Dungeons and Dragons Ranger 3.5 PBP RPG

Fri, 19th October, 2018 - 9:59 pm GMT
Home WoM D&D Pathfinder Gwynedd RoK +

Check Out: Ruler of Kings II Text RPG Solo Play by Post
D&D Basics Races Classes Skills Feats Combat Equipment Adventuring Spells Psionics Monsters Divine Sitemap Create Character Other RPGs

Ranger

Alignment: Any.

Hit Die: d8.

Class Skills

The ranger's class skills (and the key ability for each skill) are Climb (Str), Concentration (Con), Craft (Int), Handle Animal (Cha), Heal (Wis), Hide (Dex), Jump (Str), Knowledge (dungeoneering) (Int), Knowledge (geography) (Int), Knowledge (nature) (Int), Listen (Wis), Move Silently (Dex), Profession (Wis), Ride (Dex), Search (Int), Spot (Wis), Survival (Wis), Swim (Str), and Use Rope (Dex).

Skill Points at 1st Level: (6 + Int modifier) x4.

Skill Points at Each Additional Level: 6 + Int modifier.

Table: The Ranger

-Spells per Day-

Level

Base Attack Bonus

Fort Save

Ref Save

Will Save

Special

1st

2nd

3rd

4th

1st

+1

+2

+2

+0

1st favored enemy, Track, wild empathy

-

-

-

-

2nd

+2

+3

+3

+0

Combat style

-

-

-

-

3rd

+3

+3

+3

+1

Endurance

-

-

-

-

4th

+4

+4

+4

+1

Animal companion

0

-

-

-

5th

+5

+4

+4

+1

2nd favored enemy

0

-

-

-

6th

+6/+1

+5

+5

+2

Improved combat style

1

-

-

-

7th

+7/+2

+5

+5

+2

Woodland stride

1

-

-

-

8th

+8/+3

+6

+6

+2

Swift tracker

1

0

-

-

9th

+9/+4

+6

+6

+3

Evasion

1

0

-

-

10th

+10/+5

+7

+7

+3

3rd favored enemy

1

1

-

-

11th

+11/+6/+1

+7

+7

+3

Combat style mastery

1

1

0

-

12th

+12/+7/+2

+8

+8

+4

1

1

1

-

13th

+13/+8/+3

+8

+8

+4

Camouflage

1

1

1

-

14th

+14/+9/+4

+9

+9

+4

2

1

1

0

15th

+15/+10/+5

+9

+9

+5

4th favored enemy

2

1

1

1

16th

+16/+11/+6/+1

+10

+10

+5

2

2

1

1

17th

+17/+12/+7/+2

+10

+10

+5

Hide in plain sight

2

2

2

1

18th

+18/+13/+8/+3

+11

+11

+6

3

2

2

1

19th

+19/+14/+9/+4

+11

+11

+6

3

3

3

2

20th

+20/+15/+10/+5

+12

+12

+6

5th favored enemy

3

3

3

3

Class Features

All of the following are class features of the ranger.

Weapon and Armor Proficiency: A ranger is proficient with all simple and martial weapons, and with light armor and shields (except tower shields).

Favored Enemy (Ex): At 1st level, a ranger may select a type of creature from among those given on Table: Ranger Favored Enemies. The ranger gains a +2 bonus on Bluff, Listen, Sense Motive, Spot, and Survival checks when using these skills against creatures of this type. Likewise, he gets a +2 bonus on weapon damage rolls against such creatures.

At 5th level and every five levels thereafter (10th, 15th, and 20th level), the ranger may select an additional favored enemy from those given on the table. In addition, at each such interval, the bonus against any one favored enemy (including the one just selected, if so desired) increases by 2.

If the ranger chooses humanoids or outsiders as a favored enemy, he must also choose an associated subtype, as indicated on the table. If a specific creature falls into more than one category of favored enemy, the ranger's bonuses do not stack; he simply uses whichever bonus is higher.

