Dungeons and Dragons Epic Rogue 3.5 PBP RPG

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Epic Rogue

Hit Die: d6.

Skill Points at Each Additional Level: 8 + Int modifier.

Sneak Attack: The epic rogue's sneak attack damage increases by +1d6 at every odd-numbered level.

Special Abilities: The rogue does not gain additional rogue special abilities after 19th level, but can choose one of the rogue class special abilities (crippling strike, defensive roll, improved evasion, opportunist, skill mastery, or slippery mind) instead of a bonus feat.

Trap Sense (Ex): The epic rogue's bonus increases by +1 every three levels higher than 18th.

Bonus Feats: The epic rogue gains a bonus feat (selected from the list of epic rogue feats) every four levels after 20th.

Epic Rogue Bonus Feat List: Blinding Speed, Combat Archery, Dexterous Fortitude, Dexterous Will, Epic Dodge, Epic Reputation, Epic Skill Focus, Epic Speed, Improved Combat Reflexes, Improved Sneak Attack, Legendary Climber, Lingering Damage, Self-Concealment, Sneak Attack of Opportunity, Spellcasting Harrier, Superior Initiative, Trap Sense, Uncanny Accuracy. The rogue may choose a special rogue ability instead of a bonus feat.

Table: The Epic Rogue

Rogue Level

Special

21st

Sneak attack +11d6, trap sense +7

22nd

-

23rd

Sneak attack +12d6

24th

Trap sense +8, bonus feat

25th

Sneak attack +13d6

26th

-

27th

Sneak attack +14d6, trap sense +9

28th

Bonus feat

29th

Sneak attack +15d6

30th

Trap sense +10


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So my take on this is that the standard alignment system should probably be universally upgraded at this point by the simple fact that since that system has been initially invented, games have been getting more and more realistic. By that I mean the expectations we consumers and gamers have toward our games has risen. Due to this we have to ask ourselves when we talk about this alignment system from Dungeons & Dragons how could we modify it to fit real humans?

Well, first of all real humans actually change. We are volatile creatures and through wisdom we can change our habits, our expectations, and especially and most relevant, our ideals. If it's true that our very ideals about life change throughout our lives, then we can deduce that any alignment system would need to also be able to change with the person.

In other words, if I'm a 19 year old and I consider myself Neutral Good, this might only be due to the fact that all I've experienced thus far in my life are things and challenges that I've been able to overcome no matter how difficult they were, you overcame everything so from your perspective, with effort anything can be accomplished. Such people will typically be pretty good people. However that same 19 year old might go out into the adult world and just get taken advantage of by all sorts of people, they might exploit him for money, or anything. Perhaps he will witness people he felt were his best friends in life betray him, or a woman cheat on him etc.. Etc.. The point is, by 30 perhaps that same neutral good kid has now become a chaotic neutral person. Does this mean that his current personality betrays the alignment that he used to be? I think it just means he grew up. That is why I say ultimately alignment cannot be static. Ideally it will change as a person changes.

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