Dungeons and Dragons Duelist 3.5 PBP RPG

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Duelist

Hit Die: d10.

Requirements

To qualify to become a duelist, a character must fulfill all the following criteria.

Base Attack Bonus: +6.

Skills: Perform 3 ranks, Tumble 5 ranks.

Feats: Dodge, Mobility, Weapon Finesse.

Class Skills

The duelist's class skills (and the key ability for each skill) are Balance (Dex), Bluff (Cha), Escape Artist (Dex), Jump (Str), Listen (Wis), Perform (Cha), Sense Motive (Wis), Spot (Wis), and Tumble (Dex).

Skill Points at Each Level: 4 + Int modifier.

Table: The Duelist

Level

Base

Attack

Bonus

Fort

Save

Ref

Save

Will

Save

Special

1st

+1

+0

+2

+0

Canny defense

2nd

+2

+0

+3

+0

Improved reaction +2

3rd

+3

+1

+3

+1

Enhanced mobility

4th

+4

+1

+4

+1

Grace

5th

+5

+1

+4

+1

Precise strike +1d6

6th

+6

+2

+5

+2

Acrobatic charge

7th

+7

+2

+5

+2

Elaborate parry

8th

+8

+2

+6

+2

Improved reaction +4

9th

+9

+3

+6

+3

Deflect Arrows

10th

+10

+3

+7

+3

Precise strike +2d6

Class Features

Weapon and Armor Proficiency: The duelist is proficient with all simple and martial weapons, but no type of armor or shield.

Canny Defense (Ex): When not wearing armor or using a shield, a duelist adds 1 point of Intelligence bonus (if any) per duelist class level to her Dexterity bonus to modify Armor Class while wielding a melee weapon. If a duelist is caught flat-footed or otherwise denied her Dexterity bonus, she also loses this bonus.

Improved Reaction (Ex): At 2nd level, a duelist gains a +2 bonus on initiative checks.

At 8th level, the bonus increases to +4. This bonus stacks with the benefit provided by the Improved Initiative feat.

Enhanced Mobility (Ex): When wearing no armor and not using a shield, a duelist gains an additional +4 bonus to AC against attacks of opportunity caused when she moves out of a threatened square.

Grace (Ex): At 4th level, a duelist gains an additional +2 competence bonus on all Reflex saving throws. This ability functions for a duelist only when she is wearing no armor and not using a shield.

Precise Strike (Ex): At 5th level, a duelist gains the ability to strike precisely with a light or one-handed piercing weapon, gaining an extra 1d6 damage added to her normal damage roll.

When making a precise strike, a duelist cannot attack with a weapon in her other hand or use a shield. A duelist's precise strike only works against living creatures with discernible anatomies. Any creature that is immune to critical hits is not vulnerable to a precise strike, and any item or ability that protects a creature from critical hits also protects a creature from a precise strike. At 10th level, the extra damage on a precise strike increases to +2d6.

Acrobatic Charge (Ex): At 6th level, a duelist gains the ability to charge in situations where others cannot. She may charge over difficult terrain that normally slows movement. Depending on the circumstance, she may still need to make appropriate checks to successfully move over the terrain.

Elaborate Parry (Ex): At 7th level and higher, if a duelist chooses to fight defensively or use total defense in melee combat, she gains an additional +1 dodge bonus to AC for each level of duelist she has.

Deflect Arrows: At 9th level, a duelist gains the benefit of the Deflect Arrows feat when using a light or one-handed piercing weapon.


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Character sheet for Ruler of Kings II.

I, am Broc; this name is bestowed on me. My mother saw how bold and determined my rock solid eyes are. She knew I was destined for great things in my future to come. I have drawn breath for sixty-four seasons on this plane of existence; or sixteen years, according to the years of man.

The living of this realm shall address me as knight. I have always looked as myself as my father was, a knight. However unlike my father I do not plan to sign my allegiance to anyone of the realm. I offer my services in exchange for wealth and fame. This is why I never chose the life of a Paladin. I was born, well… no-one gets to choice with what they're born with; now do they?

I was born a human and as human as they get, with a average up-bring… well average in my eyes anyways. My parents Rosemary (My mother) and Oswald (My father) are very traditional in their walks of life. They met one night during harvesting season from neighboring farms. My parents` were encouraged and given the blessings of each others families. My father has ivory skin like coast in a far off world.

Oswald has eyes as green as the most thickest of forest and hair as gold as a kings chalice, muscles that would put any orc to shame. He stood as tall as any strong lumber. My mother has hair as red as the fire within her heart of the love she has for dear father. Rosemary with her eyes as blue as the innocent sky and a voice as deep as the ocean, she tall like father. Her skin as bright and innocent as a priest robes that were woven in heaven.

She kept in shape until the end I miss her to this day so dearly. My father would always have this gaze that pricked the eyes of men liked a spiked rose, my mother always had shorter hair than father which always found satire. My father has long hair to be fair. I tower at 6 feet and 4 inches. I am a tall man however I am not the tallest which always levels me down.

There is always some-one better and I strive to out do them, whoever they might be. I aim to be the strongest in the land and we shall see who can stop me. I have eyes as hard and colorful as ice and hair as auburn as before winter, straight & frizzy. My skin is like my fathers and mothers the color of winter and death. My cheeks are round as apples and my jaw as round and pushed out like a brick to a secrete passage. More forehead is barbaric and ancient and my hair hangs to the left of my skull with the right lower side if m hair shaved off completely.

My skull is bulky and my ears are common. My nose is round and pointy as if a civic crown is meant for me. My clothing is that of a nomad; I have a black tunic with cut-out triangular stripes numbered in seven at the bottom. I have purple trousers and lack sandals currently.

I have a brown hemp rope for a belt. I see myself as fighter and always have. My goals are to be a mercenary unlike my father. I inspire to be the grates mercenary in all the land and to lead a house of my own one day.

My trade, is the apprentice in the arts of war, I make my body & mind as sharp as any knights sword. Alliances are beneficial only in the eyes of the beholder until they no longer suit him. I intend to earn capital at a generous rate and recruit men, one by one and rule as much as I can. Anyone can be my friend or enemy when it suits me. I see the world as my kingdom and people as the pieces to lead me to king.

Thus my life of adventure begins as it started; learning how to walk, talk and run the world as I did with my own body.

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