Dungeons and Dragons Abilities and Manifesters 3.5 PBP RPG

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Abilities and Manifesters

The ability that your powers depend on-your key ability score as a manifester-is related to what psionic class (or classes) you have levels in: Intelligence (psion), Wisdom (psychic warrior), and Charisma (wilder). The modifier for this ability is referred to as your key ability modifier. If your character's key ability score is 9 or lower, you can't manifest powers from that psionic class.

Just as a high Intelligence score grants bonus spells to a wizard and a high Wisdom score grants bonus spells to a cleric, a character who manifests powers (psions, psychic warriors, and wilders) gains bonus power points according to his key ability score. Refer to Table: Ability Modifiers and Bonus Power Points.

How To Determine Bonus Power Points: Your key ability score grants you additional power points equal to your key ability modifier x your manifester level x1/2. Table: Ability Modifiers and Bonus Power Points shows these calculations for class levels 1st through 20th and key ability scores from 10 to 41.

Table: Ability Modifiers and Bonus Power Points

Ability Score

----------------- Bonus Power Points (by Class Level) -----------------

1st

2nd

3rd

4th

5th

6th

7th

8th

9th

10th

11th

12th

13th

14th

15th

16th

17th

18th

19th

20th

10-11

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

12-13

0

1

1

2

2

3

3

4

4

5

5

6

6

7

7

8

8

9

9

10

14-15

1

2

3

4

5

6

7

8

9

10

11

12

13

14

15

16

17

18

19

20

16-17

1

3

4

6

7

9

10

12

13

15

16

18

19

21

22

24

25

27

28

30

18-19

2

4

6

8

10

12

14

16

18

20

22

24

26

28

30

32

34

36

38

40

20-21

2

5

7

10

12

15

17

20

22

25

27

30

32

35

37

40

42

45

47

50

22-23

3

6

9

12

15

18

21

24

27

30

33

36

39

42

45

48

51

54

57

60

24-25

3

7

10

14

17

21

24

28

31

35

38

42

45

49

52

56

59

63

66

70

26-27

4

8

12

16

20

24

28

32

36

40

44

48

52

56

60

64

68

72

76

80

28-29

4

9

13

18

22

27

31

36

40

45

49

54

58

63

67

72

76

81

85

90

30-31

5

10

15

20

25

30

35

40

45

50

55

60

65

70

75

80

85

90

95

100

32-33

5

11

16

22

27

33

38

44

49

55

60

66

71

77

82

88

93

99

104

110

34-35

6

12

18

24

30

36

42

48

54

60

66

72

78

84

90

96

102

108

114

120

36-37

6

13

19

26

32

39

45

52

58

65

71

78

84

91

97

104

110

117

123

130

38-39

7

14

21

28

35

42

49

56

63

70

77

84

91

98

105

112

119

126

133

140

40-41

7

15

22

30

37

45

52

60

67

75

82

90

97

105

112

120

127

135

142

150


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Tell those players that it's "Tough luck, but I am not going to cater to your wishes just because you'll leave if I don't. There's no solid reasoning behind your statement, and if you want to leave, then leave. I am not stopping you, just as you are not stopping what is about to happen."
If it's about set boundaries and a Dungeon Master going past those anyway, then yes, I'd give full credits to the player, but in this case it just sounds like a demanding child that wants the game to go its way.

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