Dungeons and Dragons Aristocrat 3.5 PBP RPG

Fri, 23rd February, 2018 - 10:26 pm GMT
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Aristocrat

Hit Die: d8.

Class Skills

The aristocrat's class skills (and the key ability for each skill) are Appraise (Int), Bluff (Cha), Diplomacy (Cha), Disguise (Cha), Forgery (Int), Gather Information (Cha), Handle Animal (Cha), Intimidate (Cha), Knowledge (all skills taken individually) (Int), Listen (Wis), Perform (Cha), Ride (Dex), Sense Motive (Wis), Speak Language, Spot (Wis), Swim (Str), and Survival (Wis).

Skill Points at 1st Level: (4 + Int modifier) x4.

Skill Points at Each Additional Level: 4 + Int modifier.

Table: The Aristocrat

Level

Base Attack

Bonus

Fort

Save

Ref

Save

Will

Save

1st

+0

+0

+0

+2

2nd

+1

+0

+0

+3

3rd

+2

+1

+1

+3

4th

+3

+1

+1

+4

5th

+3

+1

+1

+4

6th

+4

+2

+2

+5

7th

+5

+2

+2

+5

8th

+6/+1

+2

+2

+6

9th

+6/+1

+3

+3

+6

10th

+7/+2

+3

+3

+7

11th

+8/+3

+3

+3

+7

12th

+9/+4

+4

+4

+8

13th

+9/+4

+4

+4

+8

14th

+10/+5

+4

+4

+9

15th

+11/+6/+1

+5

+5

+9

16th

+12/+7/+2

+5

+5

+10

17th

+12/+7/+2

+5

+5

+10

18th

+13/+8/+3

+6

+6

+11

19th

+14/+9/+4

+6

+6

+11

20th

+15/+10/+5

+6

+6

+12

Class Features

The following is a class feature of the aristocrat NPC class.

Weapon and Armor Proficiency: The aristocrat is proficient in the use of all simple and martial weapons and with all types of armor and shields.


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Latest RPG Post

My eyes widen as things get even worse, "Fall back a pace or two, keep the line tight, we cannot let them surround us!"

Addressing the two teens behind me, I'll tell them, "Go and drag the wounded back if you can."

I tell Thalica to take the cure light wounds scroll from me and to use it on anyone who drops unconscious.

Meanwhile, I use the last fireball, hoping to weaken the wolves and trolls before they become too much of a problem.

Out of Character: Rolled 20 damage for this fireball before. Wishing I had my sorcerer Silas here, he'd be flinging out 15d6+15 on these. Targeting the fireball such that I get all of the trolls and as many of the dire wolves as possible without hitting the guards. Based on the pattern used by Kn, it looks like targeting the point between N48 and O49 would do the trick, and get a lot of the archers in the bargain.

Rolling three attacks for myself, and four attacks for Q.

Jonathan, don't forget the Strength bonus from enlarge person negates the penalty to hit for melee. Not that the difference would've helped with a natural 1, but next time. You might want to also preemptively roll a few attacks of opportunity, they'll be provoking such by coming towards you.

Grant, get out of there and let Jonathan take your place for a bit, you're close to just dropping dead.

Edit: +2 to all attack rolls here.

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NOTE: In the case of D&D, Wizards holds the copyright for its material. The versions most Players in our Community tend to use Dungeons & Dragons 2-3.5 although others may use higher versions.


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