Dungeons and Dragons Bat 3.5 PBP RPG

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Bat

Bat

Diminutive Animal

Hit Dice:

1/4 d8 (1 hp)

Initiative:

+2

Speed:

5 ft (1 square), fly 40 ft. (good)

Armor Class:

16 (+4 size, +2 Dex), touch 16, flat-footed 14

Base Attack/Grapple:

+0/-17

Attack:

-

Full Attack:

-

Space/Reach:

1 ft./0 ft.

Special Attacks:

-

Special Qualities:

Blindsense 20 ft., low-light vision

Saves:

Fort +2, Ref +4, Will +2

Abilities:

Str 1, Dex 15, Con 10, Int 2, Wis 14, Cha 4

Skills:

Hide +14, Listen +8*, Move Silently +6, Spot +8*

Feats:

Alertness

Environment:

Temperate deserts

Organization:

Colony (10-40) or crowd (10-50)

Challenge Rating:

1/10

Advancement:

-

Level Adjustment:

-

Bats are nocturnal flying mammals. The statistics presented here describe small, insectivorous bats.

Combat

Blindsense (Ex): A bat notices and locates creatures within 20 feet. Opponents still have 100% concealment against a creature with blindsense.

Skills: *A bat has a +4 racial bonus on Spot and Listen checks. These bonuses are lost if its blindsense is negated.


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Just as in in ROK II, for character building to be automated, for rolls and checks to be made there needs to be instructions from somewhere to make it happen - this is where coding is necessary. The process of FT2 is to concentrate on getting a player in a game with a character as quick as possible without having someone to tell them the rules about character creation or how to format their character sheet correctly. The idea is to concentrate on role-play regardless to when players join in or leave for that matter.

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