Dungeons and Dragons Epic Ranger 3.5 PBP RPG

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Epic Ranger

Hit Die: d8

Skill Points at Each Additional Level: 6 + Int modifier

Spells: The ranger's caster level is equal to one-half his or her class level, as normal. The ranger's number of spells per day does not increase after 20th level.

Favored Enemy (Ex): The epic ranger gains one additional favored enemy, and his or her bonuses against one category of favored enemies goes up by +2, every five levels higher than 20th.

Animal companion: The epic ranger's animal companion continues to increase in power. The ranger's effective druid level is half his or her ranger level.

Table: The Epic Ranger

Ranger Level

Special

21st

-

22nd

-

23rd

Bonus feat

24th

-

25th

6th favored enemy

26th

Bonus feat

27th

-

28th

-

29th

Bonus feat

30th

7th favored enemy


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I’d be very interested to see how this pans out.

A thought would be that it would be nice if character progression could be had without increasingly dangerous conflicts.

In many games, despite there being a broad range of skills (Many of which come into play later) many of the quests involve fighting tougher and harder enemies thus making it essential to ignore more character building stuff in favour of advanced combat prowess.

I’d suggest that this was even more relevant in a system similar to Traveller where you could build a great scientist or diplomat but ‘in game’ have very little opportunity to develop skills above and beyond those that you selected in the beginning.

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