Dungeons and Dragons Epic Assassin 3.5 PBP RPG

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Epic Assassin

Hit Die: d6.

Skill Points at Each Additional Level: 4 + Int modifier.

Sneak Attack: The epic assassin's sneak attack damage increases by +1d6 every two levels after 9th.

Death Attack: The assassin counts only half his or her class levels beyond 10th when determining the DC to resist this attack.

Spells: The assassin's caster level is equal to his or her class level. The assassin's number of spells per day does not increase after 10th level.

Uncanny Dodge: The assassin's uncanny dodge bonus on saves against traps doesn't increase after 10th level.

Saving Throw Bonus against Poison: The assassin's bonus on saves against poison increases by +1 every two levels after 10th.

Bonus Feats: The epic assassin gains a bonus feat (selected from the list of epic assassin feats) every four levels after 10th.

Epic Assassin Bonus Feat List: Dexterous Fortitude, Dexterous Will, Improved Combat Casting, Improved Death Attack, Improved Sneak Attack, Improved Spell Capacity, Legendary Tracker, Lingering Damage, Sneak Attack of Opportunity, Spell Knowledge, Spontaneous Spell, Superior Initiative, Tenacious Magic, Uncanny Accuracy.

Table: The Epic Assassin

Level

Special

11th

Sneak attack +6d6

12th

+6 save against poison

13th

Sneak attack +7d6

14th

+7 save against poison, bonus feat

15th

Sneak attack +8d6

16th

+8 save against poison

17th

Sneak attack +9d6

18th

+9 save against poison, bonus feat

19th

Sneak attack +10d6

20th

+10 save against poison


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There are seven other rooms on this floor, one of them is an in use but unoccupied bedroom, two more bedrooms have sleeping forms within. There is also a small dining area, another washroom, this one larger with a sauna, a small Chapel to the Giantish deity Annam, and a large study.

There are quite a few valuables around, some of which can be easily pocketed, but nothing that can easily be taken in regards to magical artifacts.

Of particular note in this last regard is some manner of enchantment built into the study. A pressed button causes the user to no longer see the castle at all, save for a small platform under their feet. Instead they see the clouds and land streaming by around and below them. A whisper of passing wind from the illusion completes the impression that one is flying.

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