Dungeons and Dragons Epic Eldritch Knight 3.5 PBP RPG

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Epic Eldritch Knight

Hit Die: d6

Skill Points at Each Additional Level: 2 + Int modifier

Spells: The epic eldritch knight's caster level increases by 1 per level gained above 10th. The epic eldritch knight continues to gain new spells per day (and spells known, if applicable) at each new level, up to the maximum spells per day and spells known of the arcane spellcasting class to which the eldritch knight belonged before adding the prestige class.

Table: Epic Eldritch Knight

Level

Special

11th

-

12th

-

13th

-

14th

Bonus feat

15th

-

16th

-

17th

-

18th

Bonus feat

19th

-

20th

-


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Essentially, you spend the xp gained to level up.

You just got 2,800 xp
Level 2 costs 1,000
Level 3 costs 3,000
Level 4 costs 6,000
Level 5 costs 10,000

So, you are now level 2, and have 1,800 xp left over. You'll need another 1,200 xp to get to level 3. Shouldn't take long.

As to loot, generally speaking, useful things go to those who most need them. Everything else is converted to currency and shared. If one of those useful things is much more valuable than what everyone else gets, that person's cash share is reduced accordingly. For instance, I picked up a Rod of Lordly Might early on in the game. I got almost no cash at that time because it was so valuable, which I was fine with, its an awesome tool.

That stated, I don't think anyone needs the gear left behind, so what I am going to suggest is that, if we can get the villagers on board, we arm them with it.

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NOTE: In the case of D&D, Wizards holds the copyright for its material. The versions most Players in our Community tend to use Dungeons & Dragons 2-3.5 although others may use higher versions.


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