Dungeons and Dragons Toad 3.5 PBP RPG

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Toad

Toad

Diminutive Animal

Hit Dice:

1/4 d8 (1 hp)

Initiative:

+1

Speed:

5 ft. (1 square)

Armor Class:

15 (+4 size, +1 Dex), touch 15, flat-footed 14

Base Attack/Grapple:

+0/-17

Attack:

-

Full Attack:

-

Space/Reach:

1 ft./0 ft.

Special Attacks:

-

Special Qualities:

Amphibious, low-light vision

Saves:

Fort +2, Ref +3, Will +2

Abilities:

Str 1, Dex 12, Con 11, Int 1, Wis 14, Cha 4

Skills:

Hide +21, Listen +4, Spot +4

Feats:

Alertness

Environment:

Temperate marshes

Organization:

Swarm (10-100)

Challenge Rating:

1/10

Advancement:

-

Level Adjustment:

-

These diminutive amphibians are innocuous and beneficial, since they eat insects.

Skills: A toad's coloration gives it a +4 racial bonus on Hide checks.


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I’d be very interested to see how this pans out.

A thought would be that it would be nice if character progression could be had without increasingly dangerous conflicts.

In many games, despite there being a broad range of skills (Many of which come into play later) many of the quests involve fighting tougher and harder enemies thus making it essential to ignore more character building stuff in favour of advanced combat prowess.

I’d suggest that this was even more relevant in a system similar to Traveller where you could build a great scientist or diplomat but ‘in game’ have very little opportunity to develop skills above and beyond those that you selected in the beginning.

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