Dungeons and Dragons Wolf 3.5 PBP RPG

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Wolf

Wolf

Medium Animal

Hit Dice:

2d8+4 (13 hp)

Initiative:

+2

Speed:

50 ft. (10 squares)

Armor Class:

14 (+2 Dex, +2 natural), touch 12, flat-footed 12

Base Attack/Grapple:

+1/+2

Attack:

Bite +3 melee (1d6+1)

Full Attack:

Bite +3 melee (1d6+1)

Space/Reach:

5 ft./5 ft.

Special Attacks:

Trip

Special Qualities:

Low-light vision, scent

Saves:

Fort +5, Ref +5, Will +1

Abilities:

Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6

Skills:

Hide +2, Listen +3, Move Silently +3, Spot +3, Survival +1*

Feats:

Track B, Weapon Focus (bite)

Environment:

Temperate forests

Organization:

Solitary, pair, or pack (7-16)

Challenge Rating:

1

Advancement:

3 HD (Medium); 4-6 HD (Large)

Level Adjustment:

-

Wolves are pack hunters known for their persistence and cunning.

Combat

A favorite tactic is to send a few individuals against the foe's front while the rest of the pack circles and attacks from the flanks or rear.

Trip (Ex): A wolf that hits with a bite attack can attempt to trip the opponent (+1 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the wolf.

Skills: *Wolves have a +4 racial bonus on Survival checks when tracking by scent.


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I think the reason most people play board games is for the social aspect, and that makes them incredibly relevant. Computer games as an alternative don't even come close, in my opinion. In fact, more recently, computer games very rarely have the option for 2 people to play either alongside or against each other in the same room any more. When I was growing up, computer games were sociable in that you could have 3-4 people in a room playing against each other on the same console. Now, people sit by themselves playing against random people they'll never meet again. And that makes them feel like they have the right to abuse and swear at strangers, saying whatever they like, because they don't have to look them in the eye and be held accountable for their words. Compared to this, board games are infinitely more sociable, and are therefore far more relevant for developing the social skills that are hugely necessary for life.

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