Dungeons and Dragons Sorcerer 3.5 PBP RPG

Thu, 21st February, 2019 - 11:55 am GMT
Home WoM D&D Pathfinder Gwynedd RoK +

Check Out: Ruler of Kings II Text RPG Solo Play by Post
D&D Basics Races Classes Skills Feats Combat Equipment Adventuring Spells Psionics Monsters Divine Sitemap Create Character Other RPGs

Sorcerer

Alignment: Any.

Hit Die: d4.

Class Skills

The sorcerer's class skills (and the key ability for each skill) are Bluff (Cha), Concentration (Con), Craft (Int), Knowledge (arcana) (Int), Profession (Wis), and Spellcraft (Int).

Skill Points at 1st Level: (2 + Int modifier) x 4.

Skill Points at Each Additional Level: 2 + Int modifier.

Table: The Sorcerer

-----------Spells per Day---------

Level

Base Attack

Bonus

Fort

Save

Ref

Save

Will

Save

Special

0

1st

2nd

3rd

4th

5th

6th

7th

8th

9th

1st

+0

+0

+0

+2

Summon familiar

5

3

-

-

-

-

-

-

-

-

2nd

+1

+0

+0

+3

6

4

-

-

-

-

-

-

-

-

3rd

+1

+1

+1

+3

6

5

-

-

-

-

-

-

-

-

4th

+2

+1

+1

+4

6

6

3

-

-

-

-

-

-

-

5th

+2

+1

+1

+4

6

6

4

-

-

-

-

-

-

-

6th

+3

+2

+2

+5

6

6

5

3

-

-

-

-

-

-

7th

+3

+2

+2

+5

6

6

6

4

-

-

-

-

-

-

8th

+4

+2

+2

+6

6

6

6

5

3

-

-

-

-

-

9th

+4

+3

+3

+6

6

6

6

6

4

-

-

-

-

-

10th

+5

+3

+3

+7

6

6

6

6

5

3

-

-

-

-

11th

+5

+3

+3

+7

6

6

6

6

6

4

-

-

-

-

12th

+6/+1

+4

+4

+8

6

6

6

6

6

5

3

-

-

-

13th

+6/+1

+4

+4

+8

6

6

6

6

6

6

4

-

-

-

14th

+7/+2

+4

+4

+9

6

6

6

6

6

6

5

3

-

-

15th

+7/+2

+5

+5

+9

6

6

6

6

6

6

6

4

-

-

16th

+8/+3

+5

+5

+10

6

6

6

6

6

6

6

5

3

-

17th

+8/+3

+5

+5

+10

6

6

6

6

6

6

6

6

4

-

18th

+9/+4

+6

+6

+11

6

6

6

6

6

6

6

6

5

3

19th

+9/+4

+6

+6

+11

6

6

6

6

6

6

6

6

6

4

20th

+10/+5

+6

+6

+12

6

6

6

6

6

6

6

6

6

6

Table: Sorcerer Spells Known

-------- Spells Known ---------

Level

0

1st

2nd

3rd

4th

5th

6th

7th

8th

9th

1st

4

2

-

-

-

-

-

-

-

-

2nd

5

2

-

-

-

-

-

-

-

-

3rd

5

3

-

-

-

-

-

-

-

-

4th

6

3

1

-

-

-

-

-

-

-

5th

6

4

2

-

-

-

-

-

-

-

6th

7

4

2

1

-

-

-

-

-

-

7th

7

5

3

2

-

-

-

-

-

-

8th

8

5

3

2

1

-

-

-

-

-

9th

8

5

4

3

2

-

-

-

-

-

10th

9

5

4

3

2

1

-

-

-

-

11th

9

5

5

4

3

2

-

-

-

-

12th

9

5

5

4

3

2

1

-

-

-

13th

9

5

5

4

4

3

2

-

-

-

14th

9

5

5

4

4

3

2

1

-

-

15th

9

5

5

4

4

4

3

2

-

-

16th

9

5

5

4

4

4

3

2

1

-

17th

9

5

5

4

4

4

3

3

2

-

18th

9

5

5

4

4

4

3

3

2

1

19th

9

5

5

4

4

4

3

3

3

2

20th

9

5

5

4

4

4

3

3

3

3

Class Features

All of the following are class features of the sorcerer.

Weapon and Armor Proficiency: Sorcerers are proficient with all simple weapons. They are not proficient with any type of armor or shield. Armor of any type interferes with a sorcerer's gestures, which can cause his spells with somatic components to fail.

Spells: A sorcerer casts arcane spells which are drawn primarily from the sorcerer/wizard spell list. He can cast any spell he knows without preparing it ahead of time, the way a wizard or a cleric must (see below).

