Dungeons and Dragons Epic Class Progressions 3.5 PBP RPG

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Epic Class Progressions

This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.

Epic Barbarian

Hit Die: d12

Skill Points at Each Additional Level: 4 + Int modifier

Barbarian Rage: The epic barbarian gains one use of rage per day every four levels after 20th.

Trap Sense (Ex): The epic barbarian's bonus increases by +1 every three levels higher than 18th.

Damage Reduction (Ex): The epic barbarian's damage reduction increases by 1 point every three levels higher than 19th.

Bonus Feats: The epic barbarian gains a bonus feat (selected from the list of epic barbarian bonus feats) every four levels higher than 20th.

Epic Barbarian Bonus Feat List: Armor Skin, Chaotic Rage, Damage Reduction, Devastating Critical, Dire Charge, Epic Endurance, Epic Prowess, Epic Speed, Epic Toughness, Epic Weapon Focus, Fast Healing, Incite Rage, Legendary Climber, Legendary Leaper, Legendary Rider, Legendary Tracker, Legendary Wrestler, Mighty Rage, Overwhelming Critical, Ruinous Rage, Terrifying Rage, Thundering Rage.

Table: The Epic Barbarian

Barbarian Level

Special

21st

Trap sense +7

22nd

Damage reduction 6/-

23rd

-

24th

Rage 7/day, Trap sense +8, bonus feat

25th

Damage reduction 7/-

26th

-

27th

Trap sense +9

28th

Damage reduction 8/-, Rage 8/day, bonus feat

29th

-

30th

Trap sense +10


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Good, we've broken through without losses as hoped, but it wasn't quite done yet. As best I can while riding and trying to ignore the wound in my side I call out, "Go ahead Rachel, but stay mostly in sight, Ping, point out the threats. Lets get a head start going east and then swing south to the stronghold."

"Keep up the pace for a bit, then we'll slow down to give the horses a chance to breathe and be sure of our path. But we keep moving."

Out of Character: I'll have Ping fly circuits around us, reporting on both the hobgoblins and any potential problems ahead as best the thing can observe. Flat out running for a bit to build up a gap between us and the hobgoblins, then alternating between trotting along and dismounting to lead the horses at a walk to move quickly without exhausting the mounts too fast. Changing course for the fastest clear route to the stronghold we can make out as soon as we are sure the hobgoblins won't catch up thanks to the change in direction.

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