Dungeons and Dragons Shadow 3.5 PBP RPG

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Shadow

Shadow

Greater Shadow

Medium Undead (Incorporeal)

Medium Undead (Incorporeal)

Hit Dice:

3d12 (19 hp)

9d12 (58 hp)

Initiative:

+2

+2

Speed:

Fly 40 ft. (good) (8 squares)

Fly 40 ft. (good) (8 squares)

Armor Class:

13 (+2 Dex, +1 deflection), touch 13, flat-footed 11

14 (+2 Dex, +2 deflection), touch 14, flat-footed 12

Base Attack/Grapple:

+1/-

+4/-

Attack:

Incorporeal touch +3 melee (1d6 Str)

Incorporeal touch +6 melee (1d8 Str)

Full Attack:

Incorporeal touch +3 melee (1d6 Str)

Incorporeal touch +6 melee (1d8 Str)

Space/Reach:

5 ft./5 ft.

5 ft./5 ft.

Special Attacks:

Create spawn, strength damage

Create spawn, strength damage

Special Qualities:

Darkvision 60 ft., incorporeal traits, +2 turn resistance, undead traits

Darkvision 60 ft., incorporeal traits, +2 turn resistance, undead traits

Saves:

Fort +1, Ref +3, Will +4

Fort +3, Ref +5, Will +7

Abilities:

Str -, Dex 14, Con -, Int 6, Wis 12, Cha 13

Str -, Dex 15, Con -, Int 6, Wis 12, Cha 14

Skills:

Hide +8*, Listen +7, Search +4, Spot +7

Hide +14*, Listen +9, Search +6, Spot +9

Feats:

Alertness, Dodge

Alertness, Dodge, Mobility, Spring Attack

Environment:

Any

Any

Organization:

Solitary, gang (2-5), or swarm (6-11)

Solitary

Challenge Rating:

3

8

Treasure:

None

None

Alignment:

Always chaotic evil

Always chaotic evil

Advancement:

4-9 HD (Medium)

-

Level Adjustment:

-

-

A shadow can be difficult to see in dark or gloomy areas but stands out starkly in brightly illuminated places.

A shadow is 5 to 6 feet tall and is weightless. Shadows cannot speak intelligibly.

Combat

Shadows lurk in dark places, waiting for living prey to happen by.

Strength Damage (Su): The touch of a shadow deals 1d6 points of Strength damage to a living foe. A creature reduced to Strength 0 by a shadow dies. This is a negative energy effect.

Create Spawn (Su): Any humanoid reduced to Strength 0 by a shadow becomes a shadow under the control of its killer within 1d4 rounds.

Skills: Shadows have a +2 racial bonus on Listen and Spot checks and a +4 racial bonus on Search checks. *A shadow gains a +4 racial bonus on Hide checks in areas of shadowy illumination. In brightly lit areas, it takes a -4 penalty on Hide checks.

Greater Shadow

Although no more intelligent than an average shadow, a greater shadow is more fearsome because of its increased damage and its hit-and-run tactics.

Combat

Strength Damage (Su): The touch of a greater shadow deals 1d8 points of Strength damage to a living foe.


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Latest RPG Post

Perry turns back to the devils after hearing the group’s relative consensus. “All right we can do the deal, but before we make it you devils have to agree to leave and go back to the Nine Hells once the idiot person who summoned you to this plane is dead. Also, I’d like the agreement in writing please.”

“So here it is: I’ll kill this idiot for you, but only if he’s still alive when I attempt to do so. I can’t kill what’s already dead after all, but that should still suffice for this agreement. Anyway, if you agree, here’s what I want to know:

1. Who is this idiot and what were his exact orders to you?
2. How do you benefit from listening to him? Why leave the Nine Hells to come here? What is your true mission?
3. Have you seen a dwarf pass through here lately? He may have been traveling with a group. If so, where is he, what happened to him and his group when you saw them, and what does he seek?
4. Have you seen any other people pass through here in the last 2 or 3 weeks? If so, who were they and what were they after?
5. What do you know of this place and its inhabitants? What and where are other traps that we can avoid? What kind of monsters lurk in this place? What information do you know about these monsters?”.

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NOTE: In the case of D&D, Wizards holds the copyright for its material. The versions most Players in our Community tend to use Dungeons & Dragons 2-3.5 although others may use higher versions.


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