To learn or cast a spell, a sorcerer must have a Charisma score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a sorcerer's spell is 10 + the spell level + the sorcerer's Charisma modifier.

Like other spellcasters, a sorcerer can cast only a certain number of spells of each spell level per day. His base daily spell allotment is given on Table: The Sorcerer. In addition, he receives bonus spells per day if he has a high Charisma score.

A sorcerer's selection of spells is extremely limited. A sorcerer begins play knowing four 0-level spells and two 1st-level spells of your choice. At each new sorcerer level, he gains one or more new spells, as indicated on Table: Sorcerer Spells Known. (Unlike spells per day, the number of spells a sorcerer knows is not affected by his Charisma score; the numbers on Table: Sorcerer Spells Known are fixed.) These new spells can be common spells chosen from the sorcerer/wizard spell list, or they can be unusual spells that the sorcerer has gained some understanding of by study. The sorcerer can't use this method of spell acquisition to learn spells at a faster rate, however.

Upon reaching 4th level, and at every even-numbered sorcerer level after that (6th, 8th, and so on), a sorcerer can choose to learn a new spell in place of one he already knows. In effect, the sorcerer 'loses' the old spell in exchange for the new one. The new spell's level must be the same as that of the spell being exchanged, and it must be at least two levels lower than the highest-level sorcerer spell the sorcerer can cast. A sorcerer may swap only a single spell at any given level, and must choose whether or not to swap the spell at the same time that he gains new spells known for the level.

Unlike a wizard or a cleric, a sorcerer need not prepare his spells in advance. He can cast any spell he knows at any time, assuming he has not yet used up his spells per day for that spell level. He does not have to decide ahead of time which spells he'll cast.

Familiar: A sorcerer can obtain a familiar (see below). Doing so takes 24 hours and uses up magical materials that cost 100 gp. A familiar is a magical beast that resembles a small animal and is unusually tough and intelligent. The creature serves as a companion and servant.

The sorcerer chooses the kind of familiar he gets. As the sorcerer advances in level, his familiar also increases in power.

If the familiar dies or is dismissed by the sorcerer, the sorcerer must attempt a DC 15 Fortitude saving throw. Failure means he loses 200 experience points per sorcerer level; success reduces the loss to one-half that amount. However, a sorcerer's experience point total can never go below 0 as the result of a familiar's demise or dismissal. A slain or dismissed familiar cannot be replaced for a year and day. A slain familiar can be raised from the dead just as a character can be, and it does not lose a level or a Constitution point when this happy event occurs.

A character with more than one class that grants a familiar may have only one familiar at a time.


Sponsor Ads:

Latest RPG Post

Is the world of Medieval still open, or is it closed because of [too] many players?

See Similar Topics


Top

NOTE: In the case of D&D, Wizards holds the copyright for its material. The versions most Players in our Community tend to use Dungeons & Dragons 2-3.5 although others may use higher versions.



Search via our Community for:

Dungeons and Dragons Sorcerer - D&D 3.5 PBP RPG Coded by: BGID®  |  ALL RIGHTS RESERVED Copyright © 2004-2019
Disclaimer  |  Privacy  |  Report Errors / Contact  |  Credits

RPG Info

Latest Game Topics

Video: Mad Weapon Skills

Highlights

ROK II Text RPG Testimonials & Reviews: What are your thoughts about this Topic? By Fantasy 1 Week Ago
Role-playing vs Dice Playing: What are your thoughts about this Topic? By lace 2nd Jan, 2019 - 3:44pm
Tabletop RPGs vs Video RPGs vs Play By Post RPGs vs Text RPGs: What are your thoughts about this Topic? By Gamemaster 18th Dec, 2018 - 8:30pm
Text RPGs: Reading vs Comprehension: What are your thoughts about this Topic? By Strellers 1st Dec, 2018 - 5:07pm
Palace Of Parody: What are your thoughts about this Topic? By Strellers 30th Nov, 2018 - 5:06pm
Illusionist's Guild: What are your thoughts about this Topic? By ROK Harker 10th Jun, 2018 - 12:17am
Sorcerer's Guild: What are your thoughts about this Topic? By ROK Harker 10th Jun, 2018 - 12:15am
Blind & ROK II Text RPG: What are your thoughts about this Topic? By JB 29th Oct, 2017 - 11:56am
Winners & Losers In Ruler Of Kings II: What are your thoughts about this Topic? By JB 13th Apr, 2017 - 12:44am
Text RPG Descriptive Writing: What are your thoughts about this Topic? By LitRPG 17th Mar, 2017 - 5:15pm

Updated every: 59 minutes
This site uses Cookies to dispense or record information with regards to your visit. By continuing to use this site you agree to the terms outlined in our Cookies used here: Privacy / Disclaimer,