Dungeons and Dragons Dragon, Epic 3.5 PBP RPG

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Dragon, Epic

All epic dragons speak Draconic.

Epic Dragon Age Categories

Category

Age (Years)

1

Wyrmling

0-10

2

Very young

11-30

3

Young

31-50

4

Juvenile

51-100

5

Young adult

101-200

6

Adult

201-400

7

Mature adult

401-800

8

Old

801-1,200

9

Very old

1,201-1,600

10

Ancient

1,601-2,000

11

Wyrm

2,001-2,400

12

Great wyrm

2,401+

Combat

Epic dragons share all the combat characteristics of standard dragons. Even wyrmling epic dragons are Huge, however, and are capable of making tail sweep and crush attacks. Although there is no size category larger than Colossal, the oldest epic dragons deal more damage with their attacks than other Colossal dragons, as shown on the Epic Dragon Face and Reach and Epic Dragon Attacks tables below. In addition, the breath weapon of the oldest epic dragons is a larger cone than most Colossal dragons possess. The size modifier for these dragons remains -8.

A dragon attacks with its powerful claws and bite, and can also use a breath weapon and special physical attacks, depending on its size. It prefers to fight on the wing, staying out of reach until it has worn down the enemy with ranged attacks. Older, more intelligent dragons are adept at sizing up the opposition and eliminating the most dangerous foes first (or avoiding them while picking off weaker enemies).

The table below provides space and reach statistics for dragons of various sizes, plus the natural weapons a dragon of a certain size can employ and the damage those attacks deal.

Bite: Bite attacks deal the indicated damage plus the dragon's Strength bonus. A dragon also can use its bite to snatch opponents if it has the Snatch feat.

Claw: Claw attacks deal the indicated damage plus 1/2 the dragon's Strength bonus (round down). The dragon also can use its claws to snatch opponents if it has the Snatch feat. Claw attacks are secondary attacks, requiring a -5 penalty on the attack roll. (Many dragons choose the Multiattack feat to lessen this penalty to -2).

Wing: The dragon can slam opponents with its wings, even when flying. Wing attacks deal the indicated damage plus 1/2 the dragon's Strength bonus (round down) and are treated as secondary attacks.

Tail Slap: The dragon can slap one opponent each round with its tail. A tail slap deals the indicated damage plus 1-1/2 times the dragon's Strength bonus (round down) and is treated as a secondary attack.

Crush (Ex): This special attack allows a flying or jumping dragon of at least Huge size to land on opponents as a standard action, using its whole body to crush them. Crush attacks are effective only against opponents three or more size categories smaller than the dragon (though it can attempt normal overrun or grapple attacks against larger opponents).

A crush attack affects as many creatures as can fit under the dragon's body. Creatures in the affected area must succeed on a Reflex save (DC equal to that of the dragon's breath weapon) or be pinned, automatically taking bludgeoning damage during the next round unless the dragon moves off them. If the dragon chooses to maintain the pin, treat it as a normal grapple attack. Pinned opponents take damage from the crush each round if they don't escape.

A crush attack deals the indicated damage plus 1-1/2 times the dragon's Strength bonus (round down).

Tail Sweep (Ex): This special attack allows a dragon of at least Gargantuan size to sweep with its tail as a standard action. The sweep affects a half-circle with a radius of 30 feet (or 40 feet for a Colossal dragon), extending from an intersection on the edge of the dragon's space in any direction. Creatures within the swept area are affected if they are four or more size categories smaller than the dragon. A tail sweep automatically deals the indicated damage plus 1-1/2 times the dragon's Strength bonus (round down). Affected creatures can attempt Reflex saves to take half damage (DC equal to that of the dragon's breath weapon).

Grappling: Dragons do not favor grapple attacks, though their crush attack (and Snatch feat, if they know it) use normal grapple rules. A dragon can always use its breath weapon while grappling, as well as its spells and spell-like or supernatural abilities, provided it succeeds on Concentration checks.

Breath Weapon (Su): Using a breath weapon is a standard action. Once a dragon breathes, it can't breathe again until 1d4 rounds later. If a dragon has more than one type of breath weapon, it still can breathe only once every 1d4 rounds. A blast from a breath weapon always starts at any intersection adjacent to the dragon and extends in a direction of the dragon's choice, with an area as noted on the table below. If the breath weapon deals damage, creatures caught in the area can attempt Reflex saves to take half damage; the DC depends on the dragon's age and variety, and is given in each individual entry. Saves against nondamaging breath weapons use the same DC; the kind of saving throw is noted in the variety descriptions. The save DC against a breath weapon is 10 + 1/2 dragon's HD + dragon's Con modifier.

Breath weapons come in two basic shapes, line and cone, whose areas vary with the dragon's size.

Frightful Presence (Ex): A young adult or older dragon can unsettle foes with its mere presence. The ability takes effect automatically whenever the dragon attacks, charges, or flies overhead. Creatures within a radius of 30 feet x the dragon's age category are subject to the effect if they have fewer HD than the dragon. A potentially affected creature that succeeds on a Will save (DC 10 + 1/2 dragon's HD + dragon's Cha modifier) remains immune to that dragon's frightful presence for 24 hours. On a failure, creatures with 4 or less HD become panicked for 4d6 rounds and those with 5 or more HD become shaken for 4d6 rounds. Dragons ignore the frightful presence of other dragons.

Spells: A dragon knows and casts arcane spells as a sorcerer of the level indicated in its variety description, gaining bonus spells for a high Charisma score. Some dragons can also cast spells from the cleric list or cleric domain lists as arcane spells.

Spell-Like Abilities: A dragon's spell-like abilities depend on its age and variety. It gains the abilities indicated for its age plus all previous ones. Its age category or its sorcerer caster level, whichever is higher, is the caster level for these abilities. The save DC is 10 + dragon's Cha modifier + spell level. All spell-like abilities are usable once per day unless otherwise noted.

Damage Reduction: Young adult and older dragons have damage reduction. Their natural weapons are treated as magic weapons for the purpose of overcoming damage reduction.

Immunities (Ex): All dragons have immunity to sleep and paralysis effects. Each variety of dragon has immunity to one or two additional forms of attack no matter what its age, as given in its description.

Spell Resistance (Ex): As dragons age, they become more resistant to spells and spell-like abilities, as indicated in the variety descriptions.

Blindsense (Ex): Dragons can pinpoint creatures within a distance of 60 feet. Opponents the dragon can't actually see still have total concealment against the dragon.

Keen Senses (Ex): A dragon sees four times as well a human in shadowy illumination and twice as well in normal light. It also has darkvision out to 120 feet.

Skills: All dragons have skill points equal to (6 + Int modifier, minimum 1) x (Hit Dice + 3). Most dragons purchase the following skills at the maximum ranks possible: Listen, Search, and Spot. The remaining skill points are generally spent on Concentration, Diplomacy, Escape Artist, Intimidate, Knowledge (any), Sense Motive, and Use Magic Device at a cost of 1 skill point per rank. All these skills are considered class skills for dragons. (Each dragon has other class skills as well, as noted in the variety descriptions.)

Feats: All dragons have one feat, plus additional feats based on Hit Dice just like any other creature. Dragons favor Alertness, Blind-Fight, Cleave, Flyby Attack, Hover, Improved Initiative, Improved Sunder, Power Attack, Snatch, Weapon Focus (claw or bite), Wingover, and any metamagic feat that is available and useful to sorcerers.

Epic Dragon Space and Reach

Size

Space/Reach

Huge

15 ft./10 ft.

Gargantuan

20 ft./15 ft.

Colossal

30 ft./20 ft.

Colossal+

30 ft./20 ft.

Epic Dragon Attacks

Size

1 Bite

2 Claws

2 Wings

1 Tail Slap

1 Crush

1 Tail Sweep

Huge

2d8

2d6

1d8

2d6

2d8

2d4

Gargantuan

4d6

2d8

2d6

2d8

4d6

2d6

Colossal

4d8

4d6

2d8

4d6

4d8

2d8

Colossal+

8d6

4d8

4d6

4d8

8d6

4d6

Epic Dragon Breath Weapons

Size

Cone* (Length)

Huge

50 ft.

Gargantuan

60 ft.

Colossal

70 ft.

Colossal+

80 ft.

* A cone is as high and wide as its length.

Wyrmling epic dragons possess certain abilities that common dragons do not acquire until later in life, including frightful presence, spellcasting, and spell resistance. An epic dragon with a caster level above 20th gains the Improved Spell Capacity feat as a bonus feat once for every three caster levels above 20th. Any epic dragon can choose epic feats for which it otherwise meets the prerequisites. Epic dragons also have access to dragon feats, as well as the additional feats described in this book.

Empower Spell-Like Ability: An epic dragon can apply the Empower Spell feat to one of its spell-like abilities that it can use at least twice per day. If the dragon has limited use of the spell-like ability, the empowered ability uses up two uses of the ability. If the dragon can use the ability at will, there is no cost for empowering the ability. The dragon does not need to specify a spell-like ability when it chooses this feat; it can apply the feat to any spell-like ability it possesses.

Maximize Spell-Like Ability: The dragon can apply the Maximize Spell feat to one of its spell-like abilities that it can use at least three times per day. If the dragon has limited use of the spell-like ability, the maximized ability uses up three uses of the ability. If the dragon can use the ability at will, there is no cost for maximizing the ability. The dragon does not need to specify a spell-like ability when it chooses this feat; it can apply the feat to any spell-like ability it possesses.

Epic dragons fly even faster than common dragons, and can cover greater distances.

Epic Dragon Overland Flying Speeds

----- Flight Speed -----

250 feet

300 feet

350 feet

One Hour

Normal

40 miles

50 miles

60 miles

Hustle

80 miles

100 miles

120 miles

One Day

Normal

320 miles

400 miles

480 miles

Except as noted here, epic dragons conform to the general information that applies to all dragons given.

