Dungeons and Dragons Epic Horizon Walker 3.5 PBP RPG

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Epic Horizon Walker

Hit Die: d8

Skill Points at Each Additional Level: 4 + Int modifier

Improved Terrain Mastery: The epic horizon walker may select one of the terrains already in her terrain mastery repertoire. The insight bonus on attack and damage rolls against creatures of that terrain increases by +1. The maximum insight bonus for any one terrain is equal to the epic horizon walker's class level divided by 10, rounded up.

Bonus Feats: The epic horizon walker gains a bonus feat (selected from the list of epic horizon walker feats) every 4 levels after 10th.

Epic Horizon Walker Bonus Feat List: Armor Skin, Blinding Speed, Energy Resistance, Epic Endurance, Epic Prowess, Epic Reputation, Epic Skill Focus, Epic Speed, Epic Toughness, Extended Life Span, Legendary Climber, Perfect Health, Polyglot.

Table: Epic Horizon Walker

Level

Special

11th

Improved Terrain Mastery

12th

Improved Terrain Mastery

13th

Improved Terrain Mastery

14th

Bonus feat, improved Terrain Mastery

15th

Improved Terrain Mastery

16th

Improved Terrain Mastery

17th

Improved Terrain Mastery

18th

Bonus feat, improved Terrain Mastery

19th

Improved Terrain Mastery

20th

Improved Terrain Mastery


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I agree with the importance of distance. If someone could read minds at great distances then they have a decided advantage… but they have to be reading your mind. There are literally billions of minds out there to read… how would this mind reader know to be focused on you? And Kyrroeth is correct about abilities. It makes little difference if Jet Li is in front of you about to kick the left side of your head in and you know he's going to do it. Chance are you don't have the physical prowess to stop him. Now, if it is more of a mind control power, like Professor Xavier, that is a different thing altogether.

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