Dungeons and Dragons Commoner 3.5 PBP RPG

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Commoner

Hit Die: d4.

Class Skills

The commoner's class skills (and the key ability for each skill) are Climb (Str), Craft (Int), Handle Animal (Cha), Jump (Str), Listen (Wis), Profession (Wis), Ride (Dex), Spot (Wis), Swim (Str), and Use Rope (Dex).

Skill Points at 1st Level: (2 + Int modifier) x 4.

Skill Points at Each Additional Level: 2 + Int modifier.

Table: The Commoner

Level

Base Attack

Bonus

Fort

Save

Ref

Save

Will

Save

1st

+0

+0

+0

+0

2nd

+1

+0

+0

+0

3rd

+1

+1

+1

+1

4th

+2

+1

+1

+1

5th

+2

+1

+1

+1

6th

+3

+2

+2

+2

7th

+3

+2

+2

+2

8th

+4

+2

+2

+2

9th

+4

+3

+3

+3

10th

+5

+3

+3

+3

11th

+5

+3

+3

+3

12th

+6/+1

+4

+4

+4

13th

+6/+1

+4

+4

+4

14th

+7/+2

+4

+4

+4

15th

+7/+2

+5

+5

+5

16th

+8/+3

+5

+5

+5

17th

+8/+3

+5

+5

+5

18th

+9/+4

+6

+6

+6

19th

+9/+4

+6

+6

+6

20th

+10/+5

+6

+6

+6

Class Features

The following is a class feature of the commoner NPC class.

Weapon and Armor Proficiency: The commoner is proficient with one simple weapon. He is not proficient with any other weapons, nor is he proficient with any type of armor or shields.


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NOTE: In the case of D&D, Wizards holds the copyright for its material. The versions most Players in our Community tend to use Dungeons & Dragons 2-3.5 although others may use higher versions.


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Dungeons and Dragons Commoner - D&D 3.5 PBP RPG Coded by: BGID®  |  ALL RIGHTS RESERVED Copyright © 2004-2018
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