Dungeons and Dragons Shadow Mastiff 3.5 PBP RPG

Wed, 20th June, 2018 - 7:49 am GMT
Home WoM D&D Pathfinder Gwynedd RoK +

Check Out: Ruler of Kings II Text RPG Solo Play by Post
D&D Basics Races Classes Skills Feats Combat Equipment Adventuring Spells Psionics Monsters Divine Sitemap Create Character Other RPGs

Shadow Mastiff

Shadow Mastiff

Medium Outsider (Extraplanar)

Hit Dice:

4d8+12 (30 hp)

Initiative:

+5

Speed:

50 ft. (10 squares)

Armor Class:

14 (+1 Dex, +3 natural), touch 11, flat-footed 13

Base Attack/Grapple:

+4/+7

Attack:

Bite +7 melee (1d6+4)

Full Attack:

Bite +7 melee (1d6+4)

Space/Reach:

5 ft./5 ft.

Special Attacks:

Bay, trip

Special Qualities:

Darkvision 60 ft., shadow blend, scent

Saves:

Fort +7, Ref +5, Will +5

Abilities:

Str 17, Dex 13, Con 17, Int 4, Wis 12, Cha 13

Skills:

Hide +8, Listen +8, Move Silently +8, Spot +8, Survival +8*

Feats:

Dodge, Improved Initiative, Track B

Environment:

Plane of Shadow

Organization:

Solitary, pair, or pack (5-12)

Challenge Rating:

5

Treasure:

None

Alignment:

Always neutral evil

Advancement:

5-6 HD (Medium); 7-12 HD (Large)

Level Adjustment:

+3 (cohort)

This creature has the body of a large dog, with a smooth black coat and a mouth full of sharp teeth.

A shadow mastiff is slightly more than 2 feet high at the shoulder and weighs about 200 pounds.

Shadow mastiffs cannot speak, but they understand Common.

Combat

Shadow mastiffs prefer fighting in shadows or dark conditions, which gives them a great advantage.

If a magical light source negates the shadows around them, shadow mastiffs are cunning enough to either move out of the light or back off and break up the opposition with their baying. They have been known to seize and carry off items enspelled with daylight spells.

Bay (Su): When a shadow mastiff howls or barks, all creatures except evil outsiders within a 300-foot spread must succeed on a DC 13 Will save or become panicked for 2d4 rounds. This is a sonic mind-affecting fear effect. Whether or not the save is successful, an affected creature is immune to the same mastiff's bay for 24 hours. The save DC is Charisma-based.

Trip (Ex): A shadow mastiff that hits with its bite attack can attempt to trip the opponent as a free action (+3 check modifier) without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the shadow mastiff.

Shadow Blend (Su): In any condition of illumination other than full daylight, a shadow mastiff can disappear into the shadows, giving it total concealment. Artificial illumination, even a light or continual flame spell, does not negate this ability. A daylight spell, however, will.

Skills: *A shadow mastiff has a +4 racial bonus on Survival checks when tracking by scent.


Sponsor Ads:

Latest RPG Post

I liked this movie: there was action throughout, it tied in other stories from other movies and it did not have that happy go lucky feeling at the end which made it more realistic.

* Spoilers *

I believe the ending was purposely to introduce multiple universes. Marvel is big on seeing what it might be like for super heroes if there was another universe and this gives a reason for it. I might add that if you look at this technically the whole reason the Avenger's lost was because of Star Lord (Peter Quill) and his insistence on knowing what happened with his lover rather than assisting to get the gauntlet off of Thanos. rolleyes.gif.

See Similar Topics


Top

NOTE: In the case of D&D, Wizards holds the copyright for its material. The versions most Players in our Community tend to use Dungeons & Dragons 2-3.5 although others may use higher versions.


Share:


Search via our Community for:

Dungeons and Dragons Shadow Mastiff - D&D 3.5 PBP RPG Coded by: BGID®  |  ALL RIGHTS RESERVED Copyright © 2004-2018
Disclaimer  |  Privacy  |  Report Errors / Contact  |  Credits

Register/Login via:

RPG Info

Latest Game Topics

Video: Mad Weapon Skills

Highlights

RPG Newsletters: This is a copy of the RPG Newsletters sent to your Email address. By JB 3rd May, 2018 - 2:25pm
Embedded Dice Support: What are your thoughts about this Topic? By JB 15th Mar, 2018 - 7:51pm
Justice League: What are your thoughts about this Topic? By Staple 12th Feb, 2018 - 1:19am
Romance In Role-playing Games: What are your thoughts about this Topic? By DarkScribe 30th Dec, 2017 - 9:46pm
RPG Marching Order: What are your thoughts about this Topic? By KNtoran 30th Dec, 2017 - 8:27pm
Using Alignment In Role-Playing Games: What are your thoughts about this Topic? By KNtoran 10th Sep, 2017 - 3:10am
Text RPG Creator's Gems: Gems enable your Character to have special powers or enhancements. By KNtoran 9th Sep, 2017 - 11:08pm
Don't Break A New Player's Enthusiasm: Make sure to welcome those brand new Players wanting to get their Character created. By KNtoran 9th Sep, 2017 - 10:56pm
Kung Fu Yoga: What are your thoughts about this Topic? By Factual 28th Mar, 2017 - 10:44am
Dependable Game Master / Dungeon Master: The root of the game is the Game Master. While Players contribute it is the GM that decides how it all pans out. By Txtrpg 31st Jan, 2016 - 2:34pm

This site uses cookies to dispense or record information with regards to your visit. By continuing to use this site you agree to the terms outlined in our Privacy and Disclaimer pages.