Dungeons and Dragons Dwarven Defender 3.5 PBP RPG

Tue, 21st January, 2020 - 12:07 pm GMT
test Home WoM D&D Pathfinder Gwynedd RoK +

Check Out: Ruler of Kings II Text RPG Solo Play by Post
D&D Basics Races Classes Skills Feats Combat Equipment Adventuring Spells Psionics Monsters Divine Sitemap Create Character Other RPGs

Dwarven Defender

Hit Die: d12.

Requirements

To qualify to become a defender, a character must fulfill all the following criteria.

Race: Dwarf.

Alignment: Any lawful.

Base Attack Bonus: +7.

Feats: Dodge, Endurance, Toughness.

Class Skills

The defender's class skills (and the key ability for each skill) are Craft (Int), Listen (Wis), Sense Motive (Wis), and Spot (Wis).

Skill Points at Each Level: 2 + Int modifier.

Table: The Dwarven Defender

Level

Base

Attack

Bonus

Fort

Save

Ref

Save

Will

Save

AC Bonus

Special

1st

+1

+2

+0

+2

+1

Defensive stance 1/day

2nd

+2

+3

+0

+3

+1

Uncanny dodge

3rd

+3

+3

+1

+3

+1

Defensive stance 2/day

4th

+4

+4

+1

+4

+2

Trap sense +1

5th

+5

+4

+1

+4

+2

Defensive stance 3/day

6th

+6

+5

+2

+5

+2

Damage reduction 3/-, improved uncanny dodge

7th

+7

+5

+2

+5

+3

Defensive stance 4/day

8th

+8

+6

+2

+6

+3

Mobile defense, trap sense +2

9th

+9

+6

+3

+6

+3

Defensive stance 5/day

10th

+10

+7

+3

+7

+4

Damage reduction 6/-

Class Features

All of the following are Class Features of the dwarven defender prestige class.

AC Bonus (Ex): The dwarven defender receives a dodge bonus to Armor Class that starts at +1 and improves as the defender gains levels, until it reaches +4 at 10th level.

Weapon and Armor Proficiency: A dwarven defender is proficient with all simple and martial weapons, all types of armor, and shields.

Defensive Stance: When he adopts a defensive stance, a defender gains phenomenal strength and durability, but he cannot move from the spot he is defending. He gains +2 to Strength, +4 to Constitution, a +2 resistance bonus on all saves, and a +4 dodge bonus to AC. The increase in Constitution increases the defender's hit points by 2 points per level, but these hit points go away at the end of the defensive stance when the Constitution score drops back 4 points. These extra hit points are not lost first the way temporary hit points are. While in a defensive stance, a defender cannot use skills or abilities that would require him to shift his position. A defensive stance lasts for a number of rounds equal to 3 + the character's (newly improved) Constitution modifier. A defender may end his defensive stance voluntarily prior to this limit. At the end of the defensive stance, the defender is winded and takes a -2 penalty to Strength for the duration of that encounter. A defender can only use his defensive stance a certain number of times per day as determined by his level (see Table: The Dwarven Defender). Using the defensive stance takes no time itself, but a defender can only do so during his action.

Uncanny Dodge (Ex): Starting at 2nd level, a dwarven defender retains his Dexterity bonus to AC (if any) regardless of being caught flat-footed or struck by an invisible attacker. (He still loses any Dexterity bonus to AC if immobilized.)

If a character gains uncanny dodge from a second class, the character automatically gains improved uncanny dodge (see below).

Trap Sense (Ex): At 4th level, a dwarven defender gains a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks by traps. At 8th level, these bonuses rise to +2. These bonuses stack with trap sense bonuses gained from other classes.

Damage Reduction (Ex): At 6th level, a dwarven defender gains damage reduction. Subtract 3 points from the damage the dwarven defender takes each time he is dealt damage. At 10th level, this damage reduction rises to 6/-. Damage reduction can reduce damage to 0 but not below 0.

Improved Uncanny Dodge (Ex): At 6th level, a dwarven defender can no longer be flanked. This defense denies rogues the ability to use flank attacks to sneak attack the dwarven defender.

The exception to this defense is that a rogue at least four levels higher than the dwarven defender can flank him (and thus sneak attack him).

If a character gains uncanny dodge (see above) from a second class the character automatically gains improved uncanny dodge, and the levels from those classes stack to determine the minimum rogue level required to flank the character.

Mobile Defense (Ex): At 8th level, a dwarven defender can adjust his position while maintaining a defensive stance. While in a defensive stance, he can take one 5-foot step each round without losing the benefit of the stance.


Sponsor Ads:

Latest RPG Post

Bellak continues his advance, with his fellow Orcs surrounding him. He crushed the hobbits standing between him and his brother, now he sees a unit of wood elves ahead. He bellows his command to his tribe mates, "Crush, kill filthy elves. Kill by Gruumsh!"

See Similar Topics


Top

NOTE: In the case of D&D, Wizards holds the copyright for its material. The versions most Players in our Community tend to use Dungeons & Dragons 2-3.5 although others may use higher versions.



Dungeons and Dragons Dwarven Defender - D&D 3.5 PBP RPG Coded by: BGID®  |  ALL RIGHTS RESERVED Copyright © 2004-2020
Disclaimer  |  Privacy  |  Report Errors / Contact  |  Credits

Text Adventure


Decide now: Free Text RPG Start ROK II

Current Leaders

Krusten

Krusten (15)
Wizard

Merlin (14)
Hunter

Thorin (12)
Bowjangols

Bowjango (10)
Stacia

Sapphire (9)
Ammon

Nephi (6)


Video: See

Video: FAQ

Aspiring Leaders

Symphony / Melodee (5)
Witchdoktor / Torgren (5)
Edward / Brogar (4)
Fantasy / Lileth (4)
Derphantom / Yuri (4)
Croaker / Haruhiro (3)

Ready To Rule?

Are you here yet or still hiding? Come out of your cave and become a Ruler... a Ruler of Kings.

RPG Highlights

Ruler Of Kings 2 Text RPG General Discussion: What are your reviews for this Topic? By BattleAxe 5.8 Days Ago
Crowdfunding For Ruler Of Kings II: What are your reviews for this Topic? By JB 23rd Dec, 2019 - 11:34am
Paladin's Guild: What are your reviews for this Topic? By Bowjangols 11th Dec, 2019 - 1:23am
Being The Author: Writing In ROK II: What are your reviews for this Topic? By Domenicus 23rd Nov, 2019 - 10:30am
Role-players Who Threaten To Leave A Game: What are your reviews for this Topic? By Hunter 25th Aug, 2019 - 1:13am
Thinking Required For A Text Adventure: What are your reviews for this Topic? By Hunter 24th Nov, 2018 - 5:19pm
Crowdfunding For Future Terra II: What are your reviews for this Topic? By JB 21st Nov, 2018 - 8:15pm
Martial Artist's Guild: What are your reviews for this Topic? By ROK Harker 10th Jun, 2018 - 12:11am
Cavalier's Guild: What are your reviews for this Topic? By ROK Harker 10th Jun, 2018 - 12:09am

This site uses Cookies to dispense or record information with regards to your visit. By continuing to use this site you agree to the terms outlined in our Cookies used here: Privacy / Disclaimer,