Dungeons and Dragons Epic Dragon Disciple 3.5 PBP RPG

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Epic Dragon Disciple

Hit Die: d12.

Skill Points at Each Additional Level: 2 + Int modifier.

Natural Armor: At 13th level, and every 3 levels thereafter, the dragon disciple's natural armor bonus increases by +1 (to +5 at 13th, +6 at 16th, and so on).

Breath Weapon: At 13th level, and every 4 levels thereafter, the damage dealt by the epic dragon disciple's breath weapon increases by 2d8.

Bonus Feats: The epic dragon disciple gains a bonus feat (selected from the list of epic dragon disciple feats) every 4 levels after 10th.

Epic Dragon Disciple Bonus Feat List: Armor Skin, Damage Reduction, Epic Prowess, Epic Skill Focus (Knowledge [arcana]), Epic Toughness, Extended Life Span, Flyby Attack!, Great Charisma, Great Constitution, Great Strength, Hover!, Improved Combat Casting, Improved Darkvision, Improved Spell Capacity, Improved Spell Resistance, Snatch!, Spell Knowledge, Wingover!.

!Non-epic feat. Treat the dragon disciple's age category as one-half his class level for the purpose of the Hover feat.

Table: Epic Dragon Disciple

Level

Special

11th

-

12th

-

13th

Breath weapon (8d8), natural armor +5

14th

Bonus feat

15th

-

16th

Natural armor +6

17th

Breath weapon (10d8)

18th

Bonus feat

19th

Natural armor +7

20th

-


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"This longer day and binary system makes for confusing times, and my watch is only good if I remember to reset it every morning, so I stopped using it. I figure it'd be better to get my biological clock to track time. I've still to figure it out." I grin.
Out of Character: KN, how long are the days here, and do we know the axial tilt/seasonal differences for daylight?

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