Dungeons and Dragons Baboon 3.5 PBP RPG

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Baboon

Baboon

Medium Animal

Hit Dice:

1d8+1 (5 hp)

Initiative:

+2

Speed:

40 ft. (8 squares), climb 30 ft.

Armor Class:

13 (+2 Dex, +1 natural), touch 12, flat-footed 11

Base Attack/Grapple:

+0/+2

Attack:

Bite +2 melee (1d6+3)

Full Attack:

Bite +2 melee (1d6+3)

Space/Reach:

5 ft./5 ft.

Special Attacks:

-

Special Qualities:

Low-light vision, scent

Saves:

Fort +3, Ref +4, Will +1

Abilities:

Str 15, Dex 14, Con 12, Int 2, Wis 12, Cha 4

Skills:

Climb +10, Listen +5, Spot +5

Feats:

Alertness

Environment:

Warm plains

Organization:

Solitary or troop (10-40)

Challenge Rating:

1/2

Advancement:

2-3 HD (Medium)

Level Adjustment:

-

Baboons are powerful and aggressive primates adapted to life on the ground. They prefer open spaces but climb trees to find safe places to rest overnight. A typical baboon is the size of a big dog.

Males can be 2 to 4 feet long and weigh as much as 90 pounds.

Combat

Baboons usually attack in groups.

Skills: Baboons have a +8 racial bonus on Climb checks and can always choose to take 10 on Climb checks, even if rushed or threatened.


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As mentioned here. The system of having new Dungeon Masters for Dungeons & Dragons / Pathfinder via the method mentioned in this Thread will be phased out. Existing Dungeons & Dragons / Pathfinder games will be allowed to continue as normal until their Campaigns have been completed.The first Post of this Thread has been edited to reflect this.

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