Dungeons and Dragons Part III. Classes 3.5 PBP RPG

Thu, 9th July, 2020 - 11:46 am GMT
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Classes

Table of Contents

Classes I
Barbarian
Bard
Cleric
Druid
The Druid's Animal Companion
Alternative Animal Companions
Fighter
Monk
Classes II
Paladin
The Paladin's Mount
Ranger
Rogue
Sorcerer
Wizard
School Specialization
Familiars
Arcane Spells and Armor
Multiclass Characters
Class and Level Features
Prestige Classes
Arcane Archer
Arcane Trickster
Archmage
Assassin
Blackguard
Dragon Disciple
Duelist
Dwarven Defender
Eldritch Knight
Hierophant
Horizon Walker
Loremaster
Mystic Theurge
Shadowdancer
Thaumaturgist
Epic Class Progressions
Epic Barbarian
Epic Bard
Epic Cleric
Epic Druid
Epic Fighter
Epic Monk
Epic Paladin
Epic Ranger
Epic Rogue
Epic Sorcerer
Epic Wizard
Familiars at Epic Level
Epic Psionic Class Progressions
No Epic Bonus Power Progression
Epic Psion
Psicrystals at Epic Level
Epic Psychic Warrior
Epic Soulknife
Epic Wilder
Epic Prestige Class Progressions
Epic Arcane Archer
Epic Arcane Trickster
Epic Assassin
Epic Blackguard
Epic Dragon Disciple
Epic Duelist
Epic Dwarven Defender
Epic Eldritch Knight
Epic Horizon Walker
Epic Loremaster
Epic Mystic Theurge
Epic Shadowdancer
Epic Prestige Classes
Agent Retriever
Cosmic Descryer
Divine Emissary
Epic Infiltrator
Guardian Paramount
High Proselytizer
Legendary Dreadnought
Perfect Wight
Union Sentinel
Psionic Classes
The Power Point Reserve
Abilities and Manifesters
Random Starting Gold
Psion
Psionic Disciplines
Psicrystals
Psychic Warrior
Soulknife
Wilder
Psionic Prestige Classes
Cerebremancer
Elocater
Psionic Fist
Slayer
Metamind
Psion Uncarnate
Pyrokineticist
Thrallherd
War Mind
NPC Classes
Adept
Aristocrat
Commoner
Expert
Warrior

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I’d be very interested to see how this pans out.

A thought would be that it would be nice if character progression could be had without increasingly dangerous conflicts.

In many games, despite there being a broad range of skills (Many of which come into play later) many of the quests involve fighting tougher and harder enemies thus making it essential to ignore more character building stuff in favour of advanced combat prowess.

I’d suggest that this was even more relevant in a system similar to Traveller where you could build a great scientist or diplomat but ‘in game’ have very little opportunity to develop skills above and beyond those that you selected in the beginning.

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