Dragon Combined Combat Statistics
Size Space/Reach 1 Bite 2 Claws 2 Wings 1 Tail Slap 1 Crush 1 Tail Sweep Line Cone
Tiny 2-1/2 ft./0 ft. (5 ft. with bite) 1d4 1d3 - - - - 30 ft. 15 ft.
Small 5 ft./5 ft. 1d6 1d4 - - - - 40 ft. 20 ft.
Medium 5 ft./5 ft. 1d8 1d6 1d4 - - - 60 ft. 30 ft.
Large 10 ft./5 ft. (10 ft. with bite) 2d6 1d8 1d6 1d8 - - 80 ft. 40 ft.
Huge 15 ft./10 ft. (15 ft. with bite) 2d8 2d6 1d8 2d6 2d8 2d4* 100 ft. 50 ft.
Gargantuan 20 ft./15 ft. (20 ft. with bite) 4d6 2d8 2d6 2d8 4d6 2d6 120 ft. 60 ft.
Colossal 30 ft./20 ft. (30 ft. with bite) 4d8 4d6 2d8 4d6 4d8 2d8 140 ft. 70 ft.
Colossal+ 30 ft./20 ft. (30 ft. with bite) 8d6 4d8 4d6 4d8 8d6 4d6 160 ft. 80 ft.
*Applies to Epic dragons only

Force Dragon

Force Dragon, Wyrmling

Force Dragon, Very young

Force Dragon, Young

Huge Dragon (Force)

Huge Dragon (Force)

Gargantuan Dragon (Force)

Hit Dice:

20d12+100 (230 hp)

25d12+150 (312 hp)

30d12+210 (405 hp)

Initiative:

+4

+4

+4

Speed:

60 ft., fly 250 ft. (poor)

60 ft., fly 250 ft. (poor)

60 ft., fly 300 ft. (clumsy)

Armor Class:

31 (-2 size, +4 deflection, +19 natural), touch 12, flat-footed 31

38 (-2 size, +6 deflection, +24 natural), touch 14, flat-footed 38

43 (-4 size, +8 deflection, +29 natural), touch 14, flat-footed 43

Base Attack/Grapple:

+20/+38

+25/+45

+30/+56

Attack:

Bite +29 (2d8+10) melee

Bite +36 (2d8+12) melee

Bite +41 (4d6+14) melee

Full Attack:

Bite +29 (2d8+10) melee, 2 Claws +29 (2d6+5) melee, 2 Wings +28 (1d8+5) melee, Tail Slap +28 (2d6+15) melee

Bite +36 (2d8+12) melee, 2 Claws +36 (2d6+6) melee, 2 Wings +35 (1d8+6) melee, Tail Slap +35 (2d6+18) melee

Bite +41 (4d6+14) melee, 2 Claws +41 (2d8+7) melee, 2 Wings +40 (2d6+7) melee, Tail Slap +40 (2d8+21) melee

Space/Reach:

15 ft./10 ft. (15 ft. with bite)

15 ft./10 ft. (15 ft. with bite)

20 ft./15 ft. (20 ft. with bite)

Special Attacks:

Breath weapon (50 ft. cone of force 5d12, DC 25), crush 2d8+15 (DC 25), frightful presence (DC 24), tail sweep 2d4+15 (DC 25)

Breath weapon (50 ft. cone of force 10d12, DC 28), crush 2d8+18 (DC 28), frightful presence (DC 28), tail sweep 2d4+18 (DC 28)

Breath weapon (60 ft. cone of force 15d12, DC 32), crush 4d6+21 (DC 32), frightful presence (DC 33), tail sweep 2d6+21 (DC 32)

Special Qualities:

Blindsense 60 ft., damage reduction 10/magic, darkvision 120 ft., deflecting force, immune to force, immunity to sleep and paralysis, keen senses, spell resistance 24, spells (caster level 3rd)

Blindsense 60 ft., damage reduction 10/magic, darkvision 120 ft., deflecting force, immune to force, immunity to sleep and paralysis, keen senses, spell resistance 27, spells (caster level 6th)

Blindsense 60 ft., damage reduction 15/magic, darkvision 120 ft., immunity to sleep and paralysis, keen senses, spell resistance 30, spells (caster level 9th)

Saves:

Fort +17, Ref +12, Will +16

Fort +20, Ref +14, Will +20

Fort +24, Ref +17, Will +25

Abilities:

Str 31, Dex 10, Con 21, Int 18, Wis 19, Cha 18

Str 35, Dex 10, Con 23, Int 22, Wis 23, Cha 22

Str 39, Dex 10, Con 25, Int 26, Wis 27, Cha 26

Skills:

Concentration +25, Diplomacy +23, Escape Artist +19, Intimidate +23, Knowledge (any 3) +27, Listen +29, Search +27, Sense Motive +23, Spot +29, Use Magic Device +23

Concentration +34, Diplomacy +34, Escape Artist +28, Intimidate +34, Knowledge (any 4) +34, Listen +36, Search +34, Sense Motive +34, Spot +36, Use Magic Device +34

Concentration +40, Diplomacy +41, Escape Artist +33, Intimidate +41, Knowledge (any 6) +41, Listen +43, Search +41, Sense Motive +41, Spot +43, Use Magic Device +41

Feats:

Alertness, Empower Spell, Hover, Improved Initiative, Power Attack, Weapon Focus (bite), Weapon Focus (claw)

Alertness, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Weapon Focus (bite), Weapon Focus (claw)

Alertness, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Snatch, Weapon Focus (bite), Weapon Focus (claw), Wingover

Environment:

Any land and underground

Any land and underground

Any land and underground

Organization:

Solitary or clutch (2-5)

Solitary or clutch (2-5)

Solitary or clutch (2-5)

Challenge Rating:

13

19

21

Treasure:

Double standard

Double standard

Double standard

Alignment:

Usually neutral

Usually neutral

Usually neutral

Advancement:

21-24 HD (Huge)

26-29 HD (Huge)

31-34 HD (Gargantuan)

Level Adjustment:

-

-

-

Force Dragon, Juvenile

Force Dragon, Young adult

Force Dragon, Adult

Gargantuan Dragon (Force)

Gargantuan Dragon (Force)

Gargantuan Dragon (Force)

Hit Dice:

35d12+315 (542 hp)

40d12+440 (700 hp)

45d12+585 (877 hp)

Initiative:

+4

+4

+4

Speed:

60 ft., fly 300 ft. (clumsy)

60 ft., fly 300 ft. (clumsy)

60 ft., fly 300 ft. (clumsy)

Armor Class:

50 (-4 size, +10 deflection, +34 natural), touch 16, flat-footed 50

57 (-4 size, +12 deflection, +39 natural), touch 18, flat-footed 57

64 (-4 size, +14 deflection, +44 natural), touch 20, flat-footed 64

Base Attack/Grapple:

+35/+63

+40/+70

+45/+77

Attack:

Bite +48 (4d6+16) melee

Bite +55 (4d6+18) melee

Bite +62 (4d6+20) melee

Full Attack:

Bite +48 (4d6+16) melee, 2 Claws +48 (2d8+8) melee, 2 Wings +47 (2d6+8) melee, Tail Slap +47 (2d8+24) melee

Bite +55 (4d6+18) melee, 2 Claws +55 (2d8+9) melee, 2 Wings +54 (2d6+9) melee, Tail Slap +54 (2d8+27) melee

Bite +62 (4d6+20) melee, 2 Claws +62 (2d8+10) melee, 2 Wings +61 (2d6+10) melee, Tail Slap +62 (2d8+30) melee

Space/Reach:

20 ft./15 ft. (20 ft. with bite)

20 ft./15 ft. (20 ft. with bite)

20 ft./15 ft. (20 ft. with bite)

Special Attacks:

Breath weapon (60 ft. cone of force 20d12, DC 36), crush 4d6+24 (DC 36), frightful presence (DC 37), tail sweep 2d6+24 (DC 36)

Breath weapon (60 ft. cone of force 25d12, DC 41), crush 4d6+27 (DC 41), frightful presence (DC 42), tail sweep 2d6+27 (DC 41)

Breath weapon (60 ft. cone of force 30d12, DC 45), crush 4d6+30 (DC 45), frightful presence (DC 46), tail sweep 2d6+30 (DC 45)

Special Qualities:

Blindsense 60 ft., blur, damage reduction 15/magic, darkvision 120 ft., immunity to sleep and paralysis, keen senses, resilient sphere, spell resistance 33, spells (caster level 12th)

Blindsense 60 ft., blur, damage reduction 15/epic, darkvision 120 ft., immunity to sleep and paralysis, keen senses, resilient sphere, spell resistance 36, spells (caster level 15th)

Blindsense 60 ft., blur, damage reduction 15/epic, darkvision 120 ft., immunity to sleep and paralysis, keen senses, resilient sphere, spell resistance 39, spells (caster level 18th), wall of force

Saves:

Fort +28, Ref +19, Will +29

Fort +33, Ref +22, Will +34

Fort +37, Ref +24, Will +38

Abilities:

Str 43, Dex 10, Con 29, Int 30, Wis 31, Cha 30

Str 47, Dex 10, Con 33, Int 34, Wis 35, Cha 34

Str 51, Dex 10, Con 37, Int 38, Wis 39, Cha 38

Skills:

Concentration +47, Diplomacy +48, Escape Artist +38, Intimidate +48, Knowledge (any 8) +48, Listen +50, Search +48, Sense Motive +48, Spot +50, Use Magic Device +48

Concentration +54, Diplomacy +55, Escape Artist +43, Intimidate +55, Knowledge (all) +55, Listen +57, Search +55, Sense Motive +55, Spot +57, Use Magic Device +55

