Dungeons and Dragons Owl, Giant 3.5 PBP RPG

Mon, 27th January, 2020 - 7:05 am GMT
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Owl, Giant

Owl, Giant

Large Magical Beast

Hit Dice:

4d10+4 (26 hp)

Initiative:

+3

Speed:

10 ft. (2 squares), fly 70 ft. (average)

Armor Class:

15 (-1 size, +3 Dex, +3 natural), touch 12, flat-footed 12

Base Attack/Grapple:

+4/+12

Attack:

Claw +7 melee (1d6+4)

Full Attack:

2 claws +7 melee (1d6+4) and bite +2 melee (1d8+2)

Space/Reach:

10 ft./5 ft.

Special Attacks:

-

Special Qualities:

Superior low-light vision

Saves:

Fort +5, Ref +7, Will +3

Abilities:

Str 18, Dex 17, Con 12, Int 10, Wis 14, Cha 10

Skills:

Knowledge (nature) +2, Listen +17, Move Silently +8*, Spot +10

Feats:

Alertness, Wingover

Environment:

Temperate forests

Organization:

Solitary, pair, or company (3-5)

Challenge Rating:

3

Treasure:

None

Alignment:

Usually neutral good

Advancement:

5-8 HD (Large); 9-12 HD (Huge)

Level Adjustment:

+2 (cohort)

Giant owls are nocturnal birds of prey, feared for their ability to hunt and attack in near silence. They are intelligent, and though naturally suspicious, sometimes associate with good creatures. A typical giant owl stands about 9 feet tall, has a wingspan of up to 20 feet, and resembles its smaller cousins in nearly every way except size.

Giant owls speak Common and Sylvan.

Combat

A giant owl attacks by gliding silently just a few feet above its prey and plunging to strike when directly overhead.

Superior Low-Light Vision (Ex): A giant owl can see five times as far as a human can in dim light.

Skills: Giant owls have a +8 racial bonus on Listen checks and a +4 racial bonus on Spot checks.

*When in flight, giant owls gain a +8 bonus on Move Silently checks.

Training A Giant Owl

Although intelligent, a giant owl requires training before it can bear a rider in combat. To be trained, a giant owl must have a friendly attitude toward the trainer (this can be achieved through a successful Diplomacy check). Training a friendly giant owl requires six weeks of work and a DC 25 Handle Animal check. Riding a giant owl requires an exotic saddle. A giant owl can fight while carrying a rider, but the rider cannot also attack unless he or she succeeds on a Ride check.

Giant owl eggs are worth 2,500 gp apiece on the open market, while chicks are worth 4,000 gp each. Professional trainers charge 1,000 gp to rear or train a giant owl.

Carrying Capacity: A light load for a giant owl is up to 300 pounds; a medium load, 301-600 pounds; and a heavy load, 601-900 pounds.


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I’d be very interested to see how this pans out.

A thought would be that it would be nice if character progression could be had without increasingly dangerous conflicts.

In many games, despite there being a broad range of skills (Many of which come into play later) many of the quests involve fighting tougher and harder enemies thus making it essential to ignore more character building stuff in favour of advanced combat prowess.

I’d suggest that this was even more relevant in a system similar to Traveller where you could build a great scientist or diplomat but ‘in game’ have very little opportunity to develop skills above and beyond those that you selected in the beginning.

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