Dungeons and Dragons Whale 3.5 PBP RPG

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Whale

Some varieties of these seagoing mammals are among the largest animals known. Relatively small whales (such as the orca presented here) can be vicious predators, attacking virtually anything they detect.

Blindsight (Ex): Whales can 'see' by emitting high-frequency sounds, inaudible to most other creatures, that allow them to locate objects and creatures within 120 feet. A silence spell negates this and forces the whale to rely on its vision, which is approximately as good as a human's.

Hold Breath (Ex): A whale can hold its breath for a number of rounds equal to 8 x ?its Constitution score before it risks drowning.

Skills: A whale has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. *A whale has a +4 racial bonus on Spot and Listen checks. These bonuses are lost if its blindsight is negated.

Baleen Whale

Gargantuan Animal

Hit Dice:

12d8+78 (132 hp)

Initiative:

+1

Speed:

Swim 40 ft. (8 squares)

Armor Class:

16 (-4 size, +1 Dex, +9 natural), touch 7, flat-footed 15

Base Attack/Grapple:

+9/+33

Attack:

Tail slap +17 melee (1d8+18)

Full Attack:

Tail slap +17 melee (1d8+18)

Space/Reach:

20 ft./15 ft.

Special Attacks:

-

Special Qualities:

Blindsight 120 ft., hold breath, low-light vision

Saves:

Fort +14, Ref +9, Will +5

Abilities:

Str 35, Dex 13, Con 22, Int 2, Wis 12, Cha 6

Skills:

Listen +15*, Spot +14*, Swim +20

Feats:

Alertness, Diehard, Endurance, Toughness (2)

Environment:

Warm aquatic

Organization:

Solitary

Challenge Rating:

6

Advancement:

13-18 HD (Gargantuan); 19-36 HD (Colossal)

Level Adjustment:

-

The statistics here describe a plankton-feeding whale between 30 and 60 feet long, such as gray, humpback, and right whales. These massive creatures are surprisingly gentle. If harassed or provoked, they are as likely to flee as they are to retaliate.

Cachalot Whale

Gargantuan Animal

Hit Dice:

12d8+87 (141 hp)

Initiative:

+1

Speed:

Swim 40 ft. (8 squares)

Armor Class:

16 (-4 size, +1 Dex, +9 natural), touch 7, flat-footed 15

Base Attack/Grapple:

+9/+33

Attack:

Bite +17 melee (4d6+12)

Full Attack:

Bite +17 melee (4d6+12) and tail slap +12 melee (1d8+6)

Space/Reach:

20 ft./15 ft.

Special Attacks:

-

Special Qualities:

Blindsight 120 ft., hold breath, low-light vision

Saves:

Fort +15, Ref +9, Will +6

Abilities:

Str 35, Dex 13, Con 24, Int 2, Wis 14, Cha 6

Skills:

Listen +15*, Spot +14*, Swim +20

Feats:

Alertness, Diehard, Endurance, Improved Natural Attack (bite), Toughness

Environment:

Temperate aquatic

Organization:

Solitary or pod (6-11)

Challenge Rating:

7

Advancement:

13-18 HD (Gargantuan); 19-36 HD (Colossal)

Level Adjustment:

-

Also known as sperm whales, these creatures can be up to 60 feet long. They prey on giant squids.

Orca

Huge Animal

Hit Dice:

9d8+48 (88 hp)

Initiative:

+2

Speed:

Swim 50 ft. (10 squares)

Armor Class:

16 (-2 size, +2 Dex, +6 natural), touch 10, flat-footed 14

Base Attack/Grapple:

+6/+22

Attack:

Bite +12 melee (2d6+12)

Full Attack:

Bite +12 melee (2d6+12)

Space/Reach:

15 ft./10 ft.

Special Attacks:

-

Special Qualities:

Blindsight 120 ft., hold breath, low-light vision

Saves:

Fort +11, Ref +8, Will +5

Abilities:

Str 27, Dex 15, Con 21, Int 2, Wis 14, Cha 6

Skills:

Listen +14*, Spot +14*, Swim +16

Feats:

Alertness, Endurance, Run, Toughness

Environment:

Cold aquatic

Organization:

Solitary or pod (6-11)

Challenge Rating:

5

Advancement:

10-13 HD (Huge); 14-27 HD (Gargantuan)

Level Adjustment:

-

These ferocious creatures are about 30 feet long. They eat fish, squid, seals, and other whales.


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One strategy folks can use is, if someone does something in the present tense, then just piggyback off what they did and assume you are there OR set the first sentence up as if you are playing off their action. Let me show you what I mean:

Example 1: "Perry offers to help go to the castle and bring down the elf kids."

Example 2: "Perry goes to the castle and brings down the elf kids with the aid of the others."

Now, which of these two is easier to piggyback off of? Let's pretend I'm Lia now and I'm trying to post after Perry in the timeline.

Example 1: Nothing has happened so my post goes, "I will help with the children." Or some other generic post that doesn't help move things along because, again, no action is there to play off of.

Example 2: "After arriving to the castle with Perry and the others, Lia pulls a child aside and says.... Before helping to bring them down to the elf encampment."

See how example two flows better because it's happening in the present versus some hypothetical future scenario? It's just a lot easier to play that way when people act rather than say they ready an action.

EDIT: Lawrance, the reason I brought this up in the first place was because you were just complaining about this exact problem just a second ago. Because no one ever said, "I call up Lawrance and tell him to prepare the kids and the egg," people kept posting in the future tense so that the message never reached Lawrance which meant you couldn't really post without making it really awkward or making assumptions. Basically, I agreed with you.

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