Appraise +18, Bluff +18, Concentration +61, Craft (alchemy) +18, Diplomacy +62, Disable Device +18, Escape Artist +48, Gather Information +18, Heal +18, Hide -8, Intimidate +62, Jump +24, Knowledge (all) +62, Listen +64, Move Silently +4, Open Lock +4, Search +62, Sense Motive +62, Spellcraft +18, Spot +64, Survival +18, Tumble +4, Use Magic Device +62

Feats:

Alertness, Blind-Fight, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Snatch, Weapon Focus (bite), Weapon Focus (claw), Wingover

Alertness, Blind-Fight, Cleave, Combat Reflexes, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Snatch, Weapon Focus (bite), Weapon Focus (claw), Wingover

Alertness, Blind-Fight, Cleave, Combat Reflexes, Empower Spell, Flyby Attack, Hover, Improved Initiative, Improved Sunder, Maximize Spell, Power Attack, Snatch, Weapon Focus (bite), Weapon Focus (claw), Weapon Focus (tail slap), Wingover

Environment:

Any land and underground

Any land and underground

Any land and underground

Organization:

Solitary or clutch (2-5)

Solitary or clutch (2-5)

Solitary, pair, or family (1-2 and 2-5 offspring)

Challenge Rating:

25

28

31

Treasure:

Double standard

Double standard

Double standard

Alignment:

Usually neutral

Usually neutral

Usually neutral

Advancement:

36-39 HD (Gargantuan)

41-44 HD (Gargantuan)

46-49 HD (Gargantuan)

Level Adjustment:

-

-

-

Force Dragon, Mature adult

Force Dragon, Old

Force Dragon, Very old

Colossal Dragon (Force)

Colossal Dragon (Force)

Colossal Dragon (Force)

Hit Dice:

50d12+750 (1,075 hp)

55d12+935 (1,292 hp)

60d12+1,140 (1,530 hp)

Initiative:

+4

+4

+4

Speed:

60 ft., fly 300 ft. (clumsy)

60 ft., fly 300 ft. (clumsy)

60 ft., fly 300 ft. (clumsy)

Armor Class:

67 (-8 size, +16 deflection, +49 natural), touch 18, flat-footed 67

74 (-8 size, +18 deflection, +54 natural), touch 20, flat-footed 74

81 (-8 size, +20 deflection, +59 natural), touch 22, flat-footed 81

Base Attack/Grapple:

+50/+88

+55/+95

+60/+102

Attack:

Bite +65 (4d8+22/19-20) melee

Bite +72 (4d8+24/19-20) melee

Bite +79 (4d8+26/19-20) melee

Full Attack:

Bite +65 (4d8+22/19-20) melee, 2 Claws +65 (4d6+11) melee, 2 Wings +64 (2d8+11) melee, Tail Slap +65 (4d6+33) melee

Bite +72 (4d8+24/19-20) melee, 2 Claws +72 (4d6+12/19-20) melee, 2 Wings +71 (2d8+12) melee, Tail Slap +72 (4d6+36) melee

Bite +79 (4d8+26/19-20) melee, 2 Claws +79 (4d6+13/19-20) melee, 2 Wings +78 (2d8+13/19-20) melee, Tail Slap +79 (4d6+39) melee

Space/Reach:

30 ft./20 ft. (30 ft. with bite)

30 ft./20 ft. (30 ft. with bite)

30 ft./20 ft. (30 ft. with bite)

Special Attacks:

Breath weapon (70 ft. cone of force 35d12, DC 50), crush 4d8+33 (DC 50), frightful presence (DC 51), tail sweep 2d8+33 (DC 50)

Breath weapon (70 ft. cone of force 40d12, DC 54), crush 4d8+36 (DC 54), frightful presence (DC 55), tail sweep 2d8+36 (DC 54)

Breath weapon (70 ft. cone of force 45d12, DC 59), crush 4d8+39 (DC 59), frightful presence (DC 60), tail sweep 2d8+39 (DC 59)

Special Qualities:

Blindsense 60 ft., blur, damage reduction 20/epic, darkvision 120 ft., immunity to sleep and paralysis, keen senses, resilient sphere, spell resistance 42, spells (caster level 21st), wall of force

Blindsense 60 ft., blur, damage reduction 20/epic, darkvision 120 ft., displacement, forcecage, immunity to sleep and paralysis, keen senses, resilient sphere, spell resistance 45, spells (caster level 24th), wall of force

Blindsense 60 ft., blur, damage reduction 25/epic, darkvision 120 ft., displacement, forcecage, immunity to sleep and paralysis, keen senses, resilient sphere, spell resistance 48, spells (caster level 27th), wall of force

Saves:

Fort +42, Ref +27, Will +43

Fort +46, Ref +29, Will +47

Fort +51, Ref +32, Will +52

Abilities:

Str 55, Dex 10, Con 41, Int 42, Wis 43, Cha 42

Str 59, Dex 10, Con 45, Int 46, Wis 47, Cha 46

Str 63, Dex 10, Con 49, Int 50, Wis 51, Cha 50

Skills:

Appraise +25, Bluff +25, Concentration +68, Craft (alchemy) +25, Diplomacy +69, Disable Device +25, Escape Artist +53, Gather Information +25, Heal +25, Hide -7, Intimidate +69, Jump +31, Knowledge (all) +69, Listen +71, Move Silently +9, Open Lock +9, Search +69, Sense Motive +69, Spellcraft +25, Spot +71, Survival +25, Tumble +9, Use Magic Device +69

Appraise +32, Bluff +32, Concentration +75, Craft (alchemy) +32, Diplomacy +76, Disable Device +32, Escape Artist +58, Gather Information +32, Heal +32, Hide -2, Intimidate +76, Jump +38, Knowledge (all) +76, Listen +78, Move Silently +14, Open Lock +14, Search +76, Sense Motive +76, Spellcraft +32, Spot +78, Survival +32, Tumble +14, Use Magic Device +76

Appraise +40, Bluff +40, Concentration +82, Craft (alchemy) +40, Diplomacy +83, Disable Device +40, Escape Artist +63, Gather Information +40, Heal +40, Hide +4, Intimidate +83, Jump +46, Knowledge (all) +83, Listen +85, Move Silently +20, Open Lock +20, Search +83, Sense Motive +83, Spellcraft +40, Spot +85, Survival +40, Tumble +20, Use Magic Device +83

Feats:

Alertness, Blind-Fight, Cleave, Combat Reflexes, Empower Spell, Flyby Attack, Hover, Improved Critical (bite), Improved Initiative, Improved Sunder, Maximize Spell, Power Attack, Snatch, Weapon Focus (bite), Weapon Focus (claw), Weapon Focus (tail slap), Wingover

Alertness, Blind-Fight, Cleave, Combat Reflexes, Empower Spell, Flyby Attack, Great Cleave, Hover, Improved Critical (bite), Improved Critical (claws), Improved Initiative, Improved Sunder, Maximize Spell, Power Attack, Snatch, Weapon Focus (bite), Weapon Focus (claw), Weapon Focus (tail slap), Wingover

Alertness, Blind-Fight, Cleave, Combat Reflexes, Empower Spell, Flyby Attack, Great Cleave, Hover, Improved Critical (bite), Improved Critical (claws), Improved Critical (wings), Improved Initiative, Improved Spell Capacity, Improved Sunder, Maximize Spell, Power Attack, Snatch, Weapon Focus (bite), Weapon Focus (claw), Weapon Focus (tail slap), Wingover

Environment:

Any land and underground

Any land and underground

Any land and underground

Organization:

Solitary, pair, or family (1-2 and 2-5 offspring)

Solitary, pair, or family (1-2 and 2-5 offspring)

Solitary, pair, or family (1-2 and 2-5 offspring)

Challenge Rating:

35

37

39

Treasure:

Double standard

Double standard

Double standard

Alignment:

Usually neutral

Usually neutral

Usually neutral

Advancement:

51-54 HD (Colossal)

56-59 HD (Colossal)

61-64 HD (Colossal)

Level Adjustment:

-

-

-

Force Dragon, Ancient

Force Dragon, Wyrm

Force Dragon, Great wyrm

Colossal Dragon (Force)

Colossal+ Dragon (Force)

Colossal+ Dragon (Force)

Hit Dice:

65d12+1,365 (1,787 hp)

70d12+1,610 (2,065 hp)

75d12+1,875 (2,362 hp)

Initiative:

+4

+4

+4

Speed:

60 ft., fly 300 ft. (clumsy)

60 ft., fly 350 ft. (clumsy)

60 ft., fly 350 ft. (clumsy)

Armor Class:

88 (-8 size, +22 deflection, +64 natural), touch 24, flat-footed 88

95 (-8 size, +24 deflection, +69 natural), touch 26, flat-footed 95

102 (-8 size, +26 deflection, +74 natural), touch 28, flat-footed 102

Base Attack/Grapple:

+65/+109

+70/+116

+75/+123

Attack:

Bite +86 (4d8+28/19-20) melee

Bite +93 (8d6+30/19-20) melee

Bite +100 (8d6+32/19-20) melee

Full Attack:

Bite +86 (4d8+28/19-20) melee, 2 Claws +86 (4d6+14/19-20) melee, 2 Wings +85 (2d8+14/19-20) melee, Tail Slap +86 (4d6+42) melee

Bite +93 (8d6+30/19-20) melee, 2 Claws +93 (4d8+15/19-20) melee, 2 Wings +92 (4d6+15/19-20) melee, Tail Slap +93 (4d8+45) melee

Bite +100 (8d6+32/19-20) melee, 2 Claws +100 (4d8+16/19-20) melee, 2 Wings +99 (4d6+16/19-20) melee, Tail Slap +100 (4d8+48) melee

Space/Reach:

30 ft./20 ft. (30 ft. with bite)

30 ft./20 ft. (30 ft. with bite)

