Dungeons and Dragons Orc 3.5 PBP RPG

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Orc

Orc, 1st-Level Warrior

Medium Humanoid (Orc)

Hit Dice:

1d8+1 (5 hp)

Initiative:

+0

Speed:

30 ft. (6 squares)

Armor Class:

13 (+3 studded leather armor), touch 10, flat-footed 13

Base Attack/Grapple:

+1/+4

Attack:

Falchion +4 melee (2d4+4/18-20) or javelin +1 ranged (1d6+3)

Full Attack:

Falchion +4 melee (2d4+4/18-20) or javelin +1 ranged (1d6+3)

Space/Reach:

5 ft./5 ft.

Special Attacks:

-

Special Qualities:

Darkvision 60 ft., light sensitivity

Saves:

Fort +3, Ref +0, Will -2

Abilities:

Str 17, Dex 11, Con 12, Int 8, Wis 7, Cha 6

Skills:

Listen +1, Spot +1

Feats:

Alertness

Environment:

Temperate hills

Organization:

Gang (2-4), squad (11-20 plus 2 3rd-level sergeants and 1 leader of 3rd-6th level), or band (30-100 plus 150% noncombatants plus 1 3rd-level sergeant per 10 adults, 5 5th-level lieutenants, and 3 7th-level captains)

Challenge Rating:

1/2

Treasure:

Standard

Alignment:

Often chaotic evil

Advancement:

By character class

Level Adjustment:

+0

An orc's hair usually is black. It has lupine ears and reddish eyes. Orcs prefer wearing vivid colors that many humans would consider unpleasant, such as blood red, mustard yellow, yellow-green, and deep purple. Their equipment is dirty and unkempt. An adult male orc is a little over 6 feet tall and weighs about 210 pounds.

Females are slightly smaller.

The language an orc speaks varies slightly from tribe to tribe, but any orc is understandable by someone else who speaks Orc. Some orcs know Goblin or Giant as well.

Most orcs encountered away from their homes are warriors; the information in the statistics block is for one of 1st level.

Combat

Orcs are proficient with all simple weapons, preferring those that cause the most damage in the least time. Many orcs who take up the warrior or fighter class also gain proficiency with the falchion or the greataxe as a martial weapon. They enjoy attacking from concealment and setting ambushes, and they obey the rules of war (such as honoring a truce) only as long as it is convenient for them.

Light Sensitivity (Ex): Orcs are dazzled in bright sunlight or within the radius of a daylight spell.

Orcs as Characters

Orc Traits (Ex): Orcs possess the following racial traits.

  • +4 Strength, -2 Intelligence, -2 Wisdom, -2 Charisma.

  • An orc's base land speed is 30 feet.

  • Darkvision out to 60 feet.

  • Light Sensitivity: Orcs are dazzled in bright sunlight or within the radius of a daylight spell.

  • Automatic Languages: Common, Orc. Bonus Languages: Dwarven, Giant, Gnoll, Goblin, Undercommon.

  • Favored Class: Barbarian.

The orc warrior presented here had the following ability scores before racial adjustments: Str 13, Dex 11, Con 12, Int 10, Wis 9, Cha 8.

Half-Orcs

These orc-human crossbreeds can be found in either orc or human society (where their status varies according to local sentiments), or in communities of their own. Half-orcs usually inherit a good blend of the physical characteristics of their parents. They are as tall as humans and a little heavier, thanks to their muscle. They have greenish pigmentation, sloping foreheads, jutting jaws, prominent teeth, and coarse body hair. Half-orcs who have lived among or near orcs have scars, in keeping with orcish tradition.

Half-Orc Traits (Ex): Half-orcs possess the following racial traits.

  • +2 Strength, -2 Intelligence, -2 Charisma.

  • Medium size.

-A half-orc's base land speed is 30 feet.

  • Darkvision: Half-orcs can see in the dark up to 60 feet.

  • Orc Blood: For all effects related to race, a half-orc is considered an orc.

  • Automatic Languages: Common, Orc. Bonus Languages: Draconic, Giant, Gnoll, Goblin, Abyssal.

  • Favored Class: Barbarian.


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Well if we are talking about people who like to spend a lot more time basking in their imaginations rather than actually getting the quest done, perhaps there needs to be a time limit on making decisions when grouped with others. I completely understand the original posters frustrations even though I am new to this particular website. Because in regular Dungeons & Dragons on table top you get the same people who when it's their turn they want to spend 10 minutes on the move. Honestly I try to take actions with a sense of purpose, if for nothing else but that since I'm basking in my imagination anyways, my imagination says that if I were really in this kind of situation in a dark cave in a party of 5 and there are monsters anywhere around us, there is no way I would be spending 10 minutes per decision. I try to imagine how I would actually feel in that situation, so I take action with a purpose the same way I would if I were really in that situation.

However you gotta keep in mind that for some people these kinds of Role-playing Game's are the only social life they have. For them the idea of wasting time embellishing their part of the story in front of an audience of people is basically their version of being on an expensive stage at a famous New York play. It's exhilarating to show off. I think when you come across those people you really just need to be up front and tell them hey there are other people waiting for you to make a damn move so hurry up!

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