Dungeons and Dragons Epic Wizard 3.5 PBP RPG

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Epic Wizard

Hit Die: d4.

Skill Points at Each Additional Level: 2 + Int modifier.

Spells: The wizard's caster level is equal to her class level. The wizard's number of spells per day does not increase after 20th level. Each time the wizard achieves a new level, he or she learns two new spells of any spell levels that he or she can cast (according to his or her new level).

Familiar: The wizards's familiar continues to increase in power. Every two levels beyond 20th the familiar's natural armor and Intelligence each increase by +1. The familiar's spell resistance is equal to the master's class level + 5. At 21st level and again every ten levels higher than 21st, the familiar gains the benefit of the Familiar Spell epic feat for a spell of its master's choice.

Table: The Epic Wizard

Wizard Level

Special

21st

-

22nd

-

23rd

Bonus feat

24th

-

25th

-

26th

Bonus feat

27th

-

28th

-

29th

Bonus feat

30th

-

Familiars at Epic Level

Special abilities granted to a familiar continue to grow as the level of its master increases beyond 20th, as shown on Table: Epic Familiar Special Abilities. Even though the table shows advancement only to 42nd level, that is not the limit. The patterns in the table continue infinitely. Familiar special abilities gained at less than 20th level also continue to improve.

Familiar Spell: The familiar gains the benefit of the Familiar Spell epic feat for the spell its master chooses.

Table: Epic Familiar Special Abilities

Master Class Level

Natural Armor

Int

Special

21st-22nd

+11

16

Familiar Spell

23rd-24th

+12

17

25th-26th

+13

18

27th-28th

+14

19

29th-30th

+15

20

31st-32nd

+16

21

Familiar Spell

33rd-34th

+17

22

35th-36th

+18

23

37th-38th

+19

24

39th-40th

+20

25

41st-42nd

+21

26

Familiar Spell


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Zarra, much to her frustration, appear to have gotten a little slow down for the fact she really hadn't paid close attention to where everyone was staying. Eventually though the drow would find Perry's door and she offers a short yet alerting knock, loud enough for anyone within to here but not too loud as well. What she is let in, the rogue will be both surprised and disappointed that she did not manage to get there first.
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Since it appeared the decision had been made on the mercenary group in which they were too hire, Zarra will try to speak with the others if the Silver Blaze whether officially or unofficially to ask, "How long will we wait to tell them what is going on, or will they only be told what we think is important?" The drow was a bit worried, in not so much about whether or not they can trust the mercenary group… but whether or not this group would be able to trust their employers.

Out of Character: Well, so much for getting there first, I adopted to the situation though.

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