30 ft./20 ft. (30 ft. with bite)

Special Attacks:

Breath weapon (70 ft. cone of force 50d12, DC 63), crush 4d8+42 (DC 63), frightful presence (DC 64), tail sweep 2d8+42 (DC 63)

Breath weapon (80 ft. cone of force 55d12, DC 68), crush 8d6+45 (DC 68), frightful presence (DC 69), tail sweep 4d6+45 (DC 68)

Breath weapon (80 ft. cone of force 60d12, DC 72), crush 8d6+48 (DC 72), frightful presence (DC 73), tail sweep 4d6+48 (DC 72)

Special Qualities:

Blindsense 60 ft., blur, damage reduction 25/epic, darkvision 120 ft., displacement, forcecage, immunity to sleep and paralysis, keen senses, maze, resilient sphere, spell resistance 51, spells (caster level 30th), wall of force

Blindsense 60 ft., blur, damage reduction 25/epic, darkvision 120 ft., displacement, forcecage, immunity to sleep and paralysis, keen senses, maze, resilient sphere, spell resistance 54, spells (caster level 33rd), wall of force

Blindsense 60 ft., blur, damage reduction 25/epic, darkvision 120 ft., displacement, forcecage, immunity to sleep and paralysis, invisibility, keen senses, maze, resilient sphere, spell resistance 57, spells (caster level 36th), telekinetic sphere, wall of force

Saves:

Fort +55, Ref +34, Will +56

Fort +60, Ref +37, Will +61

Fort +64, Ref +39, Will +65

Abilities:

Str 67, Dex 10, Con 53, Int 54, Wis 55, Cha 54

Str 71, Dex 10, Con 57, Int 58, Wis 59, Cha 58

Str 75, Dex 10, Con 61, Int 62, Wis 63, Cha 62

Skills:

Appraise +49, Bluff +49, Concentration +89, Craft (alchemy) +49, Diplomacy +90, Disable Device +49, Escape Artist +68, Gather Information +49, Heal +49, Hide +11, Intimidate +90, Jump +55, Knowledge (all) +90, Listen +92, Move Silently +27, Open Lock +27, Search +90, Sense Motive +90, Spellcraft +49, Spot +92, Survival +49, Tumble +27, Use Magic Device +90

Appraise +58, Bluff +58, Concentration +96, Craft (alchemy) +58, Diplomacy +97, Disable Device +58, Escape Artist +73, Gather Information +58, Heal +58, Hide +18, Intimidate +97, Jump +64, Knowledge (all) +97, Listen +99, Move Silently +34, Open Lock +34, Search +97, Sense Motive +97, Spellcraft +58, Spot +99, Survival +58, Tumble +34, Use Magic Device +97

Appraise +65, Bluff +65, Concentration +103, Craft (alchemy) +65, Diplomacy +104, Disable Device +65, Escape Artist +78, Gather Information +65, Heal +65, Hide +23, Intimidate +104, Jump +71, Knowledge (all) +104, Listen +106, Move Silently +39, Open Lock +39, Search +104, Sense Motive +104, Spellcraft +65, Spot +106, Survival +65, Tumble +39, Use Magic Device +104 (78 skill points remaining)

Feats:

Alertness, Blind-Fight, Cleave, Combat Reflexes, Empower Spell, Flyby Attack, Great Cleave, Hover, Improved Critical (bite), Improved Critical (claws), Improved Critical (wings), Improved Initiative, Improved Spell Capacity, Improved Sunder, Maximize Spell, Power Attack, Snatch, Spell Knowledge, Weapon Focus (bite), Weapon Focus (claw), Weapon Focus (tail slap), Wingover

Alertness, Blind-Fight, Cleave, Combat Reflexes, Empower Spell, Flyby Attack, Great Cleave, Hover, Improved Critical (bite), Improved Critical (claws), Improved Critical (wings), Improved Initiative, Improved Spell Capacity (x2), Improved Sunder, Maximize Spell, Power Attack, Snatch, Spell Knowledge (x2), Weapon Focus (bite), Weapon Focus (claw), Weapon Focus (tail slap), Wingover

Alertness, Blind-Fight, Cleave, Combat Reflexes, Empower Spell, Flyby Attack, Great Cleave, Hover, Improved Critical (bite), Improved Critical (claws), Improved Critical (wings), Improved Initiative, Improved Spell Capacity (x3), Improved Sunder, Maximize Spell, Power Attack, Snatch, Spell Knowledge (x3), Weapon Focus (bite), Weapon Focus (claw), Weapon Focus (tail slap), Wingover

Environment:

Any land and underground

Any land and underground

Any land and underground

Organization:

Solitary, pair, or family (1-2 and 2-5 offspring)

Solitary, pair, or family (1-2 and 2-5 offspring)

Solitary, pair, or family (1-2 and 2-5 offspring)

Challenge Rating:

43

50

59

Treasure:

Double standard

Double standard

Double standard

Alignment:

Usually neutral

Usually neutral

Usually neutral

Advancement:

66-69 HD (Colossal)

71-74 HD (Colossal+)

76+ HD (Colossal+)

Level Adjustment:

-

-

-

Dragon (Force)

Environment: Any land and underground

Organization: Wyrmling, very young, young, juvenile and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)

Challenge Rating: Wyrmling 13; very young 19; young 21; juvenile 25; young adult 28; adult 31; mature adult 35; old 37; very old 39; ancient 43; wyrm 50; great wyrm 59

Treasure: Double standard

Alignment: Usually neutral

Advancement: Wyrmling 21-24 HD (Huge); very young 26-29 HD (Huge); young 31-34 HD (Gargantuan); juvenile 36-39 HD (Gargantuan); young adult 41-44 HD (Gargantuan); adult 46-49 HD (Gargantuan); mature adult 51-54 HD (Colossal); old 56-59 HD (Colossal); very old 61-64 HD (Colossal); ancient 66-69 HD (Colossal); wyrm 71-74 HD (Colossal+); great wyrm 76+ HD (Colossal+)

Force Dragons by Age

Age

Size

Hit Dice (hp)

Str

Dex

Con

Int

Wis

Cha

Base Attack/

Grapple

Attack

Fort Save

Ref Save

Will Save

Breath Weapon (DC)

Frightful Presence DC

Wyrmling

H

20d12+100 (230)

31

10

21

18

19

18

+20/+38

+28

+17

+12

+16

5d12 (25)

24

Very young

H

25d12+150 (312)

35

10

23

22

23

22

+25/+45

+35

+20

+14

+20

10d12 (28)

28

Young

G

30d12+210 (405)

39

10

25

26

27

26

+30/+56

+40

+24

+17

+25

15d12 (32)

33

Juvenile

G

35d12+315 (542)

43

10

29

30

31

30

+35/+63

+47

+28

+19

+29

20d12 (36)

37

Young adult

G

40d12+440 (700)

47

10

33

34

35

34

+40/+70

+54

+33

+22

+34

25d12 (41)

42

Adult

G

45d12+585 (877)

51

10

37

38

39

38

+45/+77

+61

+37

+24

+38

30d12 (45)

46

Mature adult

C

50d12+750 (1,075)

55

10

41

42

43

42

+50/+88

+64

+42

+27

+43

35d12 (50)

51

Old

C

55d12+935 (1,292)

59

10

45

46

47

46

+55/+95

+71

+46

+29

+47

40d12 (54)

55

Very old

C

60d12+1,140 (1,530)

63

10

49

50

51

50

+60/+102

+78

+51

+32

+52

45d12 (59)

60

Ancient

C

65d12+1,365 (1,787)

67

10

53

54

55

54

+65/+109

+85

+55

+34

+56

50d12 (63)

64

Wyrm

C+

70d12+1,610 (2,065)

71

10

57

58

59

58

+70/+116

+92

+60

+37

+61

55d12 (68)

69

Great wyrm

C+

75d12+1,875 (2,362)

75

10

61

62

63

62

+75/+123

+99

+64

+39

+65

60d12 (72)

73

Force Dragon Abilities by Age

Age

Speed

Initiative

AC

Special Abilities

Caster Level

SR

Wyrmling

60 ft., fly 250 ft. (poor)

+0

31 (-2 size, +4 deflection, +19 natural), touch 12, flat-footed 31

Damage reduction 10/magic, deflecting force, immune to force

3rd

24

Very young

60 ft., fly 250 ft. (poor)

+0

38 (-2 size, +6 deflection, +24 natural), touch 14, flat-footed 38

6th

27

Young

60 ft., fly 300 ft. (clumsy)

+0

43 (-4 size, +8 deflection, +29 natural), touch 14, flat-footed 43

Damage reduction 15/magic

9th

30

Juvenile

60 ft., fly 300 ft. (clumsy)

+0

50 (-4 size, +10 deflection, +34 natural), touch 16, flat-footed 50

resilient sphere, blur

12th

33

Young adult

60 ft., fly 300 ft. (clumsy)

+0

57 (-4 size, +12 deflection, +39 natural), touch 18, flat-footed 57

Damage reduction 15/epic

15th

36

Adult

60 ft., fly 300 ft. (clumsy)

+0

64 (-4 size, +14 deflection, +44 natural), touch 20, flat-footed 64

Wall of force

18th

39

Mature adult

60 ft., fly 300 ft. (clumsy)

+0

67 (-8 size, +16 deflection, +49 natural), touch 18, flat-footed 67

Damage reduction 20/epic

21st

42

Old

60 ft., fly 300 ft. (clumsy)

+0

74 (-8 size, +18 deflection, +54 natural), touch 20, flat-footed 74

Forcecage, displacement

24th

45

Very old

60 ft., fly 300 ft. (clumsy)

+0

81 (-8 size, +20 deflection, +59 natural), touch 22, flat-footed 81

Damage reduction 25/epic

27th

48

Ancient

60 ft., fly 300 ft. (clumsy)

+0

88 (-8 size, +22 deflection, +64 natural), touch 24, flat-footed 88

Maze

30th

51

Wyrm

60 ft., fly 350 ft. (clumsy)

+0

95 (-8 size, +24 deflection, +69 natural), touch 26, flat-footed 95

33rd

54

Great wyrm

60 ft., fly 350 ft. (clumsy)

+0

102 (-8 size, +26 deflection, +74 natural), touch 28, flat-footed 102

telekinetic sphere, invisibility

36th

57

A force dragon's natural weapons are treated as magic (wyrmling - juvenile) or epic (young adult - great wyrm) for the purpose of overcoming damage reduction.

