Dungeons and Dragons Harpy 3.5 PBP RPG

Tue, 21st August, 2018 - 10:30 am GMT
Home WoM D&D Pathfinder Gwynedd RoK +

Check Out: Ruler of Kings II Text RPG Solo Play by Post
D&D Basics Races Classes Skills Feats Combat Equipment Adventuring Spells Psionics Monsters Divine Sitemap Create Character Other RPGs

Harpy

Harpy

Harpy Archer, 7th-Level Fighter

Medium Monstrous Humanoid

Medium Monstrous Humanoid

Hit Dice:

7d8 (31 hp)

7d8 + 7d10 + 28 (103 hp)

Initiative:

+2

+9

Speed:

20 ft. (4 squares), fly 80 ft. (average)

20 ft. (4 squares), fly 80 ft. (average)

Armor Class:

13 (+2 Dex, +1 natural), touch 12, flat-footed 11

AC 23 (+5 Dex, +1 natural, +6 +3 studded leather, +1 ring of protection +1), touch 16, flat-footed 18

Base Attack/Grapple:

+7/+7

+14/+15

Attack:

Club +7 melee (1d6)

+1 frost composite longbow (+1 Str bonus) +22 ranged (1d8+4/19-20/x3 plus 1d6 cold) or claw +15 melee (1d3+1)

Full Attack:

Club +7/+2 melee (1d6) and 2 claws +2 melee (1d3)

+1 frost composite longbow (+1 Str bonus) +22/+17/+12 ranged (1d8+4/19-20/x3 plus 1d6 cold) or 2 claws +15 melee (1d3+1)

Space/Reach:

5 ft./5 ft.

5 ft./5 ft.

Special Attacks:

Captivating song

Captivating song

Special Qualities:

Darkvision 60 ft.

Darkvision 60 ft.

Saves:

Fort +2, Ref +7, Will +6

Fort +11, Ref +14, Will +11

Abilities:

Str 10, Dex 15, Con 10, Int 7, Wis 12, Cha 17

Str 12, Dex 20, Con 14, Int 6, Wis 11, Cha 19

Skills:

Bluff +11, Intimidate +7, Listen +7, Perform (oratory) +5, Spot +3

Bluff +11, Intimidate +5, Listen +7, Perform (oratory) +10, Spot +5

Feats:

Dodge, Flyby Attack, Persuasive

Alertness, Improved Critical (composite longbow), Improved Initiative, Iron Will, Manyshot, Point Blank Shot, Rapid Shot, Weapon Focus (composite longbow), Weapon Specialization (composite longbow)

Environment:

Temperate marshes

Temperate marshes

Organization:

Solitary, pair, or flight (7-12)

Solitary

Challenge Rating:

4

11

Treasure:

Standard

Standard (including equipment)

Alignment:

Usually chaotic evil

Usually chaotic evil

Advancement:

By character class

By character class

Level Adjustment:

+3

+3

Harpies like to entrance hapless travelers with their magical songs and lead them to unspeakable torments. Only when a harpy has finished playing with its new 'toys' will it release them from suffering by killing and consuming them.

Combat

When a harpy engages in battle, it prefers to use Flyby Attack and strike with a melee weapon.

Captivating Song (Su): The most insidious ability of the harpy is its song. When a harpy sings, all creatures (other than harpies) within a 300-foot spread must succeed on a DC 16 Will save or become captivated. This is a sonic mind-affecting charm effect. A creature that successfully saves cannot be affected again by the same harpy's song for 24 hours. The save DC is Charisma-based.

A captivated victim walks toward the harpy, taking the most direct route available. If the path leads into a dangerous area (through flame, off a cliff, or the like), that creature gets a second saving throw. Captivated creatures can take no actions other than to defend themselves. (Thus, a fighter cannot run away or attack but takes no defensive penalties.) A victim within 5 feet of the harpy stands there and offers no resistance to the monster's attacks. The effect continues for as long as the harpy sings and for 1 round thereafter. A bard's countersong ability allows the captivated creature to attempt a new Will save.

Skills: Harpies have a +4 racial bonus on Bluff and Listen checks.

Harpy Archer

A cruel hunter and roaming brigand, the harpy archer has trained as a fighter specializing in ranged combat. Harpy archers often become mercenaries, selling their services to the highest bidder. When not employed, they make ends meet as highway robbers, forcing merchant caravans to pay protection money.

Combat

Captivating Song (Su): Will DC 17 negates.

Possessions: +3 studded leather, +1 frost composite longbow (+1 Str bonus), 10 cold iron arrows, 10 silvered arrows, 5 +2 arrows, lesser bracers of archery, potion of cure moderate wounds, potion of cat's grace, cloak of resistance +2, ring of protection +1. (Different harpy archers may have different possessions.)


Sponsor Ads:

Latest RPG Post

How do I get myself in these messes. It seems that all she attracts are the losers and she is tired of that. Now if she could only make a change and stick to it.

See Similar Topics


Top

NOTE: In the case of D&D, Wizards holds the copyright for its material. The versions most Players in our Community tend to use Dungeons & Dragons 2-3.5 although others may use higher versions.


Share:


Search via our Community for:

Dungeons and Dragons Harpy - D&D 3.5 PBP RPG Coded by: BGID®  |  ALL RIGHTS RESERVED Copyright © 2004-2018
Disclaimer  |  Privacy  |  Report Errors / Contact  |  Credits

Future Terra II

Automated system to Role-play. No worries about Rules, Dice or updating your Character Sheet, they are taken care of for you. Just immerse in pure Role-playing.
Become A Backer!

See More

RPG Highlights

RPG Newsletters: This is a copy of the RPG Newsletters sent to your Email address. By JB 1 Week Ago
Embedded Dice Support: What are your thoughts about this Topic? By JB 4th Aug, 2018 - 12:45am
Justice League: What are your thoughts about this Topic? By Staple 12th Feb, 2018 - 1:19am
Romance In Role-playing Games: What are your thoughts about this Topic? By DarkScribe 30th Dec, 2017 - 9:46pm
RPG Marching Order: What are your thoughts about this Topic? By KNtoran 30th Dec, 2017 - 8:27pm
Using Alignment In Role-Playing Games: What are your thoughts about this Topic? By KNtoran 10th Sep, 2017 - 3:10am
Text RPG Creator's Gems: Gems enable your Character to have special powers or enhancements. By KNtoran 9th Sep, 2017 - 11:08pm
Don't Break A New Player's Enthusiasm: Make sure to welcome those brand new Players wanting to get their Character created. By KNtoran 9th Sep, 2017 - 10:56pm
Kung Fu Yoga: What are your thoughts about this Topic? By Factual 28th Mar, 2017 - 10:44am
Dependable Game Master / Dungeon Master: The root of the game is the Game Master. While Players contribute it is the GM that decides how it all pans out. By Txtrpg 31st Jan, 2016 - 2:34pm

This site uses cookies to dispense or record information with regards to your visit. By continuing to use this site you agree to the terms outlined in our Privacy and Disclaimer pages.