Dungeons and Dragons Harpy 3.5 PBP RPG

Wed, 26th June, 2019 - 9:49 am GMT
Home WoM D&D Pathfinder Gwynedd RoK +

Check Out: Ruler of Kings II Text RPG Solo Play by Post
D&D Basics Races Classes Skills Feats Combat Equipment Adventuring Spells Psionics Monsters Divine Sitemap Create Character Other RPGs

Harpy

Harpy

Harpy Archer, 7th-Level Fighter

Medium Monstrous Humanoid

Medium Monstrous Humanoid

Hit Dice:

7d8 (31 hp)

7d8 + 7d10 + 28 (103 hp)

Initiative:

+2

+9

Speed:

20 ft. (4 squares), fly 80 ft. (average)

20 ft. (4 squares), fly 80 ft. (average)

Armor Class:

13 (+2 Dex, +1 natural), touch 12, flat-footed 11

AC 23 (+5 Dex, +1 natural, +6 +3 studded leather, +1 ring of protection +1), touch 16, flat-footed 18

Base Attack/Grapple:

+7/+7

+14/+15

Attack:

Club +7 melee (1d6)

+1 frost composite longbow (+1 Str bonus) +22 ranged (1d8+4/19-20/x3 plus 1d6 cold) or claw +15 melee (1d3+1)

Full Attack:

Club +7/+2 melee (1d6) and 2 claws +2 melee (1d3)

+1 frost composite longbow (+1 Str bonus) +22/+17/+12 ranged (1d8+4/19-20/x3 plus 1d6 cold) or 2 claws +15 melee (1d3+1)

Space/Reach:

5 ft./5 ft.

5 ft./5 ft.

Special Attacks:

Captivating song

Captivating song

Special Qualities:

Darkvision 60 ft.

Darkvision 60 ft.

Saves:

Fort +2, Ref +7, Will +6

Fort +11, Ref +14, Will +11

Abilities:

Str 10, Dex 15, Con 10, Int 7, Wis 12, Cha 17

Str 12, Dex 20, Con 14, Int 6, Wis 11, Cha 19

Skills:

Bluff +11, Intimidate +7, Listen +7, Perform (oratory) +5, Spot +3

Bluff +11, Intimidate +5, Listen +7, Perform (oratory) +10, Spot +5

Feats:

Dodge, Flyby Attack, Persuasive

Alertness, Improved Critical (composite longbow), Improved Initiative, Iron Will, Manyshot, Point Blank Shot, Rapid Shot, Weapon Focus (composite longbow), Weapon Specialization (composite longbow)

Environment:

Temperate marshes

Temperate marshes

Organization:

Solitary, pair, or flight (7-12)

Solitary

Challenge Rating:

4

11

Treasure:

Standard

Standard (including equipment)

Alignment:

Usually chaotic evil

Usually chaotic evil

Advancement:

By character class

By character class

Level Adjustment:

+3

+3

Harpies like to entrance hapless travelers with their magical songs and lead them to unspeakable torments. Only when a harpy has finished playing with its new 'toys' will it release them from suffering by killing and consuming them.

Combat

When a harpy engages in battle, it prefers to use Flyby Attack and strike with a melee weapon.

Captivating Song (Su): The most insidious ability of the harpy is its song. When a harpy sings, all creatures (other than harpies) within a 300-foot spread must succeed on a DC 16 Will save or become captivated. This is a sonic mind-affecting charm effect. A creature that successfully saves cannot be affected again by the same harpy's song for 24 hours. The save DC is Charisma-based.

A captivated victim walks toward the harpy, taking the most direct route available. If the path leads into a dangerous area (through flame, off a cliff, or the like), that creature gets a second saving throw. Captivated creatures can take no actions other than to defend themselves. (Thus, a fighter cannot run away or attack but takes no defensive penalties.) A victim within 5 feet of the harpy stands there and offers no resistance to the monster's attacks. The effect continues for as long as the harpy sings and for 1 round thereafter. A bard's countersong ability allows the captivated creature to attempt a new Will save.

Skills: Harpies have a +4 racial bonus on Bluff and Listen checks.

Harpy Archer

A cruel hunter and roaming brigand, the harpy archer has trained as a fighter specializing in ranged combat. Harpy archers often become mercenaries, selling their services to the highest bidder. When not employed, they make ends meet as highway robbers, forcing merchant caravans to pay protection money.

Combat

Captivating Song (Su): Will DC 17 negates.