Combat

Breath Weapon (Su): A force dragon has one type of breath weapon, a cone of force that tears through creatures and objects in its area to devastating effect.

Immune to Force (Ex): A force dragon cannot be harmed by any force effect, including magic missiles, explosive runes, mage's sword, the sphere spells, or any other spell or effect with the Force descriptor. It can move freely through barriers made of force, such as a wall of force.

Deflecting Force (Su): A force dragon is protected by a shield of force that provides a deflection bonus to its AC. The deflection bonus is equal to the dragon's Charisma bonus.

Blur (Su): When a force dragon reaches juvenile age, the force surrounding its body distorts the light around it so that it is hard to discern the dragon's exact location. This functions as a continuous blur spell, giving the dragon concealment (20% miss chance).

Displacement (Su): An old force dragon's deflecting force bends light even more ex-tremely, giving the dragon the benefit of the displacement spell (50% miss chance). This supersedes its blur ability.

Invisibility (Su): A great wyrm force dragon is a creature of pure force, and is completely invisible (as though protected by greater invisibility). A creature that can see invisible creatures must still contend with the dragon's displacement ability.

Spell-Like Abilities: 3/day-forcecage, maze, resilient sphere, telekinetic sphere, wall of force. The DCs are Charisma-based.

Sample Force Dragon, Adult

Gargantuan Dragon (Force)

Hit Dice: 45d12+585 (877 hp)

Initiative: +0

Speed: 60 ft., fly 300 ft. (clumsy)

AC: 64 (-4 size, +14 deflection, +44 natural)

Base Attack/Grapple: +45/+77

Attack: Bite +61 (4d6+20/19-20) melee

Full Attack: Bite +61 (4d6+20/19-20) melee, 2 claws +56 (2d6+10/19-20) melee, 2 wings +56 (2d6+10/19-20) melee, tail slap +56 (2d8+30/19-20) melee

Space/Reach: 20 ft./15 ft.

Special Attacks: Crush 4d6+30 (DC 45), tail sweep 2d6+30 (DC 45), breath weapon, frightful presence (DC 46), spells (caster level 18th), spell-like abilities

Special Qualities: Immunities, damage reduction 15/epic, spell resistance 39, blindsense 60 ft., keen senses, deflecting force, blur (20% miss chance)

Saves: Fort +37, Ref +24, Will +38

Abilities: Str 51, Dex 10, Con 37, Int 38, Wis 39, Cha 38

Skills: Appraise +50, Bluff +62, Concentration +61, Craft (alchemy) +50, Diplomacy +74, Escape Artist +48, Gather Information +20, Intimidate +68, Jump +32, Knowledge (all) +56, Listen +64, Search +72, Sense Motive +50, Spellcraft +68, Spot +74

Feats: Alertness, Cleave, Combat Reflexes, Empower Spell-Like Ability, Flyby Attack, Hover, Improved Critical (bite), Improved Critical (claws), Improved Critical (wings), Improved Critical (tail slap), Improved Initiative, Improved Sunder, Maximize Spell-Like Ability, Power Attack, Spell Knowledge, Wingover

Environment: Any land and underground

Organization: Solitary, pair, or family (1-2 and 2-5 offspring)

Challenge Rating: 31

Treasure: Double standard

Alignment: Usually neutral

Advancement: 46-49 HD (Gargantuan)

A force dragon's natural weapons are treated as epic for the purpose of overcoming damage reduction.

Breath Weapon (Su): Cone of force, 60 ft., damage 30d12, Ref half (DC 45). The DC is Constitution-based.

Spell-Like Abilities: 3/day-resilient sphere, wall of force. Caster level 18th; save DC 24 + spell level.

Immunities (Ex): Immune to sleep and paralysis, immune to force effects.

Sorcerer Spells Known (6/10/10/9/9/9/9/8/7/5; base DC 24 + spell level): 0-arcane mark, dancing lights, detect magic, flare, ghost sound, light, mending, open/close, read magic; 1st-disguise self, comprehend languages, detect secret doors, magic missile, true strike; 2nd- bull's strength, cat's grace, darkness, locate object, mirror image; 3rd-clairaudience/clairvoyance, fireball, haste, lightning bolt; 4th-charm monster, greater invisibility, scrying, stoneskin; 5th-contact other plane, dream, hold monster, teleport; 6th-analyze dweomer, greater dispel magic, true seeing; 7th-forcecage, spell turning, summon monster VII; 8th-polymorph any object, protection from spells; 9th- time stop.

Possessions: Crystal ball with true seeing, circlet of eyes*, pearl of power (7th-level spell), 8,000 gp. *Variant of robe of eyes; benefit included in Search and Spot skill modifiers.

Prismatic Dragon

Prismatic Dragon, Wyrmling

Prismatic Dragon, Very young

Prismatic Dragon, Young

Huge Dragon (Light)

Huge Dragon (Light)

Gargantuan Dragon (Light)

Hit Dice:

23d12+138 (287 hp)

28d12+196 (378 hp)

33d12+297 (511 hp)

Initiative:

+4

+4

+4

Speed:

60 ft., fly 250 ft. (poor)

60 ft., fly 250 ft. (poor)

60 ft., fly 300 ft. (clumsy)

Armor Class:

35 (-2 size, +5 deflection, +22 natural), touch 13, flat-footed 35

42 (-2 size, +7 deflection, +27 natural), touch 15, flat-footed 42

47 (-4 size, +9 deflection, +32 natural), touch 15, flat-footed 47

Base Attack/Grapple:

+23/+40

+28/+47

+33/+58

Attack:

Bite +31 (2d8+9) melee

Bite +38 (2d8+11) melee

Bite +43 (4d6+13) melee

Full Attack:

Bite +31 (2d8+9) melee, 2 Claws +31 (2d6+4) melee, 2 Wings +30 (1d8+4) melee, Tail Slap +30 (2d6+13) melee

Bite +38 (2d8+11) melee, 2 Claws +38 (2d6+5) melee, 2 Wings +37 (1d8+5) melee, Tail Slap +37 (2d6+16) melee

Bite +43 (4d6+13) melee, 2 Claws +43 (2d8+6) melee, 2 Wings +42 (2d6+6) melee, Tail Slap +42 (2d8+19) melee

Space/Reach:

15 ft./10 ft. (15 ft. with bite)

15 ft./10 ft. (15 ft. with bite)

20 ft./15 ft. (20 ft. with bite)

Special Attacks:

Breath weapon (50 ft. prismatic spray effect, DC 27), crush 2d8+13 (DC 27), frightful presence (DC 26), tail sweep 2d4+13 (DC 27)

Breath weapon (50 ft. prismatic spray effect, DC 31), crush 2d8+16 (DC 31), frightful presence (DC 31), tail sweep 2d4+16 (DC 31)

Breath weapon (60 ft. prismatic spray effect, DC 35), crush 4d6+19 (DC 35), frightful presence (DC 35), tail sweep 2d6+19 (DC 35)

Special Qualities:

Blindsense 60 ft., damage reduction 10/magic, darkvision 120 ft., deflecting force, hypnotic pattern, immune to light and blindness, immunity to sleep and paralysis, keen senses, spell resistance 24, spells (caster level 5th)

Blindsense 60 ft., damage reduction 10/magic, darkvision 120 ft., deflecting force, hypnotic pattern, immune to light and blindness, immunity to sleep and paralysis, keen senses, spell resistance 30, spells (caster level 8th)

Blindsense 60 ft., damage reduction 15/magic, darkvision 120 ft., immunity to sleep and paralysis, keen senses, spell resistance 36, spells (caster level 11th)

Saves:

Fort +19, Ref +13, Will +18

Fort +23, Ref +16, Will +23

Fort +27, Ref +18, Will +27

Abilities:

Str 29, Dex 10, Con 23, Int 20, Wis 21, Cha 20

Str 33, Dex 10, Con 25, Int 24, Wis 25, Cha 24

Str 37, Dex 10, Con 29, Int 28, Wis 29, Cha 28

Skills:

Concentration +31, Diplomacy +30, Escape Artist +25, Intimidate +30, Knowledge (any 3) +31, Listen +33, Search +31, Sense Motive +30, Spot +33, Use Magic Device +30

Concentration +38, Diplomacy +38, Escape Artist +31, Intimidate +38, Knowledge (any 5) +38, Listen +40, Search +38, Sense Motive +38, Spot +40, Use Magic Device +38

Concentration +45, Diplomacy +45, Escape Artist +36, Intimidate +45, Knowledge (any 7) +45, Listen +47, Search +45, Sense Motive +45, Spot +47, Use Magic Device +45

Feats:

Alertness, Empower Spell, Flyby Attack, Hover, Improved Initiative, Power Attack, Weapon Focus (bite), Weapon Focus (claw)

Alertness, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Weapon Focus (bite), Weapon Focus (claw), Wingover

Alertness, Blind-Fight, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Snatch, Weapon Focus (bite), Weapon Focus (claw), Wingover

Environment:

Any land and underground

Any land and underground

Any land and underground

Organization:

Solitary or clutch (2-5)

Solitary or clutch (2-5)

Solitary or clutch (2-5)

Challenge Rating:

