Dungeons and Dragons Bat 3.5 PBP RPG

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Bat

Bat

Diminutive Animal

Hit Dice:

1/4 d8 (1 hp)

Initiative:

+2

Speed:

5 ft (1 square), fly 40 ft. (good)

Armor Class:

16 (+4 size, +2 Dex), touch 16, flat-footed 14

Base Attack/Grapple:

+0/-17

Attack:

-

Full Attack:

-

Space/Reach:

1 ft./0 ft.

Special Attacks:

-

Special Qualities:

Blindsense 20 ft., low-light vision

Saves:

Fort +2, Ref +4, Will +2

Abilities:

Str 1, Dex 15, Con 10, Int 2, Wis 14, Cha 4

Skills:

Hide +14, Listen +8*, Move Silently +6, Spot +8*

Feats:

Alertness

Environment:

Temperate deserts

Organization:

Colony (10-40) or crowd (10-50)

Challenge Rating:

1/10

Advancement:

-

Level Adjustment:

-

Bats are nocturnal flying mammals. The statistics presented here describe small, insectivorous bats.

Combat

Blindsense (Ex): A bat notices and locates creatures within 20 feet. Opponents still have 100% concealment against a creature with blindsense.

Skills: *A bat has a +4 racial bonus on Spot and Listen checks. These bonuses are lost if its blindsense is negated.


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A little melodrama has it's place in all games as long as one player isn't stealing time from others. On the same note, it's a pain in the butt when Dungeons & Dragons turns into Paper and Paychecks. When players want to spend more time worrying about their businesses instead of questing.

I started making players write down anything having to do with their businesses at home and turn it in to me to read after the session. Negative experience for any who mention their businesses during session.

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