Dungeons and Dragons Shark 3.5 PBP RPG

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Shark

Shark, Medium

Shark, Large

Shark, Huge

Medium Animal (Aquatic)

Large Animal (Aquatic)

Huge Animal (Aquatic)

Hit Dice:

3d8+3 (16 hp)

7d8+7 (38 hp)

10d8+20 (65 hp)

Initiative:

+2

+6

+6

Speed:

Swim 60 ft. (12 squares)

Swim 60 ft. (12 squares)

Swim 60 ft. (12 squares)

Armor Class:

15 (+2 Dex, +3 natural), touch 12, flat-footed 13

15 (-1 size, +2 Dex, +4 natural), touch 11, flat-footed 13

15 (-2 size, +2 Dex, +5 natural), touch 10, flat-footed 13

Base Attack/Grapple:

+2/+3

+5/+12

+7/+20

Attack:

Bite +4 melee (1d6+1)

Bite +7 melee (1d8+4)

Bite +10 melee (2d6+7)

Full Attack:

Bite +4 melee (1d6+1)

Bite +7 melee (1d8+4)

Bite +10 melee (2d6+7)

Space/Reach:

5 ft./5 ft.

10 ft./5 ft.

15 ft./10 ft.

Special Attacks:

-

-

-

Special Qualities:

Blindsense, keen scent

Blindsense, keen scent

Blindsense, keen scent

Saves:

Fort +4, Ref +5, Will +2

Fort +8, Ref +7, Will +3

Fort +11, Ref +9, Will +4

Abilities:

Str 13, Dex 15, Con 13, Int 1, Wis 12, Cha 2

Str 17, Dex 15, Con 13, Int 1, Wis 12, Cha 2

Str 21, Dex 15, Con 15, Int 1, Wis 12, Cha 2

Skills:

Listen +6, Spot +6, Swim +9

Listen +8, Spot +7, Swim +11

Listen +10, Spot +10, Swim +13

Feats:

Alertness, Weapon Finesse

Alertness, Great Fortitude, Improved Initiative

Alertness, Great Fortitude, Improved Initiative, Iron Will

Environment:

Cold aquatic

Cold aquatic

Cold aquatic

Organization:

Solitary, school (2-5), or pack (6-11)

Solitary, school (2-5), or pack (6-11)

Solitary, school (2-5), or pack (6-11)

Challenge Rating:

1

2

4

Advancement:

4-6 HD (Medium)

8-9 HD (Large)

11-17 HD (Huge)

Level Adjustment:

-

-

-

These carnivorous fish are aggressive and liable to make unprovoked attacks against anything that approaches them. Smaller sharks are from 5 to 8 feet long and not usually dangerous to creatures other than their prey. Large sharks can reach around 15 feet in length and are a serious threat. Huge sharks are true monsters, like great whites, that can exceed 20 feet in length.

Combat

Sharks circle and observe potential prey, then dart in and bite with their powerful jaws.

Blindsense (Ex): A shark can locate creatures underwater within a 30-foot radius. This ability works only when the shark is underwater.

Keen Scent (Ex): A shark can notice creatures by scent in a 180-foot radius and detect blood in the water at ranges of up to a mile.

Skills: A shark has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.


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Latest RPG Post

Mari gets the message and races after Perry with the mask. She feels faster than normal after hearing Perry sing. Hating to leave her friends behind, she knows getting the mask out safely is of utmost importance.

Lia smiles grimly as the gas was blocked by the barrier." This was well worth the gold." She watches carefully to see what the dragon will do next.

Specific Action: Mari will use her reaction to Sprint per mantle of inspiration. In addition she will use her action and cunning action to dash after Perry.
Lia will ready an action for the cube. She will change the cube effect to let nothing pass through the barrier if the dragon charges them.

Out of Character: : Thanks Seath for the nice boost.

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NOTE: In the case of D&D, Wizards holds the copyright for its material. The versions most Players in our Community tend to use Dungeons & Dragons 2-3.5 although others may use higher versions.


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