14

16

22

Treasure:

Double standard

Double standard

Double standard

Alignment:

Usually neutral

Usually neutral

Usually neutral

Advancement:

24-27 HD (Huge)

29-32 HD (Huge)

34-37 HD (Gargantuan)

Level Adjustment:

-

-

-

Prismatic Dragon, Juvenile

Prismatic Dragon, Young adult

Prismatic Dragon, Adult

Gargantuan Dragon (Light)

Gargantuan Dragon (Light)

Colossal Dragon (Light)

Hit Dice:

38d12+418 (665 hp)

43d12+559 (838 hp)

48d12+720 (1,032 hp)

Initiative:

+4

+4

+4

Speed:

60 ft., fly 300 ft. (clumsy)

60 ft., fly 300 ft. (clumsy)

60 ft., fly 300 ft. (clumsy)

Armor Class:

54 (-4 size, +11 deflection, +37 natural), touch 17, flat-footed 54

61 (-4 size, +13 deflection, +42 natural), touch 19, flat-footed 61

64 (-8 size, +15 deflection, +47 natural), touch 17, flat-footed 64

Base Attack/Grapple:

+38/+65

+43/+72

+48/+83

Attack:

Bite +50 (4d6+15) melee

Bite +57 (4d6+17) melee

Bite +60 (4d8+19/19-20) melee

Full Attack:

Bite +50 (4d6+15) melee, 2 Claws +50 (2d8+7) melee, 2 Wings +49 (2d6+7) melee, Tail Slap +49 (2d8+22) melee

Bite +57 (4d6+17) melee, 2 Claws +57 (2d8+8) melee, 2 Wings +56 (2d6+8) melee, Tail Slap +56 (2d8+25) melee

Bite +60 (4d8+19/19-20) melee, 2 Claws +60 (4d6+9) melee, 2 Wings +59 (2d8+9) melee, Tail Slap +60 (4d6+28) melee

Space/Reach:

20 ft./15 ft. (20 ft. with bite)

20 ft./15 ft. (20 ft. with bite)

30 ft./20 ft. (30 ft. with bite)

Special Attacks:

Breath weapon (60 ft. prismatic spray effect, DC 40), crush 4d6+22 (DC 40), frightful presence (DC 40), tail sweep 2d6+22 (DC 40)

Breath weapon (60 ft. prismatic spray effect, DC 44), crush 4d6+25 (DC 44), frightful presence (DC 44), tail sweep 2d6+25 (DC 44)

Breath weapon (70 ft. prismatic spray effect, DC 49), crush 4d8+28 (DC 49), frightful presence (DC 49), tail sweep 2d8+28 (DC 49)

Special Qualities:

Blindsense 60 ft., damage reduction 15/magic, darkvision 120 ft., immunity to sleep and paralysis, keen senses, rainbow pattern, spell resistance 42, spells (caster level 13th)

Blindsense 60 ft., damage reduction 15/epic, darkvision 120 ft., immunity to sleep and paralysis, keen senses, rainbow pattern, spell resistance 48, spells (caster level 17th)

Blindsense 60 ft., damage reduction 15/epic, darkvision 120 ft., immunity to sleep and paralysis, keen senses, rainbow pattern, spell resistance 54, spells (caster level 20th), sunbeam

Saves:

Fort +32, Ref +21, Will +32

Fort +36, Ref +23, Will +36

Fort +41, Ref +26, Will +41

Abilities:

Str 41, Dex 10, Con 33, Int 32, Wis 33, Cha 32

Str 45, Dex 10, Con 37, Int 36, Wis 37, Cha 36

Str 49, Dex 10, Con 41, Int 40, Wis 41, Cha 40

Skills:

Concentration +52, Diplomacy +52, Escape Artist +41, Intimidate +52, Knowledge (any 9) +52, Listen +54, Search +52, Sense Motive +52, Spot +54, Use Magic Device +52

Appraise +15, Bluff +15, Concentration +59, Craft (alchemy) +15, Diplomacy +59, Disable Device +15, Escape Artist +46, Gather Information +15, Heal +15, Hide -10, Intimidate +59, Jump +19, Knowledge (all) +59, Listen +61, Move Silently +2, Open Lock +2, Search +59, Sense Motive +59, Spellcraft +15, Spot +61, Survival +15, Tumble +2, Use Magic Device +59

Appraise +21, Bluff +21, Concentration +66, Craft (alchemy) +21, Diplomacy +66, Disable Device +21, Escape Artist +51, Gather Information +21, Heal +21, Hide -10, Intimidate +66, Jump +25, Knowledge (all) +66, Listen +68, Move Silently +6, Open Lock +6, Search +66, Sense Motive +66, Spellcraft +21, Spot +68, Survival +21, Tumble +6, Use Magic Device +66

Feats:

Alertness, Blind-Fight, Cleave, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Snatch, Weapon Focus (bite), Weapon Focus (claw), Wingover

Alertness, Blind-Fight, Cleave, Combat Reflexes, Empower Spell, Flyby Attack, Hover, Improved Initiative, Improved Sunder, Maximize Spell, Power Attack, Snatch, Weapon Focus (bite), Weapon Focus (claw), Wingover

Alertness, Blind-Fight, Cleave, Combat Reflexes, Empower Spell, Flyby Attack, Hover, Improved Critical (bite), Improved Initiative, Improved Sunder, Maximize Spell, Power Attack, Snatch, Weapon Focus (bite), Weapon Focus (claw), Weapon Focus (tail slap), Wingover

Environment:

Any land and underground

Any land and underground

Any land and underground

Organization:

Solitary or clutch (2-5)

Solitary or clutch (2-5)

Solitary, pair, or family (1-2 and 2-5 offspring)

Challenge Rating:

30

34

39

Treasure:

Double standard

Double standard

Double standard

Alignment:

Usually neutral

Usually neutral

Usually neutral

Advancement:

39-42 HD (Gargantuan)

44-47 HD (Gargantuan)

49-52 HD (Gargantuan)

Level Adjustment:

-

-

-

Prismatic Dragon, Mature adult

Prismatic Dragon, Old

Prismatic Dragon, Very old

Colossal Dragon (Light)

Colossal Dragon (Light)

Colossal Dragon (Light)

Hit Dice:

53d12+901 (1,245 hp)

58d12+1,102 (1,479 hp)

63d12+1,323 (1,732 hp)

Initiative:

+4

+4

+4

Speed:

60 ft., fly 300 ft. (clumsy)

60 ft., fly 300 ft. (clumsy)

60 ft., fly 300 ft. (clumsy)

Armor Class:

71 (-8 size, +17 deflection, +52 natural), touch 19, flat-footed 71

78 (-8 size, +19 deflection, +57 natural), touch 21, flat-footed 78

85 (-8 size, +21 deflection, +62 natural), touch 23, flat-footed 85

Base Attack/Grapple:

+53/+90

+58/+97

+63/+104

Attack:

Bite +67 (4d8+21/19-20) melee

Bite +74 (4d8+23/19-20) melee

Bite +81 (4d8+25/19-20) melee

Full Attack:

Bite +67 (4d8+21/19-20) melee, 2 Claws +67 (4d6+10/19-20) melee, 2 Wings +66 (2d8+10) melee, Tail Slap +67 (4d6+31) melee

Bite +74 (4d8+23/19-20) melee, 2 Claws +74 (4d6+11/19-20) melee, 2 Wings +73 (2d8+11/19-20) melee, Tail Slap +74 (4d6+34) melee

Bite +81 (4d8+25/19-20) melee, 2 Claws +81 (4d6+12/19-20) melee, 2 Wings +80 (2d8+12/19-20) melee, Tail Slap +81 (4d6+37) melee

Space/Reach:

30 ft./20 ft. (30 ft. with bite)

30 ft./20 ft. (30 ft. with bite)

30 ft./20 ft. (30 ft. with bite)

Special Attacks:

Breath weapon (70 ft. prismatic spray effect, DC 53), crush 4d8+31 (DC 53), frightful presence (DC 53), tail sweep 2d8+31 (DC 53)

Breath weapon (70 ft. prismatic spray effect, DC 58), crush 4d8+34 (DC 58), frightful presence (DC 58), tail sweep 2d8+34 (DC 58)

Breath weapon (70 ft. prismatic spray effect, DC 62), crush 4d8+37 (DC 62), frightful presence (DC 62), tail sweep 2d8+37 (DC 62)

Special Qualities:

Blindsense 60 ft., damage reduction 20/epic, darkvision 120 ft., immunity to sleep and paralysis, keen senses, rainbow pattern, spell resistance 60, spells (caster level 23rd), sunbeam

Blindsense 60 ft., damage reduction 20/epic, darkvision 120 ft., immunity to sleep and paralysis, keen senses, rainbow pattern, spell resistance 66, spells (caster level 26th), sunbeam, sunburst

Blindsense 60 ft., damage reduction 25/epic, darkvision 120 ft., immunity to sleep and paralysis, keen senses, rainbow pattern, spell resistance 68, spells (caster level 29th), sunbeam, sunburst

Saves:

Fort +45, Ref +28, Will +45

Fort +50, Ref +31, Will +50

Fort +54, Ref +33, Will +54

Abilities:

Str 53, Dex 10, Con 45, Int 44, Wis 45, Cha 44

Str 57, Dex 10, Con 49, Int 48, Wis 49, Cha 48

Str 61, Dex 10, Con 53, Int 52, Wis 53, Cha 52

Skills:

Appraise +28, Bluff +28, Concentration +73, Craft (alchemy) +28, Diplomacy +73, Disable Device +28, Escape Artist +56, Gather Information +28, Heal +28, Hide -5, Intimidate +73, Jump +32, Knowledge (all) +73, Listen +75, Move Silently +11, Open Lock +11, Search +73, Sense Motive +73, Spellcraft +28, Spot +75, Survival +28, Tumble +11, Use Magic Device +73

