Dungeons and Dragons Otyugh 3.5 PBP RPG

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Otyugh

Otyugh

Large Aberration

Hit Dice:

6d8+9 (36 hp)

Initiative:

+0

Speed:

20 ft. (4 squares)

Armor Class:

17 (-1 size, +8 natural), touch 9, flat-footed 17

Base Attack/Grapple:

+4/+8

Attack:

Tentacle +4 melee (1d6)

Full Attack:

2 tentacles +4 melee (1d6) and bite -2 melee (1d4)

Space/Reach:

10 ft./10 ft. (15 ft. with tentacle)

Special Attacks:

Constrict 1d6, disease, improved grab

Special Qualities:

Darkvision 60 ft., scent

Saves:

Fort +3, Ref +2, Will +6

Abilities:

Str 11, Dex 10, Con 13, Int 5, Wis 12, Cha 6

Skills:

Hide -1*, Listen +6, Spot +6

Feats:

Alertness, Toughness, Weapon Focus (tentacle)

Environment:

Underground

Organization:

Solitary, pair, or cluster (3-4)

Challenge Rating:

4

Treasure:

Standard

Alignment:

Usually neutral

Advancement:

7-8 HD (Large); 9-18 HD (Huge)

Level Adjustment:

-

A typical otyugh has a body 8 feet in diameter and weighs about 500 pounds.

Otyughs speak Common.

Combat

An otyugh attacks living creatures if it feels threatened or if it is hungry; otherwise it is content to remain hidden. Otyughs slash and squeeze opponents with their tentacles, which they also use to drag prey into their mouths.

Constrict (Ex): An otyugh deals automatic tentacle damage with a successful grapple check.

Disease (Ex): Filth fever-bite, Fortitude DC 14, incubation period 1d3 days; damage 1d3 Dex and 1d3 Con. The save DC is Constitution-based.

Improved Grab (Ex): To use this ability, an otyugh must hit with a tentacle attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict.

Skills: *An otyugh has a +8 racial bonus on Hide checks when in its lair, due to its natural coloration.


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Latest RPG Post

I continue to swing with reckless abandon at the hobgoblins. Ghost weaves between then ripping at them and tripping enemies when he can.

Out of Character: : 4 more rounds of action here. No need to use spells to defeat these hobgoblins. Conserving resources.

Rachel attacks: Replying to: Kyrroeth game_die
Result: 4d20 (12, 18, 17, 9)
Total: 56 add + 6 to each attack.
Club damage: Replying to: Kyrroeth game_die
Result: 4d6 (1, 5, 6, 3) + (3)
Total: 18. Add + 3 to each.
Ghost attacks: Replying to: Kyrroeth game_die
Result: 4d20 (9, 13, 4, 9)
Total: 35. Add +11 to each
Bite damage: Replying to: Kyrroeth game_die
Result: 4d8 (5, 5, 8, 7)
Total: 25 add + 4 to each roll.
Trip : Replying to: Kyrroeth game_die
Result: 4d20 (8, 20, 13, 18)
Total: 59 add + 11 to each roll

AoO attacks: Replying to: Kyrroeth game_die
Result: 4d20 (1, 1, 9, 17)
Total: 28. Add +11 to each.
AoO damage: Replying to: Kyrroeth game_die
Result: 4d8 (6, 6, 8, 8)
Total: 28. Add +4 to each roll.

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