Dungeons and Dragons Epic Shadowdancer 3.5 PBP RPG

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Epic Shadowdancer

Hit Die: d8.

Skill Points at Each Additional Level: 6 + Int modifier.

Summon Shadow: Every third level gained after 9th adds +2 HD (and the requisite base attace and base save bonus increases) to the shadowdancer's shadow companion.

Shadow Jump: The total distance of a shadowdancer's shadow jump doubles every two levels after 10th.

Bonus Feats: The epic shadowdancer gains a bonus feat (selected from the list of epic shadowdancer feats) every three levels after 10th.

Epic Shadowdancer Bonus Feat List: Blinding Speed, Dexterous Fortitude, Dexterous Will, Epic Dodge, Epic Skill Focus, Epic Speed, Exceptional Deflection, Improved Combat Reflexes, Improved Darkvision, Improved Whirlwind Attack, Infinite Deflection, Legendary Leaper, Reflect Arrows, Self-Concealment, Spellcasting Harrier, Superior Initiative.

Table: The Epic Shadowdancer

Level

Special

11th

-

12th

Summon shadow (four of 8 HD each), shadow jump (320 ft.)

13th

Bonus feat

14th

Shadow jump (640 ft.)

15th

Summon shadow (five of 10 HD each)

16th

Shadow jump (1,280 ft.), bonus feat

17th

-

18th

Summon shadow (six of 12 HD each), shadow jump (2,560 ft.)

19th

Bonus feat

20th

Shadow jump (5,120 ft.)


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When characters offer to do something, they are looking for agreement or approval to do so. We can't just have our PCs doing their own thing without leadership, else we would have had four (At least) people all going up to the castle with parallel tasks, which would have been silly. Just have Velon say 'yes' to the first offer and it'll happen *smile*.

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