Dungeons and Dragons Shadow Mastiff 3.5 PBP RPG

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Shadow Mastiff

Shadow Mastiff

Medium Outsider (Extraplanar)

Hit Dice:

4d8+12 (30 hp)

Initiative:

+5

Speed:

50 ft. (10 squares)

Armor Class:

14 (+1 Dex, +3 natural), touch 11, flat-footed 13

Base Attack/Grapple:

+4/+7

Attack:

Bite +7 melee (1d6+4)

Full Attack:

Bite +7 melee (1d6+4)

Space/Reach:

5 ft./5 ft.

Special Attacks:

Bay, trip

Special Qualities:

Darkvision 60 ft., shadow blend, scent

Saves:

Fort +7, Ref +5, Will +5

Abilities:

Str 17, Dex 13, Con 17, Int 4, Wis 12, Cha 13

Skills:

Hide +8, Listen +8, Move Silently +8, Spot +8, Survival +8*

Feats:

Dodge, Improved Initiative, Track B

Environment:

Plane of Shadow

Organization:

Solitary, pair, or pack (5-12)

Challenge Rating:

5

Treasure:

None

Alignment:

Always neutral evil

Advancement:

5-6 HD (Medium); 7-12 HD (Large)

Level Adjustment:

+3 (cohort)

This creature has the body of a large dog, with a smooth black coat and a mouth full of sharp teeth.

A shadow mastiff is slightly more than 2 feet high at the shoulder and weighs about 200 pounds.

Shadow mastiffs cannot speak, but they understand Common.

Combat

Shadow mastiffs prefer fighting in shadows or dark conditions, which gives them a great advantage.

If a magical light source negates the shadows around them, shadow mastiffs are cunning enough to either move out of the light or back off and break up the opposition with their baying. They have been known to seize and carry off items enspelled with daylight spells.

Bay (Su): When a shadow mastiff howls or barks, all creatures except evil outsiders within a 300-foot spread must succeed on a DC 13 Will save or become panicked for 2d4 rounds. This is a sonic mind-affecting fear effect. Whether or not the save is successful, an affected creature is immune to the same mastiff's bay for 24 hours. The save DC is Charisma-based.

Trip (Ex): A shadow mastiff that hits with its bite attack can attempt to trip the opponent as a free action (+3 check modifier) without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the shadow mastiff.

Shadow Blend (Su): In any condition of illumination other than full daylight, a shadow mastiff can disappear into the shadows, giving it total concealment. Artificial illumination, even a light or continual flame spell, does not negate this ability. A daylight spell, however, will.

Skills: *A shadow mastiff has a +4 racial bonus on Survival checks when tracking by scent.


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Avan knocks on the doors on the east side of the village closest to the sound. "Your houses will be in direct danger of catching fire. You need to evacuate and move your precious belongings to the west or south, or to the inn. Right now!"

After suggesting we get on the roofs of buildings, Avan assists anyone climbing up, including the teens, scrounging up cloth and flammables if they don't already have them.

At another lot of houses, Avan tries to convince them "I need to set up a bucket brigade for just 10 minutes, to protect the eastern houses. After that you can return to the safety of your homes. Through our combined efforts all the undead will be burnt to ash and will never bother the town again. We did it with the bandits, we'll do it with these pests!"

He spends no more than 10 minutes on this, before mounting up and joining Bastion. He asks for lamp oil, tinder, torches and candles, collecting what he can and always mentioning that he can pay if needed. He separates his cloth wrapped arrows so he knows which to shoot first.

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