Dungeons and Dragons Shadow 3.5 PBP RPG

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Shadow

Shadow

Greater Shadow

Medium Undead (Incorporeal)

Medium Undead (Incorporeal)

Hit Dice:

3d12 (19 hp)

9d12 (58 hp)

Initiative:

+2

+2

Speed:

Fly 40 ft. (good) (8 squares)

Fly 40 ft. (good) (8 squares)

Armor Class:

13 (+2 Dex, +1 deflection), touch 13, flat-footed 11

14 (+2 Dex, +2 deflection), touch 14, flat-footed 12

Base Attack/Grapple:

+1/-

+4/-

Attack:

Incorporeal touch +3 melee (1d6 Str)

Incorporeal touch +6 melee (1d8 Str)

Full Attack:

Incorporeal touch +3 melee (1d6 Str)

Incorporeal touch +6 melee (1d8 Str)

Space/Reach:

5 ft./5 ft.

5 ft./5 ft.

Special Attacks:

Create spawn, strength damage

Create spawn, strength damage

Special Qualities:

Darkvision 60 ft., incorporeal traits, +2 turn resistance, undead traits

Darkvision 60 ft., incorporeal traits, +2 turn resistance, undead traits

Saves:

Fort +1, Ref +3, Will +4

Fort +3, Ref +5, Will +7

Abilities:

Str -, Dex 14, Con -, Int 6, Wis 12, Cha 13

Str -, Dex 15, Con -, Int 6, Wis 12, Cha 14

Skills:

Hide +8*, Listen +7, Search +4, Spot +7

Hide +14*, Listen +9, Search +6, Spot +9

Feats:

Alertness, Dodge

Alertness, Dodge, Mobility, Spring Attack

Environment:

Any

Any

Organization:

Solitary, gang (2-5), or swarm (6-11)

Solitary

Challenge Rating:

3

8

Treasure:

None

None

Alignment:

Always chaotic evil

Always chaotic evil

Advancement:

4-9 HD (Medium)

-

Level Adjustment:

-

-

A shadow can be difficult to see in dark or gloomy areas but stands out starkly in brightly illuminated places.

A shadow is 5 to 6 feet tall and is weightless. Shadows cannot speak intelligibly.

Combat

Shadows lurk in dark places, waiting for living prey to happen by.

Strength Damage (Su): The touch of a shadow deals 1d6 points of Strength damage to a living foe. A creature reduced to Strength 0 by a shadow dies. This is a negative energy effect.

Create Spawn (Su): Any humanoid reduced to Strength 0 by a shadow becomes a shadow under the control of its killer within 1d4 rounds.

Skills: Shadows have a +2 racial bonus on Listen and Spot checks and a +4 racial bonus on Search checks. *A shadow gains a +4 racial bonus on Hide checks in areas of shadowy illumination. In brightly lit areas, it takes a -4 penalty on Hide checks.

Greater Shadow

Although no more intelligent than an average shadow, a greater shadow is more fearsome because of its increased damage and its hit-and-run tactics.

Combat

Strength Damage (Su): The touch of a greater shadow deals 1d8 points of Strength damage to a living foe.


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Latest RPG Post

Whoever that man was, it seems likely he had been in charge of this place. Loraires and Cratol have stepped into what was once the chambers of a King. The first room is an antechamber, furnished suitably for private meetings. It still has three chairs too large for any of you to use. There is little of interest here though aside from valuable artwork and the like.

The bedroom beyond is massive, and lavishly decorated. The bed itself is far larger than normal, but someone hacked off the legs so it would sit on the ground. The most recent inhabitant of this place seems to have added his own touches to it, various animal trophies, hides, and other symbols of strength.

On the wall is a large portrait of a Cloud Giant family, dressed in noble attire. A man, woman, and a young boy. The portrait is utterly ruined however, with multiple slices in it. A throwing axe is still embedded in it.

There is a blanket, at first glance it was apparently casually thrown off the bed, but to attentive eyes, faint movement can be seen beneath it.

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