Appraise +36, Bluff +36, Concentration +80, Craft (alchemy) +36, Diplomacy +80, Disable Device +36, Escape Artist +61, Gather Information +36, Heal +36, Hide +1, Intimidate +80, Jump +40, Knowledge (all) +80, Listen +82, Move Silently +17, Open Lock +17, Search +80, Sense Motive +80, Spellcraft +36, Spot +82, Survival +36, Tumble +17, Use Magic Device +80

Appraise +44, Bluff +44, Concentration +87, Craft (alchemy) +44, Diplomacy +87, Disable Device +44, Escape Artist +66, Gather Information +44, Heal +44, Hide +7, Intimidate +87, Jump +48, Knowledge (all) +87, Listen +89, Move Silently +23, Open Lock +23, Search +87, Sense Motive +87, Spellcraft +44, Spot +89, Survival +44, Tumble +23, Use Magic Device +87

Feats:

Alertness, Blind-Fight, Cleave, Combat Reflexes, Empower Spell, Flyby Attack, Hover, Improved Critical (bite), Improved Critical (claws), Improved Initiative, Improved Sunder, Maximize Spell, Power Attack, Snatch, Weapon Focus (bite), Weapon Focus (claw), Weapon Focus (tail slap), Wingover

Alertness, Blind-Fight, Cleave, Combat Reflexes, Empower Spell, Flyby Attack, Great Cleave, Hover, Improved Critical (bite), Improved Critical (claws), Improved Critical (wings), Improved Initiative, Improved Sunder, Maximize Spell, Power Attack, Snatch, Weapon Focus (bite), Weapon Focus (claw), Weapon Focus (tail slap), Wingover

Alertness, Blind-Fight, Cleave, Combat Reflexes, Empower Spell, Flyby Attack, Great Cleave, Hover, Improved Critical (bite), Improved Critical (claws), Improved Critical (wings), Improved Initiative, Improved Spell Capacity, Improved Sunder, Maximize Spell, Power Attack, Snatch, Spell Knowledge, Weapon Focus (bite), Weapon Focus (claw), Weapon Focus (tail slap), Wingover

Environment:

Any land and underground

Any land and underground

Any land and underground

Organization:

Solitary, pair, or family (1-2 and 2-5 offspring)

Solitary, pair, or family (1-2 and 2-5 offspring)

Solitary, pair, or family (1-2 and 2-5 offspring)

Challenge Rating:

43

48

52

Treasure:

Double standard

Double standard

Double standard

Alignment:

Usually neutral

Usually neutral

Usually neutral

Advancement:

54-57 HD (Colossal)

59-62 HD (Colossal)

64-67 HD (Colossal)

Level Adjustment:

-

-

-

Prismatic Dragon, Ancient

Prismatic Dragon, Wyrm

Prismatic Dragon, Great wyrm

Colossal+ Dragon (Light)

Colossal+ Dragon (Light)

Colossal+ Dragon (Light)

Hit Dice:

68d12+1,564 (2,006 hp)

73d12+1,825 (2,299 hp)

78d12+2,106 (2,613 hp)

Initiative:

+4

+4

+4

Speed:

60 ft., fly 350 ft. (clumsy)

60 ft., fly 350 ft. (clumsy)

60 ft., fly 350 ft. (clumsy)

Armor Class:

92 (-8 size, +23 deflection, +67 natural), touch 25, flat-footed 92

99 (-8 size, +25 deflection, +72 natural), touch 27, flat-footed 99

106 (-8 size, +27 deflection, +77 natural), touch 29, flat-footed 106

Base Attack/Grapple:

+68/+111

+73/+118

+78/+125

Attack:

Bite +88 (8d6+27/19-20) melee

Bite +95 (8d6+29/19-20) melee

Bite +102 (8d6+31/19-20) melee

Full Attack:

Bite +88 (8d6+27/19-20) melee, 2 Claws +88 (4d8+13/19-20) melee, 2 Wings +87 (4d6+13/19-20) melee, Tail Slap +88 (4d8+40) melee

Bite +95 (8d6+29/19-20) melee, 2 Claws +95 (4d8+14/19-20) melee, 2 Wings +94 (4d6+14/19-20) melee, Tail Slap +95 (4d8+43) melee

Bite +102 (8d6+31/19-20) melee, 2 Claws +102 (4d8+15/19-20) melee, 2 Wings +101 (4d6+15/19-20) melee, Tail Slap +102 (4d8+46) melee

Space/Reach:

30 ft./20 ft. (30 ft. with bite)

30 ft./20 ft. (30 ft. with bite)

30 ft./20 ft. (30 ft. with bite)

Special Attacks:

Breath weapon (80 ft. prismatic spray effect, DC 67), crush 8d6+40 (DC 67), frightful presence (DC 67), tail sweep 4d6+40 (DC 67)

Breath weapon (80 ft. prismatic spray effect, DC 71), crush 8d6+43 (DC 71), frightful presence (DC 71), tail sweep 4d6+43 (DC 71)

Breath weapon (80 ft. prismatic spray effect, DC 76), crush 8d6+46 (DC 76), frightful presence (DC 76), tail sweep 4d6+46 (DC 76)

Special Qualities:

Blindsense 60 ft., damage reduction 25/epic, darkvision 120 ft., immunity to sleep and paralysis, keen senses, prismatic wall, rainbow pattern, spell resistance 74, spells (caster level 32nd), sunbeam, sunburst

Blindsense 60 ft., damage reduction 25/epic, darkvision 120 ft., immunity to sleep and paralysis, keen senses, prismatic wall, rainbow pattern, spell resistance 80, spells (caster level 35th), sunbeam, sunburst

Blindsense 60 ft., damage reduction 25/epic, darkvision 120 ft., immunity to sleep and paralysis, keen senses, prismatic sphere, prismatic wall, rainbow pattern, spell resistance 86, spells (caster level 38th), sunbeam, sunburst

Saves:

Fort +59, Ref +36, Will +59

Fort +63, Ref +38, Will +63

Fort +68, Ref +41, Will +68

Abilities:

Str 65, Dex 10, Con 57, Int 56, Wis 57, Cha 56

Str 69, Dex 10, Con 61, Int 60, Wis 61, Cha 60

Str 73, Dex 10, Con 65, Int 64, Wis 65, Cha 64

Skills:

Appraise +53, Bluff +53, Concentration +94, Craft (alchemy) +53, Diplomacy +94, Disable Device +53, Escape Artist +71, Gather Information +53, Heal +53, Hide +14, Intimidate +94, Jump +57, Knowledge (all) +94, Listen +96, Move Silently +30, Open Lock +30, Search +94, Sense Motive +94, Spellcraft +53, Spot +96, Survival +53, Tumble +30, Use Magic Device +94 (1 skill points remaining)

Appraise +63, Bluff +63, Concentration +101, Craft (alchemy) +63, Diplomacy +101, Disable Device +63, Escape Artist +76, Gather Information +63, Heal +63, Hide +22, Intimidate +101, Jump +67, Knowledge (all) +101, Listen +103, Move Silently +38, Open Lock +38, Search +101, Sense Motive +101, Spellcraft +63, Spot +103, Survival +63, Tumble +38, Use Magic Device +101

Appraise +68, Bluff +68, Concentration +108, Craft (alchemy) +68, Diplomacy +108, Disable Device +68, Escape Artist +81, Gather Information +68, Heal +68, Hide +25, Intimidate +108, Jump +72, Knowledge (all) +108, Listen +110, Move Silently +41, Open Lock +41, Search +108, Sense Motive +108, Spellcraft +68, Spot +110, Survival +68, Tumble +41, Use Magic Device +108 (149 skill points remaining)

Feats:

Alertness, Blind-Fight, Cleave, Combat Reflexes, Empower Spell, Flyby Attack, Great Cleave, Hover, Improved Critical (bite), Improved Critical (claws), Improved Critical (wings), Improved Initiative, Improved Spell Capacity (x2), Improved Sunder, Maximize Spell, Power Attack, Snatch, Spell Knowledge, Weapon Focus (bite), Weapon Focus (claw), Weapon Focus (tail slap), Wingover

Alertness, Blind-Fight, Cleave, Combat Reflexes, Empower Spell, Flyby Attack, Great Cleave, Hover, Improved Critical (bite), Improved Critical (claws), Improved Critical (wings), Improved Initiative, Improved Spell Capacity (x3), Improved Sunder, Maximize Spell, Power Attack, Snatch, Spell Knowledge (x2), Weapon Focus (bite), Weapon Focus (claw), Weapon Focus (tail slap), Wingover

Alertness, Blind-Fight, Cleave, Combat Reflexes, Empower Spell, Flyby Attack, Great Cleave, Hover, Improved Critical (bite), Improved Critical (claws), Improved Critical (wings), Improved Initiative, Improved Spell Capacity (x4), Improved Sunder, Maximize Spell, Power Attack, Snatch, Spell Knowledge (x3), Weapon Focus (bite), Weapon Focus (claw), Weapon Focus (tail slap), Wingover

Environment:

Any land and underground

Any land and underground

Any land and underground

Organization:

Solitary, pair, or family (1-2 and 2-5 offspring)

Solitary, pair, or family (1-2 and 2-5 offspring)

Solitary, pair, or family (1-2 and 2-5 offspring)

Challenge Rating:

57

61

66

Treasure:

Double standard

Double standard

Double standard

Alignment:

Usually neutral

Usually neutral

Usually neutral

Advancement:

69-72 HD (Colossal+)

74-77 HD (Colossal+)

79+ HD (Colossal+)

Level Adjustment:

-

-

-

Dragon (Light)

Environment: Any land and underground

Organization: Wyrmling, very young, young, juvenile and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)

