Dungeons and Dragons Crocodile, Giant 3.5 PBP RPG

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Crocodile, Giant

Crocodile, Giant

Huge Animal

Hit Dice:

7d8+28 (59 hp)

Initiative:

+1

Speed:

20 ft. (4 squares), swim 30 ft.

Armor Class:

16 (-2 size, +1 Dex, +7 natural), touch 9, flat-footed 15

Base Attack/Grapple:

+5/+21

Attack:

Bite +11 melee (2d8+12) or tail slap +11 melee (1d12+12)

Full Attack:

Bite +11 melee (2d8+12) or tail slap +11 melee (1d12+12)

Space/Reach:

15 ft./10 ft.

Special Attacks:

Improved grab

Special Qualities:

Hold breath, low-light vision

Saves:

Fort +9, Ref +6, Will +3

Abilities:

Str 27, Dex 12, Con 19, Int 1, Wis 12, Cha 2

Skills:

Hide +1*, Listen +5, Spot +5, Swim +16

Feats:

Alertness, Endurance, Skill Focus (Hide)

Environment:

Warm marshes

Organization:

Solitary or colony (6-11)

Challenge Rating:

4

Advancement:

8-14 HD (Huge)

Level Adjustment:

-

These huge creatures usually live in salt water and can be more than 20 feet long.

Giant crocodiles fight and behave like their smaller cousins.


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Good sir, can you provide a description of distances from where we are to the two fishing cultists? Also, I assume they have no idea we are near?

I assume they are drunk and have a dozen empty Bud bottles around them with the remnants of another six between them. One is saying something like, "No kidding, it was this bid and I still reeled it out."

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