Possessions: +3 studded leather, +1 frost composite longbow (+1 Str bonus), 10 cold iron arrows, 10 silvered arrows, 5 +2 arrows, lesser bracers of archery, potion of cure moderate wounds, potion of cat's grace, cloak of resistance +2, ring of protection +1. (Different harpy archers may have different possessions.)


Sponsor Ads:

Latest RPG Post

After being shackled up, Eya looks around at the others in the cell with her. She looks to Kiven first and says, "Aloro, your brother seems like a real ass. I wouldn't mind adding him to my rapidly growing list of shitstains to kill. I'll help, but only if I get the ears after."

Eya then inspects her shackles and tests their strength a little. She scoffs, "They expect these to hold her?" She looks to Jesla, "You there, warrior of Gorum, God of Battle and Lord in Iron. Jesla, right? That's what they called you earlier. Listen Jesla, I can tell just by looking at these chains that they are far too weak to hold you. BUT, if you attempt to break free right now, you would alert the guards immediately from the noise." Eya nods in the direction of the guards down the hallway, then continues, "If you're serious about bathing in their blood, which, by the way, is a favorite pastime of mine, then bide your time for now and wait for the right moment. Side note, blood bathing is actually good for the skin. It keeps the aging down. It's a shame we can't flay them alive too though; we don't have the luxury of time." Eya sighs, seemingly disappointed.

"You all might be wondering why they went through the trouble of branding us if they're just planning to execute the majority of us tomorrow. Well, the branding iron the used had magical runes inscribed on it. You saw them too, right Aloro? Anyway, the scar created by that magical branding iron is permanent and no amount of healing can make it go away. Essentially, they didn't just brand our physical bodies, but our souls as well. You could cut off your arm, regrow it with magic, and the brand would be right back there again. Why do they do this you might ask? Perhaps it's to humiliate us, to brand us forever as the Other, the Forsaken. That's their terminology, not mine. But perhaps that's only part of the reason."

"So, why am I telling you all this? Because I think we can all break out of this place if we play our cards right and work together. I'm Eya by the way."

Out of Character: Probably obvious but Eya keeps her voice low enough so that the guards can't hear but loud enough for the others in the cell to hear.

See Similar Topics


Top

NOTE: In the case of D&D, Wizards holds the copyright for its material. The versions most Players in our Community tend to use Dungeons & Dragons 2-3.5 although others may use higher versions.



Search via our Community for:

Dungeons and Dragons Harpy - D&D 3.5 PBP RPG Coded by: BGID®  |  ALL RIGHTS RESERVED Copyright © 2004-2019
Disclaimer  |  Privacy  |  Report Errors / Contact  |  Credits

Text Adventure


Decide now: Free Text RPG Start ROK II

Current Leaders

Krusten

Krusten (15)
Wizard

Merlin (13)
Hunter

Thorin (12)
Stacia

Sapphire (8)
Ammon

Nephi (6)
Symphony

Melodee (4)


Video: See

Video: FAQ

Aspiring Leaders

Warlock / Runic (3)
Workman / Shamus (3)
Redkrs / Verity (3)
Telly / Brockett (3)
Lace / Antonia (3)
LitRPG / Bladur (3)

Ready To Rule?

Are you here yet or still hiding? Come out of your cave and become a Ruler... a Ruler of Kings.

RPG Highlights

Ruler Of Kings 2 Text RPG General Discussion: What are your reviews for this Topic? By JB 19 Hours Ago
Crowdfunding For Ruler Of Kings II: What are your reviews for this Topic? By JB 30th May, 2019 - 6:03pm
Role-players Who Threaten To Leave A Game: What are your reviews for this Topic? By Grimcrow 22nd Dec, 2018 - 12:03pm
Thinking Required For A Text Adventure: What are your reviews for this Topic? By Hunter 24th Nov, 2018 - 5:19pm
Crowdfunding For Future Terra II: What are your reviews for this Topic? By JB 21st Nov, 2018 - 8:15pm
Being The Author: Writing In ROK II: What are your reviews for this Topic? By Adventure 20th Nov, 2018 - 3:56pm
Martial Artist's Guild: What are your reviews for this Topic? By ROK Harker 10th Jun, 2018 - 12:11am
Cavalier's Guild: What are your reviews for this Topic? By ROK Harker 10th Jun, 2018 - 12:09am
Paladin's Guild: What are your reviews for this Topic? By ROK Harker 9th Jun, 2018 - 6:42pm

This site uses Cookies to dispense or record information with regards to your visit. By continuing to use this site you agree to the terms outlined in our Cookies used here: Privacy / Disclaimer,