Challenge Rating: Wyrmling 14; very young 16; young 22; juvenile 30; young adult 34; adult 39; mature adult 43; old 48; very old 52; ancient 57; wyrm 61; great wyrm 66

Treasure: Double standard

Alignment: Usually neutral

Advancement: Wyrmling 24-27 HD (Huge); very young 29-32 HD (Huge); young 34-37 HD (Gargantuan); juvenile 39-42 HD (Gargantuan); young adult 44-47 HD (Gargantuan); adult 49-52 HD (Gargantuan); mature adult 54-57 HD (Colossal); old 59-62 HD (Colossal); very old 64-67 HD (Colossal); ancient 69-72 HD (Colossal+); wyrm 74-77 HD (Colossal+); great wyrm 79+ HD (Colossal+)

Prismatic Dragons by Age

Age

Size

Hit Dice (hp)

Str

Dex

Con

Int

Wis

Cha

Base Attack/

Grapple

Attack

Fort Save

Ref Save

Will Save

Breath Weapon DC

Frightful Presence DC

Wyrmling

H

23d12+138 (287)

29

10

23

20

21

20

+23/+40

+30

+19

+13

+18

27

26

Very young

H

28d12+196 (378)

33

10

25

24

25

24

+28/+47

+37

+23

+16

+23

31

31

Young

G

33d12+297 (511)

37

10

29

28

29

28

+33/+58

+42

+27

+18

+27

35

35

Juvenile

G

38d12+418 (665)

41

10

33

32

33

32

+38/+65

+49

+32

+21

+32

40

40

Young adult

G

43d12+559 (838)

45

10

37

36

37

36

+43/+72

+56

+36

+23

+36

44

44

Adult

C

48d12+720 (1,032)

49

10

41

40

41

40

+48/+83

+59

+41

+26

+41

49

49

Mature adult

C

53d12+901 (1,245)

53

10

45

44

45

44

+53/+90

+66

+45

+28

+45

53

53

Old

C

58d12+1,102 (1,479)

57

10

49

48

49

48

+58/+97

+73

+50

+31

+50

58

58

Very old

C

63d12+1,323 (1,732)

61

10

53

52

53

52

+63/+104

+80

+54

+33

+54

62

62

Ancient

C+

68d12+1,564 (2,006)

65

10

57

56

57

56

+68/+111

+87

+59

+36

+59

67

67

Wyrm

C+

73d12+1,825 (2,299)

69

10

61

60

61

60

+73/+118

+94

+63

+38

+63

71

71

Great wyrm

C+

78d12+2,106 (2,613)

73

10

65

64

65

64

+78/+125

+101

+68

+41

+68

76

76

Prismatic Dragon Abilities by Age

Age

Speed

Initiative

AC

Special Abilities

Caster Level

SR

Wyrmling

60 ft., fly 250 ft. (poor)

+0

35 (-2 size, +5 deflection, +22 natural), touch 13, flat-footed 35

Damage reduction 10/magic, deflecting force, hypnotic pattern, immune to light and blindness

5th

24

Very young

60 ft., fly 250 ft. (poor)

+0

42 (-2 size, +7 deflection, +27 natural), touch 15, flat-footed 42

8th

30

Young

60 ft., fly 300 ft. (clumsy)

+0

47 (-4 size, +9 deflection, +32 natural), touch 15, flat-footed 47

Damage reduction 15/magic

11th

36

Juvenile

60 ft., fly 300 ft. (clumsy)

+0

54 (-4 size, +11 deflection, +37 natural), touch 17, flat-footed 54

Rainbow pattern

13th

42

Young adult

60 ft., fly 300 ft. (clumsy)

+0

61 (-4 size, +13 deflection, +42 natural), touch 19, flat-footed 61

Damage reduction 15/epic

17th

48

Adult

60 ft., fly 300 ft. (clumsy)

+0

64 (-8 size, +15 deflection, +47 natural), touch 17, flat-footed 64

Sunbeam

20th

54

Mature adult

60 ft., fly 300 ft. (clumsy)

+0

71 (-8 size, +17 deflection, +52 natural), touch 19, flat-footed 71

Damage reduction 20/epic

23rd

60

Old

60 ft., fly 300 ft. (clumsy)

+0

78 (-8 size, +19 deflection, +57 natural), touch 21, flat-footed 78

Sunburst

26th

66

Very old

60 ft., fly 300 ft. (clumsy)

+0

85 (-8 size, +21 deflection, +62 natural), touch 23, flat-footed 85

Damage reduction 25/epic

29th

68

Ancient

60 ft., fly 350 ft. (clumsy)

+0

92 (-8 size, +23 deflection, +67 natural), touch 25, flat-footed 92

Prismatic wall

32nd

74

Wyrm

60 ft., fly 350 ft. (clumsy)

+0

99 (-8 size, +25 deflection, +72 natural), touch 27, flat-footed 99

35th

80

Great wyrm

60 ft., fly 350 ft. (clumsy)

+0

106 (-8 size, +27 deflection, +77 natural), touch 29, flat-footed 106

Prismatic sphere

38th

86

A prismatic dragon's natural weapons are treated as magic (wyrmling - juvenile) or epic (young adult - great wyrm) for the purpose of overcoming damage reduction.

Combat

Breath Weapon (Su): A prismatic dragon has one type of breath weapon, a prismatic spray effect. The breath weapon's cone is of the size indicated by the dragon's size, not the normal cone for the spell.

Deflecting Force (Su): A prismatic dragon is protected by a shield of shimmering light similar to a cloak of chaos that provides a deflection bonus to its AC. The deflection bonus is equal to the dragon's Charisma bonus.

Immune to Light and Blindness (Ex): Prismatic dragons cannot be harmed by any light, including Evocation [Light] spells, searing light, and the various prismatic (sphere, spray, wall) spells. In addition, they are immune to any spell or effect that causes blindness.

Spell-Like Abilities: At will-hypnotic pattern, rainbow pattern; 3/day-prismatic sphere, prismatic wall, sunbeam, sunburst. The DC is Charisma-based.

Sample Prismatic Dragon, Old

Colossal Dragon

Hit Dice: 58d12+1,102 (1,479 hp)

Initiative: +4 (Improved Initiative)

Speed: 60 ft., fly 300 ft. (clumsy)

AC: 78 (-8 size, +19 deflection, +57 natural)

Base Attack/Grapple: +58/+97

Attack: Bite +74 (4d8+23/19-20) melee

Full Attack: Bite +74 melee, 2 claws +69 (4d6+11) melee, 2 wings +68 (2d8+11) melee, tail slap +69 (4d6+34) melee

Space/Reach: 30 ft./20 ft

Special Attacks: Crush 4d8+34 (DC 58), tail sweep 2d8+34 (DC 58), breath weapon, frightful presence (DC 58), spells (caster level 26th), spell-like abilities

Special Qualities: Immunities, damage reduction 20/epic, spell resistance 66, blindsight, keen senses, deflecting force

Saves: Fort +50, Ref +31, Will +50

Abilities: Str 57, Dex 10, Con 49, Int 48, Wis 49, Cha 48

Skills: Balance +67, Bluff +80, Climb +84, Concentration +80, Diplomacy +92, Disable Device +80, Escape Artist +61, Gather Information +86, Heal +80, Intimidate +86, Jump +102, Knowledge (all) +80, Listen +80, Move Silently +61, Open Lock +61, Perform (any two) +80, Search +80, Sense Motive +80, Spellcraft +86, Spot +80, Survival +80, Tumble +67, Use Magic Device +80

Feats: Blinding Speed (x2), Cleave, Flyby Attack, Great Cleave, Improved Critical (bite), Improved Initiative, Improved Sunder, Improved Spell Capacity (9th), Improved Spell Capacity (9th), Power Attack, Quicken Spell-Like Ability, Snatch, Spell Knowledge (x4), Weapon Focus (bite), Weapon Focus (claw), Weapon Focus (tail slap)

Environment: Any land and underground

Organization: Solitary, pair, or family (1-2 and 2-5 off-spring)

Challenge Rating: 48

Treasure: Double standard

Alignment: Usually neutral

Advancement: 59-62 HD (Colossal)

A prismatic dragon's natural weapons are treated as epic for the purpose of overcoming damage reduction.

Breath Weapon (Su): Cone of prismatic spray, 70 ft., effect as spell, Ref half (DC 58).

Spell-Like Abilities: At will-hypnotic pattern, rainbow pattern; 3/day-sunbeam, sunburst. Caster level 26th; save DC 29 + spell level. The DC is Charisma-based.

Immunities (Ex): Immune to sleep and paralysis effects, immune to light and blindness effects.

Sorcerer Spells Known (6/11/11/11/10/10/10/10/9/11; base DC 29 + spell level): 0-dancing lights, daze, detect magic, ghost sound, light, prestidigitation, ray of frost, read magic, resistance; 1st-enlarge person, mage armor, magic missile, shield, true strike, unseen servant; 2nd-alter self, blur, darkness, detect thoughts, levitate; 3rd-blink, fireball, greater magic weapon, haste, tongues, wind wall; 4th-confusion, polymorph, scrying, stoneskin; 5th- baleful polymorph, dismissal, fabricate, passwall, wall of force; 6th-antimagic field, greater dispel magic, true seeing; 7th-forcecage, sequester, spell turning, greater teleport; 8th-greater planar binding, mass charm monster, symbol of death, temporal stasis; 9th-dominate monster, gate, imprisonment, time stop, wish

Possessions: Staff of the cosmos, ring of regeneration, 15,563 gp.


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I look at the others incredously." Am I the only one that thinks this makes zero sense? Who would want to be down here alone studying next to a skeleton? She shouldn't do that until these tunnels have been determined to be safe. Her unwillingness to wait until then speaks volumes to me. It's not my call though." I sigh and look back to Ghost. I roll my eyes in irritation.

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