Table: Ranger Favored Enemies

Type (Subtype)

Type (Subtype)

Aberration

Humanoid (reptilian)

Animal

Magical beast

Construct

Monstrous humanoid

Dragon

Ooze

Elemental

Outsider (air)

Fey

Outsider (chaotic)

Giant

Outsider (earth)

Humanoid (aquatic)

Outsider (evil)

Humanoid (dwarf)

Outsider (fire)

Humanoid (elf)

Outsider (good)

Humanoid (goblinoid)

Outsider (lawful)

Humanoid (gnoll)

Outsider (native)

Humanoid (gnome)

Outsider (water)

Humanoid (halfling)

Plant

Humanoid (human)

Undead

Humanoid (orc)

Vermin

Track: A ranger gains Track as a bonus feat.

Wild Empathy (Ex): A ranger can improve the attitude of an animal. This ability functions just like a Diplomacy check to improve the attitude of a person. The ranger rolls 1d20 and adds his ranger level and his Charisma bonus to determine the wild empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly.

To use wild empathy, the ranger and the animal must be able to study each other, which means that they must be within 30 feet of one another under normal visibility conditions. Generally, influencing an animal in this way takes 1 minute, but, as with influencing people, it might take more or less time.

The ranger can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but he takes a -4 penalty on the check.

Combat Style (Ex): At 2nd level, a ranger must select one of two combat styles to pursue: archery or two-weapon combat. This choice affects the character's class features but does not restrict his selection of feats or special abilities in any way.

If the ranger selects archery, he is treated as having the Rapid Shot feat, even if he does not have the normal prerequisites for that feat.

If the ranger selects two-weapon combat, he is treated as having the Two-Weapon Fighting feat, even if he does not have the normal prerequisites for that feat.

The benefits of the ranger's chosen style apply only when he wears light or no armor. He loses all benefits of his combat style when wearing medium or heavy armor.

Endurance: A ranger gains Endurance as a bonus feat at 3rd level.

Animal Companion (Ex): At 4th level, a ranger gains an animal companion selected from the following list: badger, camel, dire rat, dog, riding dog, eagle, hawk, horse (light or heavy), owl, pony, snake (Small or Medium viper), or wolf. If the campaign takes place wholly or partly in an aquatic environment, the following creatures may be added to the ranger's list of options: crocodile, porpoise, Medium shark, and squid. This animal is a loyal companion that accompanies the ranger on his adventures as appropriate for its kind.

This ability functions like the druid ability of the same name, except that the ranger's effective druid level is one-half his ranger level. A ranger may select from the alternative lists of animal companions just as a druid can, though again his effective druid level is half his ranger level. Like a druid, a ranger cannot select an alternative animal if the choice would reduce his effective druid level below 1st.

Spells: Beginning at 4th level, a ranger gains the ability to cast a small number of divine spells, which are drawn from the ranger spell list. A ranger must choose and prepare his spells in advance (see below).

To prepare or cast a spell, a ranger must have a Wisdom score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a ranger's spell is 10 + the spell level + the ranger's Wisdom modifier.

Like other spellcasters, a ranger can cast only a certain number of spells of each spell level per day. His base daily spell allotment is given on Table: The Ranger. In addition, he receives bonus spells per day if he has a high Wisdom score. When Table: The Ranger indicates that the ranger gets 0 spells per day of a given spell level, he gains only the bonus spells he would be entitled to based on his Wisdom score for that spell level. The ranger does not have access to any domain spells or granted powers, as a cleric does.

A ranger prepares and casts spells the way a cleric does, though he cannot lose a prepared spell to cast a cure spell in its place. A ranger may prepare and cast any spell on the ranger spell list, provided that he can cast spells of that level, but he must choose which spells to prepare during his daily meditation.

Through 3rd level, a ranger has no caster level. At 4th level and higher, his caster level is one-half his ranger level.

Improved Combat Style (Ex): At 6th level, a ranger's aptitude in his chosen combat style (archery or two-weapon combat) improves. If he selected archery at 2nd level, he is treated as having the Manyshot feat, even if he does not have the normal prerequisites for that feat.

If the ranger selected two-weapon combat at 2nd level, he is treated as having the Improved Two-Weapon Fighting feat, even if he does not have the normal prerequisites for that feat.

