Dungeons and Dragons Donkey 3.5 PBP RPG

Tue, 20th February, 2018 - 5:27 pm GMT
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Donkey

Donkey

Medium Animal

Hit Dice:

2d8+2 (11 hp)

Initiative:

+1

Speed:

30 ft. (6 squares)

Armor Class:

13 (+1 Dex, +2 natural), touch 11, flat-footed 12

Base Attack/Grapple:

+1/+1

Attack:

Bite +1 melee (1d2)

Full Attack:

Bite +1 melee (1d2)

Space/Reach:

5 ft./5 ft.

Special Attacks:

-

Special Qualities:

Low-light vision, scent

Saves:

Fort +4, Ref +4, Will +0

Abilities:

Str 10, Dex 13, Con 12, Int 2, Wis 11, Cha 4

Skills:

Balance +3, Listen +3, Spot +2

Feats:

Endurance

Environment:

Temperate deserts

Organization:

Solitary

Challenge Rating:

1/6

Advancement:

-

Level Adjustment:

-

These long-eared, horselike creatures are surefooted and sturdy. The statistics presented here could also describe burros.

Carrying Capacity: A light load for a donkey is up to 50 pounds; a medium load, 51-100 pounds; and a heavy load, 101-150 pounds. A donkey can drag 750 pounds.

Combat

A donkey bites only when it has no way to escape.

Skills: Donkeys have a +2 racial bonus on Balance checks.


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Lawrnce ponders for a bit, then replies "I'd have to study the device for a while to tell a lot of details, but we could possibly just operate it on the fly and see what it allows us to do. Only one of us needs to activate the device, so the rest could guard. Typically, divinations only take a minute or two, unless the subject is extremely hard to get to, and it would usually give as much information as we would want. As far as how many times we can use it, that would only be determinable after some study. If Varram is observing us, however, we've just invited him to come by for a drink."
Specific Action: Arcana for more details on this kind of device.

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