Dungeons and Dragons Commoner 3.5 PBP RPG

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Commoner

Hit Die: d4.

Class Skills

The commoner's class skills (and the key ability for each skill) are Climb (Str), Craft (Int), Handle Animal (Cha), Jump (Str), Listen (Wis), Profession (Wis), Ride (Dex), Spot (Wis), Swim (Str), and Use Rope (Dex).

Skill Points at 1st Level: (2 + Int modifier) x 4.

Skill Points at Each Additional Level: 2 + Int modifier.

Table: The Commoner

Level

Base Attack

Bonus

Fort

Save

Ref

Save

Will

Save

1st

+0

+0

+0

+0

2nd

+1

+0

+0

+0

3rd

+1

+1

+1

+1

4th

+2

+1

+1

+1

5th

+2

+1

+1

+1

6th

+3

+2

+2

+2

7th

+3

+2

+2

+2

8th

+4

+2

+2

+2

9th

+4

+3

+3

+3

10th

+5

+3

+3

+3

11th

+5

+3

+3

+3

12th

+6/+1

+4

+4

+4

13th

+6/+1

+4

+4

+4

14th

+7/+2

+4

+4

+4

15th

+7/+2

+5

+5

+5

16th

+8/+3

+5

+5

+5

17th

+8/+3

+5

+5

+5

18th

+9/+4

+6

+6

+6

19th

+9/+4

+6

+6

+6

20th

+10/+5

+6

+6

+6

Class Features

The following is a class feature of the commoner NPC class.

Weapon and Armor Proficiency: The commoner is proficient with one simple weapon. He is not proficient with any other weapons, nor is he proficient with any type of armor or shields.


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Latest RPG Post

I will move out the way to make sure EG can make it through the hallway. Then I will move forward as I can; hoping to get to N55 or N56 to shoot my crossbow at the enemy while in a squat position. I also will aim two fire rays: one at the group in front of me and the other at those in front of Rachel and Ghost, taking as many out as I can. All other will be crossbow hits.

Out of Character: rolled for 6 actions, to keep game moving along along. Will post movements as we go along and if I have to change to melee.

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