Dungeons and Dragons Halfling 3.5 PBP RPG

Thu, 14th November, 2019 - 12:58 am GMT
Home WoM D&D Pathfinder Gwynedd RoK +

Check Out: Ruler of Kings II Text RPG Solo Play by Post
D&D Basics Races Classes Skills Feats Combat Equipment Adventuring Spells Psionics Monsters Divine Sitemap Create Character Other RPGs

Halfling

Halfling, 1st-Level Warrior

Small Humanoid (Halfling)

Hit Dice:

1d8+1 (5 hp)

Initiative:

+1

Speed:

20 ft. (4 squares)

Armor Class:

16 (+1 size, +1 Dex, +3 studded leather, +1 light shield), touch 12, flat-footed 15

Base Attack/Grapple:

+1/-3

Attack:

Longsword +3 melee (1d6/19-20) or light crossbow +3 ranged (1d6/19-20)

Full Attack:

Longsword +3 melee (1d6/19-20) or light crossbow +3 ranged (1d6/19-20)

Space/Reach:

5 ft./5 ft.

Special Attacks:

Halfling traits

Special Qualities:

Halfling traits

Saves:

Fort +4, Ref +2, Will +0

Abilities:

Str 11, Dex 13, Con 12, Int 10, Wis 9, Cha 8

Skills:

Climb +2, Hide +4, Jump -4, Listen +3, Move Silently +1

Feats:

Weapon Focus (longsword)

Environment:

Warm plains

(Deep halfling: Warm hills)

(Tallfellow: Temperate forests)

Organization:

Company (2-4), squad (11-20 plus 2 3rd-level sergeants and 1 leader of 3rd-6th level), or band (30-100 plus 100% noncombatants plus 1 3rd-level sergeant per 20 adults, 5 5th-level lieutenants, 3 7th-level captains, 6-10 dogs, and 2-5 riding dogs)

Challenge Rating:

1/2

Treasure:

Standard

Alignment:

Usually neutral

Advancement:

By character class

Level Adjustment:

+0

Halflings stand about 3 feet tall and usually weigh between 30 and 35 pounds. They have brown or black eyes. Halfling men often have long sideburns, but beards are rare among them and mustaches almost unseen. Halflings prefer simple, comfortable, and practical clothes. Unlike members of most races, they prefer actual comfort to shows of wealth. Halflings reach adulthood in their early twenties and generally live into the middle of their second century. Halflings speak Halfling and Common.

Most halflings encountered outside their home are warriors; the information in the statistics block is for one of 1st level.

Combat

Halflings prefer to fight defensively, usually hiding and launching ranged attacks as the foe approaches. Their tactics are very much like those of elves but place more emphasis on cover and concealment and less on mobility.

Halfling Traits (Ex): Halflings possess the following racial traits.

-A halfling's base land speed is 20 feet.

The halfling warrior presented here had the following ability scores before racial adjustments: Str 13, Dex 11, Con 12, Int 10, Wis 9, Cha 8.

Subraces

The information above is for the lightfoot halfling, the most common halfling variety. There are two other major halfling subraces, which differ from lightfoot halflings as follows.

Tallfellow Halfling

Tallfellows are somewhat rare among halfling folk. Tallfellows are 4 feet tall or more and weigh between 30 and 35 pounds. They generally speak Elven in addition to Common and Halfling.

Tallfellow Traits (Ex): These traits are in addition to the lightfoot halfling traits, except where noted.

  • +2 racial bonus on Search, Spot, and Listen checks. Like an elf, a tallfellow who merely passes within 5 feet of a secret or concealed door is entitled to a Search check as though actively looking for it. This trait replaces the lightfoot's +2 bonus on Listen checks.

  • Tallfellows are less athletic than lightfoot halflings and do not have a racial bonus on Climb, Jump, and Move Silently checks.

Deep Halfling

These halflings are shorter and stockier than the more common lightfeet.

Deep halflings are about 2-1/2 tall and weigh between 30 and 35 pounds. Deep halflings speak Dwarven fluently.

Deep Halfling Traits (Ex): These traits are in addition to the lightfoot halfling traits, except where noted.

  • Darkvision out to 60 feet.

