Dungeons and Dragons Epic Blackguard 3.5 PBP RPG

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Epic Blackguard

Hit Die: d10.

Skill Points at Each Additional Level: 2 + Int modifier.

Spells: The blackguard's caster level is equal to his or her class level. The blackguard's number of spells per day does not increase after 10th level.

Smite Good: The epic blackguard gains one additional daily use of smite good every 5 levels after 10th. The epic blackguard adds his or her class level to damage with any smite good attack, as normal.

Command Undead: The blackguard commands undead as a cleric of two levels lower, as normal.

Sneak Attack: The epic blackguard's sneak attack damage increases by +1d6 every three levels after 10th.

Fiendish Servant: Up to 20th character level, a fiendish servant's powers depend on its master's character level, not his or her blackguard class level. After that, they depend on his or her blackguard level. For every five blackguard levels above 10th the fiendish servant gains +2 bonus Hit Dice, its natural armor in-creases by +2, and its Strength and Intelligence each increase by +1.

Fallen Paladins: A blackguard who trades in more than ten levels of paladin can gain more than ten levels of blackguard, but only if his character level is 21st or higher.

Table: The Epic Blackguard

Level

Special

11th

-

12th

-

13th

Sneak attack +4d6, bonus feat

14th

-

15th

Smite good 4/day

16th

Sneak attack +5d6, bonus feat

17th

-

18th

-

19th

Sneak attack +6d6, bonus feat

20th

Smite good 5/day


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I wonder if Dungeon Masters cater for that in the start? Its kind of a cheat if you think about it because it allows each party to know what's going on with the other even though the characters aren't supposed to.

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