Dungeons and Dragons Shadow 3.5 PBP RPG

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Shadow

Shadow

Greater Shadow

Medium Undead (Incorporeal)

Medium Undead (Incorporeal)

Hit Dice:

3d12 (19 hp)

9d12 (58 hp)

Initiative:

+2

+2

Speed:

Fly 40 ft. (good) (8 squares)

Fly 40 ft. (good) (8 squares)

Armor Class:

13 (+2 Dex, +1 deflection), touch 13, flat-footed 11

14 (+2 Dex, +2 deflection), touch 14, flat-footed 12

Base Attack/Grapple:

+1/-

+4/-

Attack:

Incorporeal touch +3 melee (1d6 Str)

Incorporeal touch +6 melee (1d8 Str)

Full Attack:

Incorporeal touch +3 melee (1d6 Str)

Incorporeal touch +6 melee (1d8 Str)

Space/Reach:

5 ft./5 ft.

5 ft./5 ft.

Special Attacks:

Create spawn, strength damage

Create spawn, strength damage

Special Qualities:

Darkvision 60 ft., incorporeal traits, +2 turn resistance, undead traits

Darkvision 60 ft., incorporeal traits, +2 turn resistance, undead traits

Saves:

Fort +1, Ref +3, Will +4

Fort +3, Ref +5, Will +7

Abilities:

Str -, Dex 14, Con -, Int 6, Wis 12, Cha 13

Str -, Dex 15, Con -, Int 6, Wis 12, Cha 14

Skills:

Hide +8*, Listen +7, Search +4, Spot +7

Hide +14*, Listen +9, Search +6, Spot +9

Feats:

Alertness, Dodge

Alertness, Dodge, Mobility, Spring Attack

Environment:

Any

Any

Organization:

Solitary, gang (2-5), or swarm (6-11)

Solitary

Challenge Rating:

3

8

Treasure:

None

None

Alignment:

Always chaotic evil

Always chaotic evil

Advancement:

4-9 HD (Medium)

-

Level Adjustment:

-

-

A shadow can be difficult to see in dark or gloomy areas but stands out starkly in brightly illuminated places.

A shadow is 5 to 6 feet tall and is weightless. Shadows cannot speak intelligibly.

Combat

Shadows lurk in dark places, waiting for living prey to happen by.

Strength Damage (Su): The touch of a shadow deals 1d6 points of Strength damage to a living foe. A creature reduced to Strength 0 by a shadow dies. This is a negative energy effect.

Create Spawn (Su): Any humanoid reduced to Strength 0 by a shadow becomes a shadow under the control of its killer within 1d4 rounds.

Skills: Shadows have a +2 racial bonus on Listen and Spot checks and a +4 racial bonus on Search checks. *A shadow gains a +4 racial bonus on Hide checks in areas of shadowy illumination. In brightly lit areas, it takes a -4 penalty on Hide checks.

Greater Shadow

Although no more intelligent than an average shadow, a greater shadow is more fearsome because of its increased damage and its hit-and-run tactics.

Combat

Strength Damage (Su): The touch of a greater shadow deals 1d8 points of Strength damage to a living foe.


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Latest RPG Post

Mari plows into the crowd while Zarra hangs back, killing a kobold with two quick strikes. Ahead, beyond the kobolds, she can see the troll's turning a corner, heading for the ruckus. The golem moves after the rogue, but it will take a while to catch up to her.

Poljen attacks the prince again, who turns to face him while his lover continues on. The prince calls out, "Aria was just attacked! They have help outside!" The elf ducks under one blow, but is injured by the followup. In response, he raises a hand towards the ceiling, and all of a sudden an avalanche of heavy mud is falling down, pummeling the warrior from above.

The dragon takes a long look at the kobolds filling the tunnel, then her form shimmers, and where a beautiful woman had been running, now there was a tiger. The huge cat stands nearly as high as Poljen at the shoulder, and two large fangs jut down from the roof of its mouth. The cat sniffs the air, moving her head about. The eyes flash as she turns to look straight at Zarra.

Meanwhile, the rest of the group keeps moving down the passage, they can hear the sound of fighting ahead.

Out of Character: Poljen, Dexterity save for half of 20 bludgeoning damage, which would again be halved by your DR

DC 10 Nature to identify the cat as a Dire Tiger.

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