  • Stonecunning: Like dwarves, deep halflings have a +2 racial bonus on checks to notice unusual stonework. Something that isn't stone but that is disguised as stone also counts as unusual stonework. A deep halfling who merely comes within 10 feet of unusual stonework can make a check as though actively searching and can use the Search skill to find stonework traps as a rogue can. A deep halfling can also intuit depth, sensing the approximate distance underground as naturally as a human can sense which way is up.

  • +2 racial bonus on Appraise checks and Craft checks that are related to stone or metal.

  • Deep halflings are less athletic than lightfoot halflings and do not have a racial bonus on Climb, Jump, and Move Silently checks.


Sponsor Ads:

Latest RPG Post

After being shackled up, Eya looks around at the others in the cell with her. She looks to Kiven first and says, "Aloro, your brother seems like a real ass. I wouldn't mind adding him to my rapidly growing list of shitstains to kill. I'll help, but only if I get the ears after."

Eya then inspects her shackles and tests their strength a little. She scoffs, "They expect these to hold her?" She looks to Jesla, "You there, warrior of Gorum, God of Battle and Lord in Iron. Jesla, right? That's what they called you earlier. Listen Jesla, I can tell just by looking at these chains that they are far too weak to hold you. BUT, if you attempt to break free right now, you would alert the guards immediately from the noise." Eya nods in the direction of the guards down the hallway, then continues, "If you're serious about bathing in their blood, which, by the way, is a favorite pastime of mine, then bide your time for now and wait for the right moment. Side note, blood bathing is actually good for the skin. It keeps the aging down. It's a shame we can't flay them alive too though; we don't have the luxury of time." Eya sighs, seemingly disappointed.

"You all might be wondering why they went through the trouble of branding us if they're just planning to execute the majority of us tomorrow. Well, the branding iron the used had magical runes inscribed on it. You saw them too, right Aloro? Anyway, the scar created by that magical branding iron is permanent and no amount of healing can make it go away. Essentially, they didn't just brand our physical bodies, but our souls as well. You could cut off your arm, regrow it with magic, and the brand would be right back there again. Why do they do this you might ask? Perhaps it's to humiliate us, to brand us forever as the Other, the Forsaken. That's their terminology, not mine. But perhaps that's only part of the reason."

"So, why am I telling you all this? Because I think we can all break out of this place if we play our cards right and work together. I'm Eya by the way."

Out of Character: Probably obvious but Eya keeps her voice low enough so that the guards can't hear but loud enough for the others in the cell to hear.

See Similar Topics


Top

NOTE: In the case of D&D, Wizards holds the copyright for its material. The versions most Players in our Community tend to use Dungeons & Dragons 2-3.5 although others may use higher versions.



Search via our Community for:

Dungeons and Dragons Halfling - D&D 3.5 PBP RPG Coded by: BGID®  |  ALL RIGHTS RESERVED Copyright © 2004-2019
Disclaimer  |  Privacy  |  Report Errors / Contact  |  Credits

Future Terra II

Automated system to Role-play. No worries about Rules, Dice or updating your Character Sheet, they are taken care of for you. Just immerse in pure Role-playing.
Become A Backer!

See More

RPG Highlights

Ruler Of Kings 2 Text RPG General Discussion: What are your reviews for this Topic? By Krusten 28th Oct, 2019 - 5:37pm
Crowdfunding For Ruler Of Kings II: What are your reviews for this Topic? By JB 14th Sep, 2019 - 12:50pm
Role-players Who Threaten To Leave A Game: What are your reviews for this Topic? By Hunter 25th Aug, 2019 - 1:13am
Thinking Required For A Text Adventure: What are your reviews for this Topic? By Hunter 24th Nov, 2018 - 5:19pm
Crowdfunding For Future Terra II: What are your reviews for this Topic? By JB 21st Nov, 2018 - 8:15pm
Being The Author: Writing In ROK II: What are your reviews for this Topic? By Adventure 20th Nov, 2018 - 3:56pm
Martial Artist's Guild: What are your reviews for this Topic? By ROK Harker 10th Jun, 2018 - 12:11am
Cavalier's Guild: What are your reviews for this Topic? By ROK Harker 10th Jun, 2018 - 12:09am
Paladin's Guild: What are your reviews for this Topic? By ROK Harker 9th Jun, 2018 - 6:42pm

This site uses Cookies to dispense or record information with regards to your visit. By continuing to use this site you agree to the terms outlined in our Cookies used here: Privacy / Disclaimer,