Dungeons and Dragons Epic Sorcerer 3.5 PBP RPG

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Epic Sorcerer

Hit Die: d4.

Skill Points at Each Additional Level: 2 + Int modifier.

Spells: The sorcerer's caster level is equal to his or her class level. The sorcerer's number of spells per day does not increase after 20th level. The sorcerer does not learn additional spells unless he or she selects the Spell Knowledge feat.

Familiar: The sorcerer's familiar continues to increase in power. Every two levels beyond 20th the familiar's natural armor and Intelligence each increase by +1. The familiar's spell resistance is equal to the master's class level + 5. At 21st level and again every ten levels higher than 21st, the familiar gains the benefit of the Familiar Spell epic feat for a spell of its master's choice.

Table: The Epic Sorcerer

Sorcerer Level

Special

21st

-

22nd

-

23rd

Bonus feat

24th

-

25th

-

26th

Bonus feat

27th

-

28th

-

29th

Bonus feat

30th

-


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Tazskan, starts to evoke with his hands, a fireball and hurtles it at the dire tiger.

Specific Action: The fireball, is cast as a level 4 level, dealing an extra 1D6 damage. In a 20 foot radius, encircling the dire tiger. Target (Dire tiger takes half damage on a Dexterity save, or use one of its legendary saves).

He uses expeditious retreat, allowing him to dash as a bonus action, to navigate back up the narrow passageway, up to 60 feet. Then wait.

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NOTE: In the case of D&D, Wizards holds the copyright for its material. The versions most Players in our Community tend to use Dungeons & Dragons 2-3.5 although others may use higher versions.


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