fort +9, Ref +11, Will +5

Abilities:

Str 26, Dex 17, Con 13, Int 1, Wis 12, Cha 2

Skills:

Listen +10, Spot +11, Swim +16

Feats:

Alertness, Diehard, Endurance, Toughness (2)

Environment:

Temperate aquatic

Organization:

Solitary

Challenge Rating:

9

Advancement:

13-18 HD (Huge); 19-36 HD (Gargantuan)

Level Adjustment:

-

These voracious creatures can have bodies more than 20 feet long and attack almost anything they meet.

Combat

An opponent can attack a giant squid's tentacles with a sunder attempt as if they were weapons. A giant squid's tentacles have 10 hit points each. If a giant squid is currently grappling a target with the tentacle that is being attacked, it usually uses another limb to make its attack of opportunity against the opponent making the sunder attempt. Severing one of a giant squid's tentacles deals 5 points of damage to the creature. A giant squid usually withdraws from combat if it loses five tentacles. The creature regrows severed limbs in 1d10+10 days.

Constrict (Ex): A giant squid deals 1d6+8 points of damage with a successful grapple check.

Improved Grab (Ex): To use this ability, a giant squid must hit an opponent of any size with a tentacle attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict. *A giant squid has a +4 racial bonus on grapple checks.

Ink Cloud (Ex): A giant squid can emit a cloud of jet-black ink 20 feet high by 20 feet wide by 20 feet long once per minute as a free action. The cloud provides total concealment, which the squid normally uses to escape a losing fight. All vision within the cloud is obscured.

Jet (Ex): A giant squid can jet backward once per round as a full-round action, at a speed of 320 feet. It must move in a straight line, but does not provoke attacks of opportunity while jetting.

Skills: A giant squid has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.


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Perry flaps his wings and a large gust of wind erupts forth towards the ground, lifting him towards the sky. He triumphantly and heroically ascends nearly thirty feet in mere seconds. He is beaming with confidence as he goes to execute his perfect plan to see over the hedge… but then he bonks his head. To the rest of the party, for a brief moment, Perry appears to be hanging in the air in much the same way that a brick doesn't.

He slowly and sadly begins descending as he grasps his poor head in pain. He appears to be on the verge of tears, similar to a child that just fell down on the playground and hurt themselves. "It hurts," he says softly, moments after landing.

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