Dungeons and Dragons Epic Loremaster 3.5 PBP RPG

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Epic Loremaster

Hit Die: d4.

Skill Points at Each Additional Level: 4 + Int modifier.

Spells: The epic loremaster's caster level increases by 1 per level gained above 10th. The epic loremaster continues to gain new spells per day (and spells known, if applicable) at each new level, up to the maximum spells per day and spells known of the spellcasting class to which the loremaster belonged before adding the prestige class.

Secret: The loremaster doesn't gain additional secrets after 10th level, because there is a limit to the number of secrets that can be gained, but the character can choose a lore-master secret instead of a bonus feat. Remember that a character can't select the same secret twice.

Lore: Add the loremaster's class level + Intelligence modifier to all lore checks, as normal.

Table: The Epic Loremaster

Level

Special

11th

-

12th

-

13th

Bonus feat

14th

-

15th

-

16th

Bonus feat

17th

-

18th

-

19th

Bonus feat

20th

-


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Keitha was glad to see the creatures defeated, though afterwards realized that she hadn't stopped to try and identify them. Looking to the others, she asks, "Was anyone able to catch what those creatures were?" For some reason, she didn't remember any details of what they were. This though actually worried the druid quite a bit.

Yet, they as still failed. Prisoners had been taken, counting one of their own.with Briadia needing to be found. Looking to those still there, Keitha will brush aside strands of red hair from her face before saying, "Let them go to Athens if they wish, though we need to figure out a way of finding those lost. At least Briadia, since she is needed for our journey." The druid knew they couldn't give up, even if the creatures seemed to just disappear.

Out of Character: My apologizes for the confusion before in my actions, and in not properly paying attention to all details. If I wouldn't have check this thread before going to bed I might have answered the question asked.

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