Dungeons and Dragons Dog, Riding 3.5 PBP RPG

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Dog, Riding

Dog, Riding

Medium Animal

Hit Dice:

2d8+4 (13 hp)

Initiative:

+2

Speed:

40 ft. (8 squares)

Armor Class:

16 (+2 Dex, +4 natural), touch 12, flat-footed 14

Base Attack/Grapple:

+1/+3

Attack:

Bite +3 melee (1d6+3)

Full Attack:

Bite +3 melee (1d6+3)

Space/Reach:

5 ft./5 ft.

Special Attacks:

-

Special Qualities:

Low-light vision, scent

Saves:

Fort +5, Ref +5, Will +1

Abilities:

Str 15, Dex 15, Con 15, Int 2, Wis 12, Cha 6

Skills:

Jump +8, Listen +5, Spot +5, Swim +3, Survival +1*

Feats:

Alertness, Track B

Environment:

Temperate plains

Organization:

Solitary or pack (5-12)

Challenge Rating:

1

Advancement:

-

Level Adjustment:

-

This category includes working breeds such as collies, huskies, and St. Bernards.

Carrying Capacity: A light load for a riding dog is up to 100 pounds; a medium load, 101-200 pounds; and a heavy load, 201-300 pounds. A riding dog can drag 1,500 pounds.

Combat

If trained for war, these animals can make trip attacks just as wolves do (see the Wolf entry). A riding dog can fight while carrying a rider, but the rider cannot also attack unless he or she succeeds on a Ride check.

Skills: Riding dogs have a +4 racial bonus on Jump checks. *Riding dogs have a +4 racial bonus on Survival checks when tracking by scent.


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To be frankly honest I find the entire "Party" based system itself to be a bit flawed at least when we are talking about what sort of teams should be going into dark dungeons that are crawling with monsters. Let's imagine for a second that all the powers and strengths we read about in fantasy novels were a reality. That you or I could go out and even join a guild like a mage guild or whatever. Ok in a situation where let's say a giant dragon is attacking a city, why in the world would only 5 or so people be the optimal number to deal with the situation? So you have a tank, a fighter, a priest, and a mage and that's a perfect party? Are you sure? In a real situation wouldn't you want more like 20 tanks (On a revolving fight schedule so as one person gets tired others take their place), 100 fighters, and 100 mages? In a situation where you are in some dungeon and there are hundreds of monsters that are crawling around living there, why would a small party of 5 be enough? Especially when the enemies have powers too…

The only reason the small party system makes even a little sense is because we are talking about running a game. But in reality if everyone had these kinds of abilities and the enemies were also THAT dangerous, and considering that if you die you don't get to be resurrected like in a game, what group of 5 would even be willing to throw their lives away on such an adventure? Just like the military attack enemies as huge groups, I imagine real adventure parties would likely be more like adventure armies. Noone wants to die.

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