Dungeons and Dragons Halfling 3.5 PBP RPG

Thu, 20th September, 2018 - 12:17 pm GMT
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Halfling

Halfling, 1st-Level Warrior

Small Humanoid (Halfling)

Hit Dice:

1d8+1 (5 hp)

Initiative:

+1

Speed:

20 ft. (4 squares)

Armor Class:

16 (+1 size, +1 Dex, +3 studded leather, +1 light shield), touch 12, flat-footed 15

Base Attack/Grapple:

+1/-3

Attack:

Longsword +3 melee (1d6/19-20) or light crossbow +3 ranged (1d6/19-20)

Full Attack:

Longsword +3 melee (1d6/19-20) or light crossbow +3 ranged (1d6/19-20)

Space/Reach:

5 ft./5 ft.

Special Attacks:

Halfling traits

Special Qualities:

Halfling traits

Saves:

Fort +4, Ref +2, Will +0

Abilities:

Str 11, Dex 13, Con 12, Int 10, Wis 9, Cha 8

Skills:

Climb +2, Hide +4, Jump -4, Listen +3, Move Silently +1

Feats:

Weapon Focus (longsword)

Environment:

Warm plains

(Deep halfling: Warm hills)

(Tallfellow: Temperate forests)

Organization:

Company (2-4), squad (11-20 plus 2 3rd-level sergeants and 1 leader of 3rd-6th level), or band (30-100 plus 100% noncombatants plus 1 3rd-level sergeant per 20 adults, 5 5th-level lieutenants, 3 7th-level captains, 6-10 dogs, and 2-5 riding dogs)

Challenge Rating:

1/2

Treasure:

Standard

Alignment:

Usually neutral

Advancement:

By character class

Level Adjustment:

+0

Halflings stand about 3 feet tall and usually weigh between 30 and 35 pounds. They have brown or black eyes. Halfling men often have long sideburns, but beards are rare among them and mustaches almost unseen. Halflings prefer simple, comfortable, and practical clothes. Unlike members of most races, they prefer actual comfort to shows of wealth. Halflings reach adulthood in their early twenties and generally live into the middle of their second century. Halflings speak Halfling and Common.

Most halflings encountered outside their home are warriors; the information in the statistics block is for one of 1st level.

Combat

Halflings prefer to fight defensively, usually hiding and launching ranged attacks as the foe approaches. Their tactics are very much like those of elves but place more emphasis on cover and concealment and less on mobility.

Halfling Traits (Ex): Halflings possess the following racial traits.

-A halfling's base land speed is 20 feet.

The halfling warrior presented here had the following ability scores before racial adjustments: Str 13, Dex 11, Con 12, Int 10, Wis 9, Cha 8.

Subraces

The information above is for the lightfoot halfling, the most common halfling variety. There are two other major halfling subraces, which differ from lightfoot halflings as follows.

Tallfellow Halfling

Tallfellows are somewhat rare among halfling folk. Tallfellows are 4 feet tall or more and weigh between 30 and 35 pounds. They generally speak Elven in addition to Common and Halfling.

Tallfellow Traits (Ex): These traits are in addition to the lightfoot halfling traits, except where noted.

  • +2 racial bonus on Search, Spot, and Listen checks. Like an elf, a tallfellow who merely passes within 5 feet of a secret or concealed door is entitled to a Search check as though actively looking for it. This trait replaces the lightfoot's +2 bonus on Listen checks.

  • Tallfellows are less athletic than lightfoot halflings and do not have a racial bonus on Climb, Jump, and Move Silently checks.

Deep Halfling

These halflings are shorter and stockier than the more common lightfeet.

Deep halflings are about 2-1/2 tall and weigh between 30 and 35 pounds. Deep halflings speak Dwarven fluently.

Deep Halfling Traits (Ex): These traits are in addition to the lightfoot halfling traits, except where noted.

  • Darkvision out to 60 feet.

  • Stonecunning: Like dwarves, deep halflings have a +2 racial bonus on checks to notice unusual stonework. Something that isn't stone but that is disguised as stone also counts as unusual stonework. A deep halfling who merely comes within 10 feet of unusual stonework can make a check as though actively searching and can use the Search skill to find stonework traps as a rogue can. A deep halfling can also intuit depth, sensing the approximate distance underground as naturally as a human can sense which way is up.

  • +2 racial bonus on Appraise checks and Craft checks that are related to stone or metal.

  • Deep halflings are less athletic than lightfoot halflings and do not have a racial bonus on Climb, Jump, and Move Silently checks.


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I've attempted to make a few of these over the years, the character building is quite involved but fun. The Gish is a term originating from the Githyanki - a race that focused on combining fighting with magic - but not all Gish are Gith. In Advanced Dungeons & Dragons building a multi-class Fighter/Magic-User isn't the only option, as clerics can cast (Divine) spells and fight too. However, divine and arcane casters have a different repertoire of spells so often a Gish is assumed to use arcane magic. Elves can dual-class as a fighter/mage and that's one option. Githyanki also could, however they came out later.

In 3.5 edition it's possible to build a Gish, but you have to accept you will be versatile rather than a master of sword and spell. You will be outclassed by pure casters but have the ability to have a longer adventuring day, with your weapon as backup. Building one is also a balancing act and you have to plan and pick the right race and classes. Prestige Classes are a huge boon in this edition as you get abilities progressing both your melee and spellcasting.

Pathfinder is similar and also includes the Magus if you want to avoid multiclassing, which keeps its power just under par with the other classes. Many class archetypes also alter classes to include martial abilities at the cost of losing some magical prowess.

4th edition gave powers to all classes, barbarians communicated with nature spirits, monks had psionic powers, and classes like the warmage and warpriest were built to combine spells with combat. Unless you were a pure spellcaster or fighter, in my opinion you are a Gish.

Conversely, 5th edition opens up archetypes for all classes. You can specialise into something resembling a Gish, like the Elemental Knight, Way of the Shadow Monk, or Arcane Trickster, etc. However each of those are quite different from each other so it's hard to group them together as Gish.

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