As before, the benefits of the ranger's chosen style apply only when he wears light or no armor. He loses all benefits of his combat style when wearing medium or heavy armor.

Woodland Stride (Ex): Starting at 7th level, a ranger may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at his normal speed and without taking damage or suffering any other impairment.

However, thorns, briars, and overgrown areas that are enchanted or magically manipulated to impede motion still affect him.

Swift Tracker (Ex): Beginning at 8th level, a ranger can move at his normal speed while following tracks without taking the normal -5 penalty. He takes only a -10 penalty (instead of the normal -20) when moving at up to twice normal speed while tracking.

Evasion (Ex): At 9th level, a ranger can avoid even magical and unusual attacks with great agility. If he makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. Evasion can be used only if the ranger is wearing light armor or no armor. A helpless ranger does not gain the benefit of evasion.

Combat Style Mastery (Ex): At 11th level, a ranger's aptitude in his chosen combat style (archery or two-weapon combat) improves again. If he selected archery at 2nd level, he is treated as having the Improved Precise Shot feat, even if he does not have the normal prerequisites for that feat.

If the ranger selected two-weapon combat at 2nd level, he is treated as having the Greater Two-Weapon Fighting feat, even if he does not have the normal prerequisites for that feat.

As before, the benefits of the ranger's chosen style apply only when he wears light or no armor. He loses all benefits of his combat style when wearing medium or heavy armor.

Camouflage (Ex): A ranger of 13th level or higher can use the Hide skill in any sort of natural terrain, even if the terrain doesn't grant cover or concealment.

Hide in Plain Sight (Ex): While in any sort of natural terrain, a ranger of 17th level or higher can use the Hide skill even while being observed.


Sponsor Ads:

Latest RPG Post

And then she is awake, her dreams of grandma and her insecurity fading quickly. What woke her up? There, there it is again… was that a twig breaking, and nearby. Her senses alert she…

See Similar Topics


Top

NOTE: In the case of D&D, Wizards holds the copyright for its material. The versions most Players in our Community tend to use Dungeons & Dragons 2-3.5 although others may use higher versions.


Share:


Search via our Community for:

Dungeons and Dragons Ranger - D&D 3.5 PBP RPG Coded by: BGID®  |  ALL RIGHTS RESERVED Copyright © 2004-2018
Disclaimer  |  Privacy  |  Report Errors / Contact  |  Credits

Future Terra II

Automated system to Role-play. No worries about Rules, Dice or updating your Character Sheet, they are taken care of for you. Just immerse in pure Role-playing.
Become A Backer!

See More

RPG Highlights

Right Amount Of Role-Players: What are your reviews for this Topic? By JoePublic 7th May, 2018 - 2:01pm
Text RPG Creator Pre-rolled Characters: What are your reviews for this Topic? By play by post 13th Mar, 2018 - 6:34am
Melodramatic Role-Play Gamers: What are your reviews for this Topic? By JoePublic 9th Dec, 2017 - 1:12pm
Managing Intelligent Monsters In Role-Playing Games: What are your reviews for this Topic? By Abnninja 11th Sep, 2017 - 5:54pm
Maps & Mapping For Role-Playing Games: What are your reviews for this Topic? By JB 9th Sep, 2017 - 8:23am
Game Masters Looking For RPG Play By Post Players: What are your reviews for this Topic? By JB 6th Aug, 2017 - 3:24pm
Game Master's Schedule Or Stop Waiting On Slow Players Guide: What are your reviews for this Topic? By LitRPG 19th Mar, 2017 - 8:26pm
Game Masters That Cannot Follow Posting Rules: What are your reviews for this Topic? By JB 16th Mar, 2017 - 10:47pm
Game Master's Nag Player Button: What are your reviews for this Topic? By Txtrpg 27th Nov, 2016 - 2:10pm
Game Master's Rules & Policies Thread: What are your reviews for this Topic? By Txtrpg 26th Jan, 2016 - 12:54pm

This site uses cookies to dispense or record information with regards to your visit. By continuing to use this site you agree to the terms outlined in our Privacy and Disclaimer pages.