Dungeons and Dragons Shark 3.5 PBP RPG

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Shark, Medium

Shark, Large

Shark, Huge

Medium Animal (Aquatic)

Large Animal (Aquatic)

Huge Animal (Aquatic)

Hit Dice:

3d8+3 (16 hp)

7d8+7 (38 hp)

10d8+20 (65 hp)






Swim 60 ft. (12 squares)

Swim 60 ft. (12 squares)

Swim 60 ft. (12 squares)

Armor Class:

15 (+2 Dex, +3 natural), touch 12, flat-footed 13

15 (-1 size, +2 Dex, +4 natural), touch 11, flat-footed 13

15 (-2 size, +2 Dex, +5 natural), touch 10, flat-footed 13

Base Attack/Grapple:





Bite +4 melee (1d6+1)

Bite +7 melee (1d8+4)

Bite +10 melee (2d6+7)

Full Attack:

Bite +4 melee (1d6+1)

Bite +7 melee (1d8+4)

Bite +10 melee (2d6+7)


5 ft./5 ft.

10 ft./5 ft.

15 ft./10 ft.

Special Attacks:




Special Qualities:

Blindsense, keen scent

Blindsense, keen scent

Blindsense, keen scent


Fort +4, Ref +5, Will +2

Fort +8, Ref +7, Will +3

Fort +11, Ref +9, Will +4


Str 13, Dex 15, Con 13, Int 1, Wis 12, Cha 2

Str 17, Dex 15, Con 13, Int 1, Wis 12, Cha 2

Str 21, Dex 15, Con 15, Int 1, Wis 12, Cha 2


Listen +6, Spot +6, Swim +9

Listen +8, Spot +7, Swim +11

Listen +10, Spot +10, Swim +13


Alertness, Weapon Finesse

Alertness, Great Fortitude, Improved Initiative

Alertness, Great Fortitude, Improved Initiative, Iron Will


Cold aquatic

Cold aquatic

Cold aquatic


Solitary, school (2-5), or pack (6-11)

Solitary, school (2-5), or pack (6-11)

Solitary, school (2-5), or pack (6-11)

Challenge Rating:





4-6 HD (Medium)

8-9 HD (Large)

11-17 HD (Huge)

Level Adjustment:




These carnivorous fish are aggressive and liable to make unprovoked attacks against anything that approaches them. Smaller sharks are from 5 to 8 feet long and not usually dangerous to creatures other than their prey. Large sharks can reach around 15 feet in length and are a serious threat. Huge sharks are true monsters, like great whites, that can exceed 20 feet in length.


Sharks circle and observe potential prey, then dart in and bite with their powerful jaws.

Blindsense (Ex): A shark can locate creatures underwater within a 30-foot radius. This ability works only when the shark is underwater.

Keen Scent (Ex): A shark can notice creatures by scent in a 180-foot radius and detect blood in the water at ranges of up to a mile.

Skills: A shark has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.

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Latest RPG Post

"Yes, I was worried," Zarra admitted, before also adding as she considers the other two with an expression of most amusement and annoyance, "Though I hope to get here before the others did."

Continuing, the drow will say, "I did suspect the real issue was not so much everyone's table manners, but something else and I wanted to see what was actually going on." Zarra did feel a certain kinship, since both she and Perry had joined the party meeting distrust. Both needing to prove themselves, and not wanting the bard to feel an outcast.

Yet another question will arise, her curiosity piqued, as Zarra asks, "Though what is this about a book?"

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