Dungeons and Dragons Epic Loremaster 3.5 PBP RPG

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Epic Loremaster

Hit Die: d4.

Skill Points at Each Additional Level: 4 + Int modifier.

Spells: The epic loremaster's caster level increases by 1 per level gained above 10th. The epic loremaster continues to gain new spells per day (and spells known, if applicable) at each new level, up to the maximum spells per day and spells known of the spellcasting class to which the loremaster belonged before adding the prestige class.

Secret: The loremaster doesn't gain additional secrets after 10th level, because there is a limit to the number of secrets that can be gained, but the character can choose a lore-master secret instead of a bonus feat. Remember that a character can't select the same secret twice.

Lore: Add the loremaster's class level + Intelligence modifier to all lore checks, as normal.

Table: The Epic Loremaster

Level

Special

11th

-

12th

-

13th

Bonus feat

14th

-

15th

-

16th

Bonus feat

17th

-

18th

-

19th

Bonus feat

20th

-


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As mentioned here. The system of having new Dungeon Masters for Dungeons & Dragons / Pathfinder via the method mentioned in this Thread will be phased out. Existing Dungeons & Dragons / Pathfinder games will be allowed to continue as normal until their Campaigns have been completed.The first Post of this Thread has been edited to reflect this.

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